Ranger Archive

Thread: ParadoXP

Almagill
Wed Aug 17, 2005 5:03 am
#1

So... as Rangers we give a bonus to harvesting by grouping with others. That suggests that we're being encouraged to group, yes?

So... the new group XP changes result in an individuals share of the XP for a kill being reduced dramatically (and it appears this also applies to the scout XP per at least one report onthe scout boards). So that sounds like we're being dicouraged from grouping.

Can anybody clear answer this, are we coming or going? Does out left hand know what our right hand is doing? And most importantly "Whuh??"

+STUNNED+
+DAZED+
+CONFUSED+

and still no hat...



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Remember Rangers. Broke camp and took the Long Walk 15/11/05
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FultonMeigs
Wed Aug 17, 2005 6:26 am
#2

The early word is that the XP reductions are a bug rather than an exercise in nerfage.






Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
Almagill
Wed Aug 17, 2005 6:31 am
#3

Except these are exactly as they were implemented on TC, then withdrawn and then reintrodiced for the 16hrs of testing for P21...

Ah well, given that am looking at the wrong end of a 3hrs download, maybe it'll be fixed by the time I get back ingame (prolly at the weekend at the rate the d'l is actually going...)



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Nemo0
Wed Aug 17, 2005 7:38 am
#4

I would guess that, if the regular group xp change is working as intended, the scout xp change is working as intended. The xp change is being considered because people are advancing too fast. Why should Ranger/Scout be any different? You'd just end up with a lot of Jedi with a lot of senses skills.

There is still a group xp bonus, it's just not a huge multiplier like it was before the change (i.e. 8x for a full group). Something about this publish seems fishy, though, and I'd guess that things are not working as planned. I seem to recall a Dev saying that the xp changes were preliminary the last time they showed up on TC and that they would likely be increasing the grouped xp values with testing. From what I've heard, the xp has not really been adjusted from when it went to TC the first time.



Lythender Nirou
Crazy Bothan


groundcrew
Wed Aug 17, 2005 8:49 am
#5

It all seems very strange. the Aug 6th Pub seemed to be a group encouraging publish. But now they Nerf group XP? All i can say is, if this is a nerf........Ill never group again. Better to solo and get my xp rather than group and get nothing.


One thing i have noticed is that whenI Trap, kill, or what ever it nolonger shows the xp i get from that action. It just says you have gained *Fill in the blank* xp. I have to check my new number and do the math. anyone else seeing this? If this is intentional its reallymessed up.I had a much easyer time calculating whatI needed to do when the numbers were displayed. Good thing they didn't take away the xp moniter.





Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
Seiryuu
Wed Aug 17, 2005 9:13 am
#6

If people are advancing too fast, then why did they keep rewarding us with double xp? One hand giveth, the other taketh away?



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JBMat
Wed Aug 17, 2005 10:58 am
#7

4 people in a group get 1/4 of the XP they used to get. 5 get 1/4. 8 get crap. 3 get 1/3. 2 get 1/2.


So it looks like solo creature missions with a droid just came back into vogue.


I have maxed scout so many times it doesn't matter. I have 3 million FS banked in the stupid Senses area that I can't freaking use.


JB


Beladan
Wed Aug 17, 2005 2:51 pm
#8






YT-2000 wrote:
Typical. I have the same Ranger / Rifleman template for a year and then one day a friend convinces me to go Ranger / CH. I'm halfway through the change and then this happens...

Without a group there to take the damage my pets just die. This gives me two options: either attempt this very slow grind by grouping, or drop all of my Rifleman / Ranger skills to lower my CL enough so I can use my pets on solo missions (sounds a lot like trapping xp, doesn't it?)

Any advice???





My advice is ... wait.


Just hang in there a few days until they devs make a definitive statement. There are a lot of misleading posts by players out there and the "It's here. It's real so piss off!" post in the holocron might just be CS trying to staunch the flow of tickets that they have to look at. Until I see a concrete "This is how it is" post from a redname, it's all hearsay and conjecture. This, along with just how fubar this patch has been, really means that at this early stage, anything could happen and making long term character decisions is a tad hasty, hrrroooom.


_____

Edit:


Where here it is!


Publish 22 Experience Changes


Experience is now divided among group members, rather than every group member receiving full credit for the kill.


A larger group experience bonus was implemented, to ensure that grouping is still optimal: although experience earned per kill is less, a group of players is still able to earn experience over time at a much faster rate than a solo player.


