Ranger Archive
Thread: Weather Effects
These clothing itemswould decay repidly but also only provide minimal protection to a 'normal' player. The3 types would be for their respective weather conditions and have looks accordingly. The monsoon kit would look like those plastic drapesthe soldiershad in Vietnam to protect from extreme weather conditions. The sand storm clothing would look similar to the tusken suits but more 'Arabic' in style andThe Electrical Storm Kit looks like adark colouredversion of the monsoon kit with an extra electrical discharge pack on thearms andlegs to earth electrical hits.Basically all the kits are a full body suit that gives minimal protection and occupies the same clothing slot on a person as the duster. Also of note is that this item is also wearable by wookies.
The kits would give the players a 33% reduction in battle fatigue accumulation and wounding and decay prety fast giving the tailor repeat custom for this item.
This camp isnot a module and also does not have any module slots. It has auto-healing capabilities similar to a high tech camp kit, itallows entertainers to heal mind wounds and doctors to heal.
It looks like a smallbunker similar in size to the image design tents but with lower roof space with reinforced sides, it has an entrance at one endand outside it haswind shielded walls, weather gauges, flappingrope and atrusty old swinging lamp
As far as protection goes it provides immunity from environmental effects (acummulation of bf) aslong as the player is inside the tent structure.
- Available at Frontiering 3
- Requires Metal, Bone, Hide (fornice seats of course)
- Follows same guidlines as a normal camp (placement, duration etc)
- Has the same auto-healing properties as a high tech camp
- Has 0 Module Slots
Functions/Features:
- Allows shelter from extreme weather conditions such as monsoons, sand and electrical storms.
- Door opens and closes by accessing the datapad.
- When a player is inside the structure he/she is 100% protected from the element so doesnt accumulate wounds and bf
- Inside there is seats to fit 20 people in a large circle, stove/fire (visual) and perhaps later holo chess etc.
Images:
Ranger Eniromental Resistance:
The ranger has spent years in the wild and his/her physical conditioning has developed certain resistances. These could be to poisons, diseases and bleeds but more specifically resistances to envornmental effects. A ranger's threshold for pain and effects is farhigher than most and thus he/she can withstand harsh conditions much better. The ranger will still accumulate BF but at an extremely reduced rate and if coupled with a tailor monsoon or sandstorm kit the ranger is more or less imune to its effects. This allow the ranger to hunt in all conditions without physical reductions.
The 'always on' resistance to environmental effects for a master ranger would be 70% and immunity to possible state effects caused by the storm such as blind etc.
A master ranger coupled with an environmental protection kit (sand/monsoon/ES) is 100% imune to the effects of the storm apart from a possible negative creature to hit modifyer.
Closing Comments:
These featureswould allow rangers to stay out longer than most, provide protection for others in his/her group via storm shelters and creates a Master Of The Wilderness image the ranger rightly deserves. We would have a place in groups, groups would be much more beneficial, planets would seem much more hostile, hunts would be risky and it will also bring players together when the storms hit to chat until the storm is over etc.
This system would negatively effecteveryone but possitively effect the whole game. Groups will be warey of their suroundings after this, they will be worried if a storm is on the horrizon or the weather reports (available from npcs in caninas/taverns) say storms are inbound. Hazardous planets will be hazardous to visit, rangers would be welcome in groups, cities and streets will be deserted during monsoon or sandstorms with players gathered inside houses and buildings sitting it out.
all done
Message Edited by DND_Cas on 07-28-2004 12:58 PM
CAPT. PANAKA : It looks pretty bad. We'd better seal the ship.
gives them their pallies.
JIRA : Gracious, my bones are aching...storm's coming on, Annie. You'd
better get home quick.
ANAKIN : (to QUI-GON) Do you have shelter?
QUI-GON : We'll head back to our ship.
ANAKIN : Is it far?
PADME : On the outskirts.
ANAKIN : You'll never reach the outskirts in time...sandstorms are very,
very dangerous. Come with me. Hurry!