Ranger Archive

Thread: Can a Master Ranger save our Economy?

Gryshnak
Wed Feb 02, 2005 12:22 pm
#1


I used to be a doctor and ran a full time medical supply business. Being a doctor was great and owning a business was just as rewarding. It was my passion for the longest time. My path was required to go elsewhere a short while ago however. I've now recently had the honor acquiring a second character slot and I'm trying to figure out what I want to do with her. I would like to pick up with my new character where Tsiana left off.....as a Doctor/Merchant....and startup in the med business again. In order to do that though, I will need supplies. I have plenty of most of the resources I need, except for Herb and Avian meat. As you all know, the prices on these are outrageous if you purchase them from another player, yet they are a necessity to being a doctor. That being said, I'm left with the option of paying high prices or harvesting my own meats. In order to harvest my own supplies, I need to have fighting and scouting skills. To be honest, I do not want my new character to be a fighter.


I have always liked the idea of becoming a Ranger so this got me thinking. I want to be able to harvest recourses, but don't want the fighting skills needed to obtain them. Yeah Yeah Yeah, I can't have my cake and eat it too.....or can I?


When I was a child I remember my father being an outdoorsman. He would hunt, fish, and trap. Trap? Just what did that consist of? I recall him taking traps into the forest and setting them to capture some poor unsuspecting lovable creature. (I'm totally against gaming for sport). A few days later he would return to the trap and recover his capture.


That is where my idea comes in (I apologize if it has already been suggested. Being that I've just started to consider being a Ranger, I haven't read the Ranger forums much).


Master Rangers, the best there is at harvesting creatures and building traps, are given a new ability to create a Master Trap.


This Master Trap would be parallel to any other harvester you would use for mineral, chemicals, floral, etc in terms of use. When the master ranger places his trap, he chooses what resource ("creature") he wants to capture. A few days later he returns and voila, he has a stack of meat, bone, or hide.


Now you may be thinking that this negates the need for the /harvest skill. Not true.


These Master Traps would only be usable my Master Rangers (perhaps only by the trap creator). Scouts and non-master rangers would continue to harvest like they currently do. In the long run, you should be able to obtain more resources by actually hunting and harvesting resources, but this Master Trap is just a little bonus.


What affects will this have on SWG?


1) Master Ranger will be more desirable.


2) Players will no longer be required to have a fighting skill in order to harvest their own creature resources if they don't want to.


3) Higher supply = lower demand = lower prices to doctors = cheaper buff prices? = players stop complaining.


Since the solo group nerf, players do not have as much money and will not be able to pay these high prices too much longer anyway.


Let me know your thoughts.




Tsiana Ne'Sheraz - Dark Jedi ///|\\\ Imogen Tsios - Tailor & 12pt Chef


Imperial Colonel )( Dark Side Adepts Guild Elder )( DS Imperial Ambassador


TsiCo Ware Vendors: Now located near the shuttle in the Valley of Darkness, Dantooine (-5420, -670)


Cryos_Merovingian
Wed Feb 02, 2005 12:28 pm
#2


Well my initial reaction to this idea (albeit a creative one) is negative.


Effective huntingtakes time and is a skill far beyond what is granted by spending a few SP.


I feel as though this type of "harvester" trap would simply diminish the value of true hunting skills. It reminds me of discussion about afk harvesting recently, and that discussion went south... fast.


I'm glad you have come to us with this idea and it's always nice to have people share their ideas on these boards... especially from outside the Ranger community. I don't want to discourage you from sticking around... I'm just not a fan of this idea.

Message Edited by Cryos_Merovingian on 02-02-2005 11:29 AM



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Fred_Skinner
Wed Feb 02, 2005 12:30 pm
#3

I tried to save it once, but it's a loosing battle.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Phenix1050
Wed Feb 02, 2005 12:35 pm
#4

It's been suggested before. I'm against any idea that allows a Ranger to collect meat while AFK. Flooding the market with organics will hurt us in the long run, not save the economy. Supply and demand is the rule of thumb in business. Up the supply and demand drops, meaning price drops. What makes harvesting great is that, generally speaking, you have to do it while at the keys. Get rid of recursive macros and you force people to harvest at the keyboard.


