Ranger Archive

Thread: Why does ranger need a master novice profession when other professions don't?

Bendar_Maxis
Tue Jul 05, 2005 7:23 am
#14



I don't think you all are understanding... there is benefits to being force sensitive without being a jedi ( a true combatant jedi). I have been a ranger/TKM for most of my 1 year existence on Intrepid. I'm not very interested in having a true jedi, just force sensitive to modify my characters abilities. In the case of scout/ranger there is FS reflex survival (which is really a good modifier to ranger) but anways...


It could be done to where maybe you need Hunting/Trapping/Survival to become ranger and have exploration as a modifier. I honestly love ranger and the ability to harvest creatures... it is a great source of income if you choose it (I have an armorsmith alt so mostly went to it). It just seems like SOE took too long figuring out the combat portion of the CU they neglected the fact there are people that don't always want to be a tank or even in combat all the time in general. Just because they revamp Ranger I'd seriously doubt they totally give up the ranger's abilities... but then again after seeing what they've done to armorsmiths I could see the uneasy tension of the word revamp when talking about the ranger profession.

Message Edited by Bendar_Maxis on 07-05-2005 07:34 AM




Bandar Maxis - Elder Neutral Jedi

My Sig



DON'T FEED THE TROLLS!!



JascoSmlee
Tue Jul 05, 2005 7:32 am
#15





Bendar_Maxis wrote:

I don't think you all are understanding... there is benefits to being force sensitive without being a jedi ( a true combatant jedi). I have been a ranger/TKM for most of my 1 year existence on Intrepid. I'm not very interested in having a true jedi, just force sensitive to modify my characters abilities. In the case of scout/ranger their is FS reflex survival (which is really a good modifier to ranger) but anways...


It could be done to where maybe you need Hunting/Trapping/Survival to become ranger and have exploration as a modifier. I honestly love ranger and the ability to harvest creatures... it is a great source of income if you choose it (I have an armorsmith alt so mostly went to it). It just seems like SOE took too long figuring out the combat portion of the CU they neglected the fact there are people that don't always want to be a tank or even in combat all the time in general. Just because they revamp Ranger I'd seriously doubt they totally give up the ranger's abilities... but then again after seeing what they've done to armorsmiths I could see the uneasy tension of the word revamp when talking about the ranger profession.




Well I dunno about that, I'd say its pretty poor myself! But I do see your point, we are denied the opportunity to enhance our character with as many force sensitive skills as all the other professions, due to our higher skill point cost than any other profession.

Message Edited by JascoSmlee on 07-05-2005 03:33 PM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Bendar_Maxis
Tue Jul 05, 2005 7:38 am
#16

oh how about this to add...


New Master Jedi Healer Ability: Flatulence (Causes target to constantly break wind,making them overt for 5 minutes)


will also cause surrounding NPC/PC to perform actions of spice downers if they come to close to the effected party






Bandar Maxis - Elder Neutral Jedi

My Sig



DON'T FEED THE TROLLS!!



TomedNor
Tue Jul 05, 2005 7:50 am
#17

Answer: Because the devs have either forgotten about us, or hate us....

... and I'm on the path to jedi too, only I must be crazy, because I plan on dropping rifleman skills and keeping Ranger....



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
TomedNor
Tue Jul 05, 2005 7:53 am
#18



Dariane_Kamutsovy wrote:

...
why would a JEDI want to be a Master Ranger????
...





Well, if you're hiding from Vader on a swamp planet, Ranger skills would come in handy.

... and I just want the alt character.....



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
JascoSmlee
Tue Jul 05, 2005 7:55 am
#19






TomedNor wrote:

... and I just want the alt character.....



QFE




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
DaveG
Tue Jul 05, 2005 9:02 am
#20



Dariane_Kamutsovy wrote:
why would a JEDI want to be a Master Ranger????


I believe we have one on our server, Dariane. Have you met Develius?



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Oculus
Tue Jul 05, 2005 12:33 pm
#21

Because ranger isn't the Krayt-Killing-Über-Template you think it is.

It is not here to support your Jedi-To-Be pearl needs.

Do what the rest of the crafters/Jedi do, start a Ranger alt. You'll be much happier with ranger on an alt than on your main character




Oku Kee'lus
Master Ranger | Master Carbineer

Leafgreen
Tue Jul 05, 2005 12:46 pm
#22

























BioEngine wrote:
Another thing I've been wondering about is whether or not we could ask for a stomach emptying modifier. I





I know what you meant, but I can't help thinking of something else. I can picture it now....rofl


PUBLISH 21:


New Novice Chef Item: Exlax (Instant liquid level reduction of 10)

New Intermediate Chef Item: Chocolate Exlax (Instant liquid level reduction of 20)

New Master Chef Item: Vader's Revenge Exlax (Instant liquid level reduction of 30)

(Please note that use of these items will increase equipped clothing decay)


New Loot Drop: Palpatine Triumphant Exlax(No liquids affect the fullness bar for 10 minutes. Afterwards there will be effects similar to spice withdrawal.)


