Ranger Archive

Thread: TC Patch Notes: Ranger Revamp!

Vorpaks
Mon Aug 15, 2005 4:31 pm
#14



Mousekin wrote:
I didn't even know those weren't reparable o.O
And nm bout the revamp thingy - funny Cryos but meh this is what seems opptimistic to me:

Profession: Droid Engineer

  • All droid modules will work properly.

/me snickers

Not that I want them broken... it's just the tone "They will this time! Really!" oooookay I've been in the field too long. I know.




Just a note - this only means the things that were broken with Publish 21 will be fixed. The things that were broken pre-21 will return to their previously broken status (rather than their new broken status).



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Goldear
Tue Aug 16, 2005 11:12 am
#15

Well, we can put that camp right next to a lair, why?Camps don't repell creatures, like they have said the camps do from day 1.

So...the noobie scout, sets up camp and get killed when he goes off make popcorn and relieve his bladder cause his camp won't repel creatures.

I don't understand this "improvement". TheDev's don't play this game at all do they?



Regards,
Webber
Master Ranger
Dune Sea Rangers Inc.
Tatooine
Husko
Tue Aug 16, 2005 1:05 pm
#16

i can't even remember the last time i used a camp. i think i was around lvl 20 though.



***************************
I went into the woods and became a ranger because I wished to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach, and not, when I came to die, discover that I had not lived.
****************************
TottCophii
Tue Aug 16, 2005 3:32 pm
#17

They changed the camp location issue, because of the increased amount of spawn lairs (except Talus on Naritus), it was difficult in quite a few cases to find a spot to place a camp.



Cora, Nicodemas, Pebou
"I'm a poster who plays, so the devs ignore me"
SWG and the NGE is like a circus, it's fun to watch (play the forums) but not something you'd want to be in.-


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