Ranger Archive

Thread: CL taking the fun out of rangering?

Rebelcapt
Sun Sep 11, 2005 9:38 pm
#1

I was on Endor the other day riding my Wasteland cupa up to find a gorax and then later to the DWB for a quick looksy. Anyway, I spent a good 2 1/2 hours on endor wandering around and not once did i draw any aggro's (not countign the gorax and battledroids).In stead of keeping my eyes open for critters that might send to the cloner really fast, i just ride right through. Its like there no real point to 90% of the land scape. Anyway, its just something thats been buggin me and had to get off my chest.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




BioEngine
Sun Sep 11, 2005 9:58 pm
#2

It was the veeeery stupid aggro avoidance thing they added to the level system.



Which also broke Camo / Mask Scent, and replaces them to some extent at this time.





Account active 'till November 10th, contact me on forum name:
Stamina
Panthu
Sun Sep 11, 2005 10:03 pm
#3

Yeah, something is wrong there. On my MCH/MDancer, I get more wild ag than I want most of the time. On my cl 0 GM Ents and Ent/Crafters - I get even more, lol. It's odd that the more you like combat, the less encounters you are given. The less you like it, the more you are given.


I understand the concept of "health" and "combat prowess" and all that - I also get the concept of keeping "low level" chars out of "high level areas" - but it doesn't make much sense in play for the game world we have.


Ag is too hard to avoid for CL 0's because there aren't clear "low level" areas - the game world just wasn't made that way. There aren't enough "high level areas" either for those who do want that kind of play, because again the game world wasn't made that way.


CL 0's need to be given safe passage to carry out their non-combat gameplay and elite combat players need to be given challenges and danger as they carry out their regular play - the CL system is not working out for either ends with the game world's legacy set up.


I also think that the CL granting skill boxes should have a separate skill point pool, but the way ag is handled based on CL needs to be looked into anyway - as well as normal environments and travel in between them for each of the playstyles. Where we play in the game world and how both need to be considered and supported through the mechanics -Combat Levelsdon't need to be stopping play goals from being achieved as they currently are. They don't in real level based games.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Almagill
Mon Sep 12, 2005 3:10 am
#4

Like I said when they introduced it, it's DUMB.

Critters are dumb. Dumb and mean. (Even if some of them are really smart...)

They don't look at Joe Commando strolling across the landscape and think, "Hey, we better leave him alone, he's CL80 and we're only CL15..." They're supposed to think "Hey, look, that looks crunchy, lets chew on it and see...."

Kreetles are SUPPOSED to be a pain in the bahookie. They're a pest. It's what they do. Now? They're just another blob of mobile scenery.

Don't even get me started on NPCs....

oh, okay, since you ask!

CL1 TUSKEN???? ZEALOTS???? I've seen scarier Girl Guides. Even at the bunker they're clearly monged on Prozac as anything over middling to mediochre can just swan into the bunker, steal their sandwiches and give the old King a good slapping round the head.

I went out last night, did the Syren's quest. Dark Sun Initiates... CL17??? What? These are supposed to be a gang of vicious cut-throats only intent on ripping the heads off passers by and selling their skulls for use as nightlights. THEY WERE SAT MAKING DAISY CHAINS AND CRYING AT SOME OLD CARPENTERS SONGS.....

gaaah

I found some Krayts. Yah know, big old dragons. CL82. Double chevron. Scary as heck... Yeah, right. Walked right in among them and put a freaking tent up... (Okay, so they ate me about 10 seconds later, but c'mon...)

I used to love getting chased across Corellia and Naboo by the big cats. They used to outrun my speeder... now they just lie in the grass, eating frogs and belching.

Seems these days that the only things that aggro on me are the ones I choose to annoy by throwing traps at.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
YT-2000
Mon Sep 12, 2005 3:28 am
#5



Almagill wrote:
Like I said when they introduced it, it's DUMB.

Critters are dumb. Dumb and mean. (Even if some of them are really smart...)

They don't look at Joe Commando strolling across the landscape and think, "Hey, we better leave him alone, he's CL80 and we're only CL15..." They're supposed to think "Hey, look, that looks crunchy, lets chew on it and see...."

Kreetles are SUPPOSED to be a pain in the bahookie. They're a pest. It's what they do. Now? They're just another blob of mobile scenery.

Don't even get me started on NPCs....

oh, okay, since you ask!

