Ranger Archive

Thread: Weather Effects

Owen-Lars
Wed Jul 28, 2004 3:35 am
#1

A few weeks ago Jakkin stumbled on the idea of weather effects and how they could make the game so much better on the whole and add to the 'risk' factor of going out hunting. Following on from this, ideas were presented about possible ranger benefits and ways to protect people from these effects.


Unfortunatly we were discussing this idea in a camping discussion thread so ive collected the ideas together and posted them here.







Jakkin Wrote:


unprotected character were to accumulate battle fatigue (or something) when outside in one of these storms.







A very interesting point and one i fully agree with. I love the idea about setting up camps to stop the, lets say RAPID accumulation of battle fatigue during one of these events.


Perhaps these storms are so potentially hazardous that you can actually see the bf ticking up every other second. It would be up to the player to get out of these conditions fast. The conditions on each planet would be as follows:




Dantooine: Monsoon: Similar to the monsoons they have now, and yes there are monsoons on dant but they are very rare, when they happen you cant see more than 5m in front of you, ive only ever been in 2 myself and i had my home on there for months.


Lok: Sandstorm: Similar to tat, maybethe same butfatigue accumulation rate increased


Dathomir: Electrical Storm: Mysterious flashes and crackles in the air lots of accumulation


Endor: Monsoon: We all want it


Yavin: Monsoon: Same thing again, but i know i would love flash floods running down mountains to be part of the game


Tatooine: Sand Storm: Same as lok with a little less accumulation.


Rori: Monsoon:Rori too, similaraccumulation rate to tat.


Basically all the high level planets have the same high bf accumulation rate but the 2 starting planets have a lower but still significant accumulation rate due to their difficulty rating.


Weather on these planets are not entirely spontanious, They are predictable to a certain degree and a player can get a weather report from npcs in cantinas/outposts on the planet they wish giving up to 2 hours advanced warning.


Pheonix mentioned stages of storms and although perhaps much more difficult to implement that using the existing weather system sounds cool. Perhaps just two stages of storms. The first stage would start the bf accumulation then the second stage would start the wounding stage. Im ok to leave out wounding but im open to suggestions.


Various things would enable to player to resist this 'damage' by atmospheric conditions. These would be:


Tailor Monsoon/Sand Storm Clothing:

These clothing itemswould decay repidly but also only provide minimal protection to a 'normal' player. The3 types would be for their respective weather conditions and have looks accordingly. The monsoon kit would look like those plastic drapesthe soldiershad in Vietnam to protect from extreme weather conditions. The sand storm clothing would look similar to the tusken suits but more 'Arabic' in style andThe Electrical Storm Kit looks like adark colouredversion of the monsoon kit with an extra electrical discharge pack on thearms andlegs to earth electrical hits.Basically all the kits are a full body suit that gives minimal protection and occupies the same clothing slot on a person as the duster. Also of note is that this item is also wearable by wookies.


The kits would give the players a 33% reduction in battle fatigue accumulation and wounding and decay prety fast giving the tailor repeat custom for this item.



Ranger Storm Shelter:

This camp isnot a module and also does not have any module slots. It has auto-healing capabilities similar to a high tech camp kit, itallows entertainers to heal mind wounds and doctors to heal.


It looks like a smallbunker similar in size to the image design tents but with lower roof space with reinforced sides, it has an entrance at one endand outside it haswind shielded walls, weather gauges, flappingrope and atrusty old swinging lamp


As far as protection goes it provides immunity from environmental effects (acummulation of bf) aslong as the player is inside the tent structure.



Basics:


  • Available at Frontiering 3

  • Requires Metal, Bone, Hide (fornice seats of course)

  • Follows same guidlines as a normal camp (placement, duration etc)

  • Has the same auto-healing properties as a high tech camp

  • Has 0 Module Slots

Functions/Features:



  • Allows shelter from extreme weather conditions such as monsoons, sand and electrical storms.

  • Door opens and closes by accessing the datapad.

  • When a player is inside the structure he/she is 100% protected from the element so doesnt accumulate wounds and bf

  • Inside there is seats to fit 20 people in a large circle, stove/fire (visual) and perhaps later holo chess etc.

Images:


Outside The Shelter


Overhead Internal View



Ranger Eniromental Resistance:


The ranger has spent years in the wild and his/her physical conditioning has developed certain resistances. These could be to poisons, diseases and bleeds but more specifically resistances to envornmental effects. A ranger's threshold for pain and effects is farhigher than most and thus he/she can withstand harsh conditions much better. The ranger will still accumulate BF but at an extremely reduced rate and if coupled with a tailor monsoon or sandstorm kit the ranger is more or less imune to its effects. This allow the ranger to hunt in all conditions without physical reductions.


The 'always on' resistance to environmental effects for a master ranger would be 70% and immunity to possible state effects caused by the storm such as blind etc.


A master ranger coupled with an environmental protection kit (sand/monsoon/ES) is 100% imune to the effects of the storm apart from a possible negative creature to hit modifyer.


Closing Comments:


These featureswould allow rangers to stay out longer than most, provide protection for others in his/her group via storm shelters and creates a Master Of The Wilderness image the ranger rightly deserves. We would have a place in groups, groups would be much more beneficial, planets would seem much more hostile, hunts would be risky and it will also bring players together when the storms hit to chat until the storm is over etc.


This system would negatively effecteveryone but possitively effect the whole game. Groups will be warey of their suroundings after this, they will be worried if a storm is on the horrizon or the weather reports (available from npcs in caninas/taverns) say storms are inbound. Hazardous planets will be hazardous to visit, rangers would be welcome in groups, cities and streets will be deserted during monsoon or sandstorms with players gathered inside houses and buildings sitting it out.



all done






THORTAC BALCOR
The Lost Ranger
RANGER
DND_Cas
Wed Jul 28, 2004 4:48 am
#2


I like theweather effectideas


SadlyI don't think a large proportion of the community will go for them citing that it will ruin thier "fun" (whatever that means).