Minerals can be harvested AFK and they sell for 3-10cpu. That's a big drop from the 50-100cpu I can get now. Why would anyone ever hunt if they could harvest AFK or while doing something else? I've long said making Ranger easier or dumbing it down for the people who can't hack it is a bad idea. Keep collecting organics hard, keep Rangers rare. Nothing would hurt us more than to make us more accesible to people who can't master a profession without macros.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Gryshnak
Wed Feb 02, 2005 12:56 pm
#5


This idea was based on the fact that the only way a ranger is effective is if you have a fighting skill to compliment it. If you think about what is actually required to go out and trap, you do not need to be carrying a weapon.




Tsiana Ne'Sheraz - Dark Jedi ///|\\\ Imogen Tsios - Tailor & 12pt Chef


Imperial Colonel )( Dark Side Adepts Guild Elder )( DS Imperial Ambassador


TsiCo Ware Vendors: Now located near the shuttle in the Valley of Darkness, Dantooine (-5420, -670)


Manheim
Wed Feb 02, 2005 2:16 pm
#6

Let the price on buffs go up...I don't care, and neither do a lot of people on this forum. This is because we are either rich or we hunt unbuffed. As for a Master Trap, I don't think it would ever happen. If it did, I don't see too many people using it unless it yielded a very large amount of resources. Its too easy for us to go kill any creature we want to get any resource we want.
MDEUK
Wed Feb 02, 2005 2:47 pm
#7

This is a very well put together idea, I like the way you constructed it... BUT, I think that it would be a bad idea.


I can see that this is an interesting way to have a money-making, self-sufficientDoc / Hunter, but it would be prone to AFKers and would simply end up as a very lazy way to hunt.


Proper hunting with a Ranger is real skill... Being a Ranger lets you identify and stalk your prey, but actually killing it is a different skill set.


So, nice idea, but one that I would not want to see implemented.
Bethya
Wed Feb 02, 2005 3:16 pm
#8

I am going to go against my colleagues here and say I'd support the idea. It has been suggested before (by me although I don't think I was the first) and I think something where a trap could be set (presumably counting against your lot allocation) and then checked back on in days to come would be excellent. I saw someone suggesting it could be a "big game" trap only which might infer that it wouldn't catch a lot of animals but might catch one big one like a Kimo.


Even if this wasn't implemented, I think it should be feasible to be a Ranger without combat skills if they'd do something about the fishing industry and actually make fish meat a harvestable commodity in suitable quantities to make it useful to other professions. Stacks of 1 or 2k just don't cut it for the docs and BE's. It doesn't have to be mega stacks like the metal that's around but if a stack of 20k was possible (albeit hard-earned without being completely insane) then you could have a non-combat Ranger who could collect suitable stacks for you.




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



themester
Wed Feb 02, 2005 7:40 pm
#9






Cryos_Merovingian wrote:


Well my initial reaction to this idea (albeit a creative one) is negative.


Effective huntingtakes time and is a skill far beyond what is granted by spending a few SP.


I feel as though this type of "harvester" trap would simply diminish the value of true hunting skills. It reminds me of discussion about afk harvesting recently, and that discussion went south... fast.


I'm glad you have come to us with this idea and it's always nice to have people share their ideas on these boards... especially from outside the Ranger community. I don't want to discourage you from sticking around... I'm just not a fan of this idea.

Message Edited by Cryos_Merovingian on 02-02-2005 11:29 AM





if you have NO hunting skills, and REQUIRE the supplys from hunting, you will habe to pay the ENOURMUS price herb and avian meat goes for, espacially lokian( not too many plants or birds on Lok)



Runawayace- TK 0404, Novice Bounty Hunter, medic 4040

Pilot of the USS Guppy(JSF) and captain of the Rustbucket of DOOM

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
thebestpageintheuniverse.net, truely the best page in the universe, GO TO IT OR DIE A MADDOXY DEATH!!!!!!!!!!!!!!!!!!!!1111111111111111
Cryos_Merovingian
Wed Feb 02, 2005 7:49 pm
#10



themester wrote:


Cryos_Merovingian wrote:
Well my initial reaction to this idea (albeit a creative one) is negative.
Effective huntingtakes time and is a skill far beyond what is granted by spending a few SP.
I feel as though this type of "harvester" trap would simply diminish the value of true hunting skills. It reminds me of discussion about afk harvesting recently, and that discussion went south... fast.
I'm glad you have come to us with this idea and it's always nice to have people share their ideas on these boards... especially from outside the Ranger community. I don't want to discourage you from sticking around... I'm just not a fan of this idea.