CL1 TUSKEN???? ZEALOTS???? I've seen scarier Girl Guides. Even at the bunker they're clearly monged on Prozac as anything over middling to mediochre can just swan into the bunker, steal their sandwiches and give the old King a good slapping round the head.

I went out last night, did the Syren's quest. Dark Sun Initiates... CL17??? What? These are supposed to be a gang of vicious cut-throats only intent on ripping the heads off passers by and selling their skulls for use as nightlights. THEY WERE SAT MAKING DAISY CHAINS AND CRYING AT SOME OLD CARPENTERS SONGS.....

gaaah

I found some Krayts. Yah know, big old dragons. CL82. Double chevron. Scary as heck... Yeah, right. Walked right in among them and put a freaking tent up... (Okay, so they ate me about 10 seconds later, but c'mon...)

I used to love getting chased across Corellia and Naboo by the big cats. They used to outrun my speeder... now they just lie in the grass, eating frogs and belching.

Seems these days that the only things that aggro on me are the ones I choose to annoy by throwing traps at.





That one was almost as good as your last CL rant (clicky). Pure genius!



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
Daetori
Mon Sep 12, 2005 3:29 am
#6






Almagill wrote:
Like I said when they introduced it, it's DUMB.

Critters are dumb. Dumb and mean. (Even if some of them are really smart...)

They don't look at Joe Commando strolling across the landscape and think, "Hey, we better leave him alone, he's CL80 and we're only CL15..." They're supposed to think "Hey, look, that looks crunchy, lets chew on it and see...."

Kreetles are SUPPOSED to be a pain in the bahookie. They're a pest. It's what they do. Now? They're just another blob of mobile scenery.

Don't even get me started on NPCs....

oh, okay, since you ask!

CL1 TUSKEN???? ZEALOTS???? I've seen scarier Girl Guides. Even at the bunker they're clearly monged on Prozac as anything over middling to mediochre can just swan into the bunker, steal their sandwiches and give the old King a good slapping round the head.

I went out last night, did the Syren's quest. Dark Sun Initiates... CL17??? What? These are supposed to be a gang of vicious cut-throats only intent on ripping the heads off passers by and selling their skulls for use as nightlights. THEY WERE SAT MAKING DAISY CHAINS AND CRYING AT SOME OLD CARPENTERS SONGS.....

gaaah

I found some Krayts. Yah know, big old dragons. CL82. Double chevron. Scary as heck... Yeah, right. Walked right in among them and put a freaking tent up... (Okay, so they ate me about 10 seconds later, but c'mon...)

I used to love getting chased across Corellia and Naboo by the big cats. They used to outrun my speeder... now they just lie in the grass, eating frogs and belching.

Seems these days that the only things that aggro on me are the ones I choose to annoy by throwing traps at.





This is exactly the way I feel...


I dont usually like to cry and moan but I have had the same bad feeling about CL. Not only has it simplified the "combat system" but it has changed the way we look at creatures.


My biggest problem is that we are now tied to mission terminals to advance in CL ranks... and I hate the fact that creatures do not maintain a "constant level of threat" as you can pull CL17 or even CL80 eopie missions. Some strange breed they are...


PS: The Syrens quest gets a lot tougher later on, just wait till you get to the "Blackscale House of Doom" on Naboo.



Daetori Ne'Hadra ó
Ranger of the Plains*
Calculus_Entropy
Mon Sep 12, 2005 8:01 am
#7

I think it could be a little better if there were more CL80 natural spawns. Very rarely I come across non-grey cons, but the only place I know for sure that has them is the Rryatt Trail. I want to have to fear for mt life on Dathomir (which is actually pretty high CL, from my limited experience there) and I want to be very concerened for my health on Yavin, Dantooine, amd Kashyyyk and I want to be at least harassed on all the other planets (at any CL).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
lootranger3
Mon Sep 12, 2005 10:41 am
#8






Calculus_Entropy wrote:
I want to have to fear for mt life on Dathomir (which is actually pretty high CL, from my limited experience there)





Dath is a joke now. I've spent alot of time there just exploring. Really the only things that aggro a lvl 80 are the high end rancors, ns, smc, and the occasional djm.



Letifer Crysog
4443 Ranger/ Master Carbines
BioEngine
Mon Sep 12, 2005 11:13 am
#9

I mean, that was literally the only "survival" content. Not pissing the entire planet off and having it engulf you in a metaphorical "Red Tide."