Personally I don't think we need a new camp for this. We can use a combination of the number of people a camp can serve and our camping modifier to dictate how many people and how well we can protect ourselves against the weather effect. So for example a basic camp used by a novice would prevent the loss of 50% of the battle fatigue for one person where as a master ranger with the same camp would prevent the loss of 100% of the battle fatigue for one person. (i.e. the type of camp dictates how many people it can protect and themodifier of the person that put the camp together would dictate how much damage was mitigated).


As for the tailor items I like that as well I disagree with you on how they should work however.


I envisage them workingmitigating75% of the BF when at 100% conditionand less and lessas the condition drops. While inweathereffects thier condition should decay (more rapidly than when normal clothing decay should is fixed anyway). This way players have two ways to get around the problem while still making both methods useful and without taking away from players doing thier thing in the middle of storms.





Message Edited by DND_Cas on 07-28-2004 12:58 PM



Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Dark_0ne
Wed Jul 28, 2004 5:54 am
#3

excuse me for using a few quotes :





OBI-WAN : This storm's going to slow them down.
CAPT. PANAKA : It looks pretty bad. We'd better seal the ship.





The wind picks up. SHOP OWNERS are starting to close up their shops as JIRA
gives them their pallies.

JIRA : Gracious, my bones are aching...storm's coming on, Annie. You'd
better get home quick.
ANAKIN : (to QUI-GON) Do you have shelter?
QUI-GON : We'll head back to our ship.
ANAKIN : Is it far?
PADME : On the outskirts.
ANAKIN : You'll never reach the outskirts in time...sandstorms are very,
very dangerous. Come with me. Hurry!






yes - it would be nice to see players and NPCs running for cover in these situations.


Personally (and this is probably going too far) I think armour, weapons, clothing, speeders etc. should all take damage in a sandstorm, and I would expect players to get wounds as well as battle fatigue - to mimic the effects of a real sandstorm.


I know this would impact 'gaming time' which for many people is at a premium, but it would certainly add to the immersion into the game, andas these storms only lasted a few minutes, it wouldn't take away too much time.


Maybe the weather effects could reduce movement as well .....


Lots of opportunities here


I guess the dificulty for the devs would be translating what is (I believe)just a grpahic/sound effect into an effect on the physical model - but that's what they get paid for isn't it ?







Tony Weyland - semi retired
Nemo0
Wed Jul 28, 2004 2:20 pm
#4

I like this idea. I do think that all camps should slow the BF/wound accumulation down a bit. Maybe you could use a combination of the healing modifier and the player's camping skill to determine how much of a damage reduction you get in the camp.



Lythender Nirou
Crazy Bothan


EbeLightcloud
Wed Jul 28, 2004 2:28 pm
#5

I also like this Idea Owen Anything to make my camps really worth something. Course I'd be happy to have my camp roof not leak


Ebe



Master Ranger...er...Spy
Master Riflewoman...er...Spy
Springbok
Wed Jul 28, 2004 2:42 pm
#6

I just love these idea's. Out of all the suggestions for improving rangers or the game this definitely has my lead vote. Nice write up BTW. It really adds to the edge of the game, and more than one class, especially ones that really aren't related (aka there arent't too many tailors/rangers out there =P) benefit from these suggestions.


Got my vote =).
Ranger_Nizzle
Wed Jul 28, 2004 3:15 pm
#7

awesome ideas. they should put this in. Peoplecomplain so much about it ruining their gameplay, and I don't care. this game needs a little bit of realism. it goes the same for pvp firefights -- I dunno about all of you, but it annoys the heck outta me when their is lasers, rockets, and lightsabers flying through the friggin air and no one moves or pays attention.. people just continue to spam spam spam [advertisements] like notihng is going on. I wanna see crossfire damage and flying body parts!


ok maybe not the body aprts but definitely crossfire damage. maybe even interruption of crafting sessions with NO loss of materials.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Nabors12
Wed Jul 28, 2004 3:59 pm
#8

/Round of applause


Wow, I LOVE this idea.



Wynum Nabors
Eclipse
Master Rifleman/Ranger
ATemA
Thu Jul 29, 2004 7:07 am
#9


Hi all


Some good ideas there man.

but I agree with cas in not needing new camps.Lets just get the ones we have get"fixed".


Other than that/salute


off thread...I too find the realism surrounding/in PvP a bit absent.Perhapes the occ.stray bullet wouldent hurt...

Rarool
Thu Jul 29, 2004 7:45 am
#10

Great idea I love it. Being out in a few Lok sand storms. I've always retreated to the closest shelter I could find from an RP standpoint. It'd be a fun in game mechanic.



---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
Fred_Skinner
Thu Jul 29, 2004 7:57 am
#11

If they would just do interiors of the tents and let that protect you....



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Owen-Lars
Thu Jul 29, 2004 9:57 am
#12

If they would just do interiors of the tents and let that protect you....







Yeah fred id be behind that totally. It would look awesome if somewhere in the more advanced camps there was a shalter similar to the id tents where players could just walk in and chill indoors for abit.


Although id be happy with letting our existing camps do the job of the storm shelter, i dont like the idea of still being exposed to the elements, i think freds idea would solve that perfectly without having to add a new camp.



THORTAC BALCOR
The Lost Ranger
RANGER
Eklectrick
Thu Jul 29, 2004 10:01 am
#13

If this were implemented at launch it would have worked, but you might as well be trying to bring back corpse runs.





Star Wars Galaxies or: How I Learned to Stop Worrying and Love the Jedi.
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