Ranger Archive
Thread: TC Patch Notes: Ranger Revamp!
Profession: Scout / Ranger
- The restriction on placing a camp too close to a lair has been removed.
Vehicles
- There is no longer a 15-45 second delay on calling vehicles.
Flat out, this is an insult to scouts and rangers.
Profession: Droid Engineer
- All droid modules will work properly.
/me snickers
Not that I want them broken... it's just the tone "They will this time! Really!" oooookay I've been in the field too long. I know.
Mousekin wrote:
I didn't even know those weren't reparable o.OAnd nm bout the revamp thingy - funny Cryosbut meh this is what seems opptimistic to me:
Profession: Droid Engineer
- All droid modules will work properly.
/me snickers
Not that I want them broken... it's just the tone "They will this time! Really!" oooookay I've been in the field too long. I know.
That was my reaction, Mouse...They could have worded that diffferently
That canp thing left me scratching my head, though. Oh well, that will certainly be useful, if camps get more work in the future.
Calculus_Entropy wrote:
Oh, and I like the no wait time vehicle calling...
That canp thing left me scratching my head, though. Oh well, that will certainly be useful, if camps get more work in the future.
Right. But that's a big if Calc... right now, being able to call camps closer to a liar is about as useful as, oh, being able to call a pot of geraniums there. Or a sperm whale.
Wait... the whale thing MIGHT be useful, if it had sort of an AoE squashing effect...
(I need coffee, and really need to stop listening to that "So Long, and Thanks for All the Fish!" song in a continuous loop... gaaaaaah)