Ranger Archive
Thread: Can a Master Ranger save our Economy?
Gryshnak wrote:This idea was based on the fact that the only way a ranger is effective is if you have a fighting skill to compliment it. If you think about what is actually required to go out and trap, you do not need to be carrying a weapon.
Think about it again and you never need to fire a simgle shot.
Use maskscent and go exploring. You'll earn scouting XP.
Set up a camp and sit in it for a while. Go fishing. You'll earn wilderness survival XP.
Keep your vehicle handy, dismount, unequip your weapons, throw traps at large critters, mount up, run. You'll earn trapping XP.
A Ranger could be effective without any weapon skills. Not terribly exciting, nor quick to advance, but effective if effective means that said Ranger is earning XP.
Calculus_Entropy wrote:I may be way off base here, but it sounds like you want to have your cake and eat it, too. You want to get free meat.You know you can potentially work that out without taking away the combat side of Ranger. Many Docs have struck bargains with Rangers where the Doc provides buffs, wound healing, and stims in exchange for the Ranger to harvest the meat they need (all gratis, of course).BTW, Rangers are trying thier hardest to be recognized as a combat related profession, so I doubt you will convince many of us that Ranger should be viable without combat.
QFE..
Bassnet13 wrote:
I know everyone plays a different style of game - but if you've got a few friends with combat skills, you as the Ranger don't have to do the killing. A while back when I was tagging along with some Padawan friends who were grinding on Rancor lairs, I decided to start harvesting. All I can say is too bad that meat wasn't uber, because I got a TON of it and I never fired a shot.
QFE
This is especially true given the advent of the FS grind. Lots of combat players running around killing stuff and just leaving them there for waste. Get a friend who's grinding FS xp and hopefully he'll kill the stuff you need!
now that's an MMORPG
Gryshnak wrote:
I just did.
What affects will this have on SWG?
1) Master Ranger will be more desirable.
Why does that matter? I mean there are already rangers and the current number is ok why do you say we need more?
2) Players will no longer be required to have a fighting skill in order to harvest their own creature resources if they don't want to.
Doesn't matter ppl already have fighing skills anyways or go with a group!
3) Higher supply = lower demand = lower prices to doctors = cheaper buff prices? = players stop complaining.
Shut up about buff prices 10k is a ok price for it i make tht easly unbuffed and if buffed its likemaybe one mission!
Since the solo group nerf, players do not have as much money and will not be able to pay these high prices too much longer anyway.
Oh no now you have to WORK to get 1 mill see how much i care i currently have 70k and i dont care!
Let me know your thoughts.