Message Edited by Cryos_Merovingian on 02-02-2005 11:29 AM



if you have NO hunting skills, and REQUIRE the supplys from hunting, you will habe to pay the ENOURMUS price herb and avian meat goes for, espacially lokian( not too many plants or birds on Lok)



Are you agreein or disagreeing with me here? I'm confused after reading this over again. If you're disagreeing, please read the following. If you're simply affirming what I wrote at the top, please disregard what is written below.
Except that this proposed system encourages a more independent and disperate community. I don't think any prof should be completely independent. Having seperate skill sets and differing roles within the community, players are in an environment of collaboration... which, IMHO, the whole purpose of an MMORPG. It has also been said that there are other ways to get resources than paying through the nose. If you're a doc starting out, make a ranger/scout friend. Offer him buffs for life if he can get you a 10k stack of a certain meat. With that, you can make a big fat heap of buffs, rake in big stash of cash and be on your way! then you can afford more meat, make more buffs and more money and there you go! you owe one ranger free buffs for life but now you have yourself a viable business in SWG.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Nemo0
Wed Feb 02, 2005 8:10 pm
#11


If you have no medical skills, you will have to pay the enormous price for buffs. The same holds for weapons, armor, food, etc. And the same holds for harvests. It's all a factor of a bloated economy.


"Ten thousand [credits]? We could almost buy our own ship for that!" -Luke Skywalker, Star Wars: A New Hope

I'd like to see you buy a speeder for that price in the current economy.


The problem is a lack of supply. An automated harvester helps here but it also devalues the hunter (a big part of the reason that automated creature resource harvesters were removed in Beta). Increasing the amount that a hunter can harvest (at all levels but especially at high levels of skill--currently a Novice Scout gets about half as many resources per kill as a Master Ranger and a Master Ranger only sees a 30% increase over a Master Scout) also increases the supply but avoids hurting the hunter. Rangers and Scouts have asked many times for a harvest increase but we are still waiting and hoping.


Also, you will find that the price someone pays fororganics is related to the amount the buyer can make off it. As the excess money from solo missions, exploits, etc gets removed from the economy (which the Devs are trying to do and were succeeding the last time they reported this information), people will have less money to spend and prices should reflect this.


I personally do not support the idea of an automated creature resource harvester, mainly because it devalues the role of a hunter in this game (I would hate to have these largely because I would almost be forced to run a harvester by all my friends so that they could get the resources). Other solutions can bring down the price of organics (some of which should currently be in progress) and I would work to have these implemented first.



Lythender Nirou
Crazy Bothan


Bassnet13
Wed Feb 02, 2005 11:33 pm
#12

I know everyone plays a different style of game - but if you've got a few friends with combat skills, you as the Ranger don't have to do the killing. A while back when I was tagging along with some Padawan friends who were grinding on Rancor lairs, I decided to start harvesting. All I can say is too bad that meat wasn't uber, because I got a TON of it and I never fired a shot.



Ki'ara Malevu - Retired
Reki'ara Malevu - Retired

Find me on WoW - Rekiara 60 Mage, Server: Ursin, Alliance side
Goldear
Thu Feb 03, 2005 1:38 am
#13

True, most rangers do have a combat side to them, and probably should stay that way. I'll try to explain, and I hope I don't discourage anyone from being a ranger here.
If every profession that used a rangers products, could develop a "ranger side" i.e. docs, armorers, artisans, there would be no market or a vastly reduced market for goods as many of the above professions wouldn't need us, they would just use their "stationary trap" overnight.
My experience with high prices, is that I am usually offered this for my resources I don't set the price or rarely do I set the price. My old armorer usually sends me a mail saying he is paying "this much" for "this resource". I'm not sure how other rangers work it as I don't know that many.
One of the reasons I like being a ranger is, there are no macros or few, to help you on your way to being master.
I've always looked at macros as somehow not right..and never used them, kind of like buffs. Sorry if I anger anyone, just my own opinion and I don't push it on anyway.



Regards,
Webber
Master Ranger
Dune Sea Rangers Inc.
Tatooine
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