For example:



  • If you solo a creature then you get 6000 experience.

  • If I solo a creature then I get 6000 experience.

  • If we group and kill two creatures together, then we get 3000 experience per creature each (6000xp total), plus an additional bonus amount of experience because we are grouped (and two of us together can kill those two creatures more quickly than we could have solo'd one each).

The display of experience was altered in order to minimize the notification of individual experience grants, and emphasize the notification of group experience bonus percentages. Since individual experience grants on a per-kill basis decline as group size increases, but the group bonus percentage increases as your group-size increases, we want to place the emphasis on the increasing bonus for grouping rather than on the decreasing individual experience awards.


We hope that this clears up any confusion with the experience changes.


Message Edited by Beladan on 08-17-200506:59 PM

Message Edited by Beladan on 08-17-2005 06:59 PM

Vorpaks
Wed Aug 17, 2005 7:26 pm
#9

I am trying to remember what the damaged based xp levels were like pre-CU. I rmember that when the CU went live I was shocked by the huge amount of xp I was getting. Is this just a sort of reversion to the usual amounts you would get pre-CU when you shared the xp pool, or is it really a vast reduction?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Typho
Wed Aug 17, 2005 7:45 pm
#10


Paks wrote:






I am trying to remember what the damaged based xp levels were like pre-CU. I remember that when the CU went live I was shocked by the huge amount of xp I was getting. Is this just a sort of reversion to the usual amounts you would get pre-CU when you shared the xp pool, or is it really a vast reduction?






Great question Paks as I was wondering the same thing. I've grouped so little over the last 2 years I honestly can't remember how it worked pre-CU.






Isxossk

-Elder Ranger-

-Elder Pistoleer-
AragornSoS
Wed Aug 17, 2005 7:48 pm
#11

It sort of "feels" like it's more like it was pre-CU, which is why I'm not all that bothered with it and actually do look at this as them fixing a bug. I used to use the Imp bases and stormies near my old guild town to "tank" for me against pikets and huurtons when I was trapping and working on rifles. I distinctly recall that at least for weapons XP, the amount of rifles and combat XP I got was ENTIRELY, 100% dependant on how much damage I was able to lay onto the critter before the stormies killed it. I'd generally tap everything they were engaged with once to make sure I got like the 100-300xp or whatever it was for getting in 1 shot, then I'd concentrate on nailing one or two as much as I could, and maximizing my XP on those. Made leveling go a LITTLE faster, still not as much XP as if I solo'd the creature, but I also didn't have anywhere near the costs for foods or stims with them being nice enough to tank for me and all.


Unfortunately I don't have hard numbers or screenshots to "proove" this, but I do recall it working that way before the CU. I too remember a bunch of us on TC-EP3 running around there and being shocked at the insane XP we were getting at times, MUCH more than in the past.



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Almagill
Wed Aug 17, 2005 8:07 pm
#12

Waiting till I start seeing some figures for XP when I'm grouped/ungrouped before either accepting Tigg's explanation or not.

From the way I'm reading that announcement, you get a share of the total XP based on how many are in the group PLUS a bonus amount, which means MORE XP being awarded when grouped. That doesn't seem to be what people have been experiencing... but then again, most of the 'reports' have been of the om!!g...u nerfed xp u r teh suxxors fix it.... Which is, as ever, really, really helpful.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
groundcrew
Wed Aug 17, 2005 9:41 pm
#13






Almagill wrote:
Waiting till I start seeing some figures for XP when I'm grouped/ungrouped before either accepting Tigg's explanation or not.

From the way I'm reading that announcement, you get a share of the total XP based on how many are in the group PLUS a bonus amount, which means MORE XP being awarded when grouped. That doesn't seem to be what people have been experiencing... but then again, most of the 'reports' have been of the om!!g...u nerfed xp u r teh suxxors fix it.... Which is, as ever, really, really helpful.




/agree


If any Rangers (or players in general)on Wanderhome see me on go ahead and /tell me if you want to do some real testing. I love these problems thers usualy a way around it. If that soulution happens to be soloing with my droid then so be it.


Pre-CU I was able to easily solo Angler lairs on Yavin IV as a TKA master. I doubt that will happen now, But you never know. I'm not quitting SWG over a simple XP nerf that can most likelybe worked around.


Good hunting



Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
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