Ranger Archive
Thread: Can a Master Ranger save our Economy?
I used to be a doctor and ran a full time medical supply business. Being a doctor was great and owning a business was just as rewarding. It was my passion for the longest time. My path was required to go elsewhere a short while ago however. I've now recently had the honor acquiring a second character slot and I'm trying to figure out what I want to do with her. I would like to pick up with my new character where Tsiana left off.....as a Doctor/Merchant....and startup in the med business again. In order to do that though, I will need supplies. I have plenty of most of the resources I need, except for Herb and Avian meat. As you all know, the prices on these are outrageous if you purchase them from another player, yet they are a necessity to being a doctor. That being said, I'm left with the option of paying high prices or harvesting my own meats. In order to harvest my own supplies, I need to have fighting and scouting skills. To be honest, I do not want my new character to be a fighter.
I have always liked the idea of becoming a Ranger so this got me thinking. I want to be able to harvest recourses, but don't want the fighting skills needed to obtain them. Yeah Yeah Yeah, I can't have my cake and eat it too.....or can I?
When I was a child I remember my father being an outdoorsman. He would hunt, fish, and trap. Trap? Just what did that consist of? I recall him taking traps into the forest and setting them to capture some poor unsuspecting lovable creature. (I'm totally against gaming for sport). A few days later he would return to the trap and recover his capture.
That is where my idea comes in (I apologize if it has already been suggested. Being that I've just started to consider being a Ranger, I haven't read the Ranger forums much).
Master Rangers, the best there is at harvesting creatures and building traps, are given a new ability to create a Master Trap.
This Master Trap would be parallel to any other harvester you would use for mineral, chemicals, floral, etc in terms of use. When the master ranger places his trap, he chooses what resource ("creature") he wants to capture. A few days later he returns and voila, he has a stack of meat, bone, or hide.
Now you may be thinking that this negates the need for the /harvest skill. Not true.
These Master Traps would only be usable my Master Rangers (perhaps only by the trap creator). Scouts and non-master rangers would continue to harvest like they currently do. In the long run, you should be able to obtain more resources by actually hunting and harvesting resources, but this Master Trap is just a little bonus.
What affects will this have on SWG?
1) Master Ranger will be more desirable.
2) Players will no longer be required to have a fighting skill in order to harvest their own creature resources if they don't want to.
3) Higher supply = lower demand = lower prices to doctors = cheaper buff prices? = players stop complaining.
Since the solo group nerf, players do not have as much money and will not be able to pay these high prices too much longer anyway.
Let me know your thoughts.
Message Edited by Cryos_Merovingian on 02-02-2005 11:29 AM
This idea was based on the fact that the only way a ranger is effective is if you have a fighting skill to compliment it. If you think about what is actually required to go out and trap, you do not need to be carrying a weapon.
Cryos_Merovingian wrote:
Well my initial reaction to this idea (albeit a creative one) is negative.
Effective huntingtakes time and is a skill far beyond what is granted by spending a few SP.
I feel as though this type of "harvester" trap would simply diminish the value of true hunting skills. It reminds me of discussion about afk harvesting recently, and that discussion went south... fast.
I'm glad you have come to us with this idea and it's always nice to have people share their ideas on these boards... especially from outside the Ranger community. I don't want to discourage you from sticking around... I'm just not a fan of this idea.
Message Edited by Cryos_Merovingian on 02-02-2005 11:29 AM
if you have NO hunting skills, and REQUIRE the supplys from hunting, you will habe to pay the ENOURMUS price herb and avian meat goes for, espacially lokian( not too many plants or birds on Lok)
themester wrote:
Cryos_Merovingian wrote:Well my initial reaction to this idea (albeit a creative one) is negative.Effective huntingtakes time and is a skill far beyond what is granted by spending a few SP.I feel as though this type of "harvester" trap would simply diminish the value of true hunting skills. It reminds me of discussion about afk harvesting recently, and that discussion went south... fast.I'm glad you have come to us with this idea and it's always nice to have people share their ideas on these boards... especially from outside the Ranger community. I don't want to discourage you from sticking around... I'm just not a fan of this idea.Message Edited by Cryos_Merovingian on 02-02-2005 11:29 AM
if you have NO hunting skills, and REQUIRE the supplys from hunting, you will habe to pay the ENOURMUS price herb and avian meat goes for, espacially lokian( not too many plants or birds on Lok)
Are you agreein or disagreeing with me here? I'm confused after reading this over again. If you're disagreeing, please read the following. If you're simply affirming what I wrote at the top, please disregard what is written below.
Except that this proposed system encourages a more independent and disperate community. I don't think any prof should be completely independent. Having seperate skill sets and differing roles within the community, players are in an environment of collaboration... which, IMHO, the whole purpose of an MMORPG. It has also been said that there are other ways to get resources than paying through the nose. If you're a doc starting out, make a ranger/scout friend. Offer him buffs for life if he can get you a 10k stack of a certain meat. With that, you can make a big fat heap of buffs, rake in big stash of cash and be on your way! then you can afford more meat, make more buffs and more money and there you go! you owe one ranger free buffs for life but now you have yourself a viable business in SWG.
If every profession that used a rangers products, could develop a "ranger side" i.e. docs, armorers, artisans, there would be no market or a vastly reduced market for goods as many of the above professions wouldn't need us, they would just use their "stationary trap" overnight.
My experience with high prices, is that I am usually offered this for my resources I don't set the price or rarely do I set the price. My old armorer usually sends me a mail saying he is paying "this much" for "this resource". I'm not sure how other rangers work it as I don't know that many.
One of the reasons I like being a ranger is, there are no macros or few, to help you on your way to being master.
I've always looked at macros as somehow not right..and never used them, kind of like buffs. Sorry if I anger anyone, just my own opinion and I don't push it on anyway.