Then they took that away from us, gave it to everyone, and remembered that we used to have it.





Account active 'till November 10th, contact me on forum name:
Stamina
Oculus
Mon Sep 12, 2005 12:55 pm
#10

The CL/aggro-system has taken the fun out of more than just rangering




Oku Kee'lus
Master Ranger | Master Carbineer

Falech
Mon Sep 12, 2005 2:20 pm
#11

*waves at Daetori*



The new system with Combat Levels is dumb. I still don't get what was wrong with the old system. It was sophisticated, complex and realistic. You could fight mobs that were red to you, as long as you went about it with some common sense.


I guess that's what madethemwant to change into the new system...


The old one forced you to have skills you maybe didn't want to have but needed. So you could be out there relatively unharmed, even as just a crafter. The old system forced you to think about what you were doing and how you were going to do it. The new system doens't require any thought. Just bash what's in your CL range... Fire and forget.


*shrug*


I'd take the old system back anytime. That system was fun, because it was complicated and sophisticated. But by all means not hard. You just had to use your brains more... And I happen to like that.


I remember being on Endor or Dathomir once, under the old system. Those places freaked me out and I was sitting in front of my computer, being actually scared whenever I ran into creatures. It made me hate those places and made me never wanting to go there.


In fact, all creatures on all planets made me apprehensive as long as I didn't know how to handle them properly. They were dangerous and could hurt you if you weren't careful. That is gone now, like you all said. The various planets and creatures aren't realistic anymore, they don't instill the proper fear and respect anymore... I miss that. I also miss no longer getting any XP from killing any creature below your CL. The XP you got for killing acreature, regardless oftheir CL and yours was way more realistic, IMHO...


Okay, this is hardly the place for an anti-CU rant, soit's not
I'm just acknowleding what you say. I used to do a lot of scouting before I went to the HAWT side ( ) and I loved it (am in fact reconsidering taking it back up).


( Oh and, don't tell the Tailors I was here, conspiring with you Rangers. Respect for you guys )
SioBabble
Tue Sep 13, 2005 7:46 am
#12






Falech wrote:

The new system with Combat Levels is dumb. I still don't get what was wrong with the old system. It was sophisticated, complex and realistic. You could fight mobs that were red to you, as long as you went about it with some common sense.


I guess that's what madethemwant to change into the new system...







Bingo


It was sophisticated and complex. Too hard for the feeble brains of the accursed elf game devs imported to "improve" SWG to deal with.


Also, just too darn sophisticated and complex for all those PS2 kiddies to deal with.


As a result, entire planets are rendered boring to high level characters. Yes, let's stratify players even more than they would do naturally! "High level group forming! Below level 70 n00bie scum need not apply"! By all means, let's keep people who haven't played the game long enough OUT of high level content to be sure they renew their subscriptions until they are FINALLY able to get into one of those high level grind groups to complete their uber tempate and THEN discover how vapid the high level content is.


The devs have never figured out, as someone pointed out in the "Holo lives!" thread, that "too easy" and "too hard" are not in this context contradictions.Apparenly not having to think is something that the power gamers and the developers share as desired states.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Falech
Tue Sep 13, 2005 10:58 am
#13







SioBabble wrote:

[...]


Also, just too darn sophisticated and complex for all those PS2 kiddies to deal with.


[...]






In addtion to that, I remember back then,when the CU went live,some people referred to SWG having become a console game... Not to mention the rumours about SOE working on porting SWG to the Playstation console... *shudders at the thought* That port was slated to go live in September. Fortunately, no signs of that yet, so the rumours were probably just that. Let's hope so.


Okay, sorry to get off-topic, but I would loathe to see SWG become that... A console game. It doesn't attract the sort of people that the average MMORPG player likes, the sort of people I like... I think (let alone roleplayers: "oh, u that sick weird bunch that pretend like lil kids huh? lol!!1! duel me, noob!1!"). Of course, SOE loves them: cash cow masses


Although, I'm not sure if we should be so negative... Rumours usually have no other ground than dissatisfaction...


Anyway,I hope something is done eventually to make exploring fun again, like it was. I really miss it. The wild isn't wild anymore, unless you're CL 1...

Message Edited by Falech on 09-13-2005 07:59 PM

Page 1 of 2
Previous Next