New Novice Chef Item: Monkey Poo Biscuits (Instant food level reduction of 10)

New Intermediate Chef Item:Fruit filled Monkey Poo Biscuits (Instant food level reduction of 20)

New Master Chef Item: Owen's Frosted Monkey Poo Treats (Instant food level reduction of 30)


New Master Chef Item: Lekku Viagra (NOT explaining this one)


New Novice Dancer/Musician Ability: Slip Mickey Finn (Forces target to tip you)

New Master Dancer/Musican Ability: Slip Advanced Mickey Finn (Forces target to tip you a large amount)


New Intermediate Bio-Engineer Item: Pheremone Perfume (Increases Mickey Finn tips by up to +40%)


New Twi'lek Racial Modifier: +10 Mickey Finn


New Novice Combat Medic Ability: Diarrhea (Drain targets liquid level 5 points per minute for 10 minutes)

New Intermediate Combat Medic Ability:Dysentary (Drain targets liquid level 5 points per minute for 1 hour)

New Master Combat Medic Ability: Anorexia (Causes targets food buffsand fullness due tosaid foods to last only 1 minute)

New Master Jedi Healer Ability: Flatulence (Causes target to constantly break wind,making them overt for 5 minutes)

(Please note that the target of these abilities will have an increased decay rate on all equipped clothes)


Now upon death on a rural planet, not only do you have a chance to be fitted with an inferior cybernetic arm but you may also be given an inferior stomach transplant. For simplicity's sake we aremaking this a 'state' of having stomach staples. While in this state your maximum food bar and drink bars will be reduced by 50% See your nearest master doctor to fix this state.


Another new idea that is to be implemented will be automatic customization of your avatar due to your eating habits. For every ten minutes that your food fullness level is at 75% or over, there will be a 5% chance of your avatars weight appearance changing to reflect that.


New Master Doctor Ability: Take Out Stomach Staples


New Master Image Designer Only Item: Liposuction Tube


I could edit this one all night long... I better stop before I get too far off-topic.


Message Edited by Leafgreen on 07-05-2005 01:37 AM

Too late! One thing leads to another soooo easily.

Message Edited by Leafgreen on 07-05-2005 02:55 AM





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

SioBabble
Tue Jul 05, 2005 1:27 pm
#23

Back when SWG first launched, the most SP intensive profession was Bounty Hunter. You had to master scout and marksman before you could become a novice BH, and once you mastered, you had only a handful of points left over.


Next came commando and combat medic, both requiring a complete starter mastery (commando, marksman, and combat medic, medic) and lines in other professions (commando needed unarmed from the brawer professioni, combat medic needed ranged support from the marksman profession).


The argument that was often made was that these three professions (BH in particular) needed to be more powerful because the SP invested in them should be reflectd by superior combat power. The devs didn't buy into this, as they went and immediately nerfed some of the BH's most powerful specials because, heaven forfend, a BH who had invested a lot of SP in a profession had combat power that reflected that investment and this caused those unwilling to dedicate themselves to becoming a MBH to scream "nerf!" at the top of their 14 year old lungs.


The CU changed all that, with one exception: Ranger. Now EVERY elite combat profession requires a minimum of 43 SP invested in a starter profession. The hybrid elites(commando, BH, combat medic, smuggler, squad leader) require 58 SP. Ranger requires 71 SP invested in a starter prof before you can train the novice box.


That SP investment needs to pay off with some significant advantages for the player who pursues it. And that is the problem right now; with the exception of the bugged traps that give rangers unintended permaroots on critters, the advantages of ranger for the SP invested are very difficult to ascertain, aside from the pure coolness factor that appeals to some players, and I salute all rangers for sticking with a profession that doesn't pay off very well in the intensely combat-centric, FPS mentality dominated post CU environment.


To be honest, I don't see this every being rectified, because ranger isn't a cookie cutter combat mold profession, so the devs cannot be bothered to get to excited about doing anything with it, and there seems to be no one with a central guiding vision of the game who has the authority to change that. SOETyrant seemed to be that person, but he left months ago under mysterious circumstances.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Almagill
Tue Jul 05, 2005 1:42 pm
#24

Well, we do get CL64 at Master Ranger with no other prof and a bit of a health boost too.

But yeah, no nerfing the foundations! Make it worth the investment.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Dariane_Kamutsovy
Tue Jul 05, 2005 2:28 pm
#25






Bendar_Maxis wrote:



I don't think you all are understanding... there is benefits to being force sensitive without being a jedi ( a true combatant jedi). I have been a ranger/TKM for most of my 1 year existence on Intrepid. I'm not very interested in having a true jedi, just force sensitive to modify my characters abilities. In the case of scout/ranger there is FS reflex survival (which is really a good modifier to ranger) but anways...





I think I understand completely... Because the CU left me with about 4 sp after changing a few things in template, I'm going for FS Survival tree, altough those trees DO NOT ANYTHING SIGNIFICANT when being a MR!!!!


If you are NOT an MR, the TN and the creatre knowledge (passive skills) are the most usefull. The rest is simply not working or not adding enough (unless you have scout only....)


Yes, I admit.. My toon is trying to get them, from a Ranger RP perspective, not because of their usefullness (why the heck do I need COMBAT xp to get THAT tree, and have all my scout/ranger xp go into SENSES???? That make no sense to me).
Dariane_Kamutsovy
Tue Jul 05, 2005 2:34 pm
#26






DaveG wrote:





Dariane_Kamutsovy wrote:
why would a JEDI want to be a Master Ranger????




I believe we have one on our server, Dariane. Have you met Develius?





I cannot say I have... I mostly stay away from all jedi (even when I do go to the village... which don't happen much because of lack of progress in combat area....)



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