Ranger Archive

Thread: Ranger + ?

KelvynRebel
Wed Jul 02, 2003 8:21 am
#1

Am really liking the Scout line, so am wondering what other people are doing.


Planning on going:
Master Scout
Master Ranger


what are other people doing with the rest of the points?


Was thinking:
Novice Rifleman
Master Rifleman


but how hard is it to get Rifle experience which such a negative modifier in close combat?


Any tips for good hunting with a rifle?

TheGreatShabba
Wed Jul 02, 2003 8:34 am
#2

I'm going Ranger/Scout/TKA. I like the unarmed combat right now, and I'll love it even more when I get to TKA novice.
KelvynRebel
Wed Jul 02, 2003 9:19 am
#3

Well decided on this:



Planning on going:
Master Scout
Master Ranger
Master Rifleman


what should I do with the rest of the points? Pistil Specilist?

Zlebrok
Wed Jul 02, 2003 9:26 am
#4

like whoa.......



I'm going to be a master scout/ranger, master rifleman



"whoa" -KR in every movie he has ever been in :-)

kinnah
Wed Jul 02, 2003 9:35 am
#5

I'll go master ranger, some branches in the pistoleer tree andrest medical abilities.
If I would go rifleman, I think I wouldn't up my medical abilities alot, because rifle and medical drain the same pool.


You know, that you don't need to master everything?


Problem is that the less useful skills cost more skillpoints than the more usefull ones (some call that balancing).


I mean the following is in the elitetrees skillwise cheaper


-
X - - -
X - - -
X - - -
X - - -
X

than:


-
- - - -
- - - -
- - - -
X X X X
X



However, it costs more xp.


But for the base classes the second 'picture' is skillwise cheaper.

Eidulon
Wed Jul 02, 2003 9:41 am
#6

a decent hybrid is ranger/medic/architect.


you won't be able to max everything, in fact, not even close, but you're A) the undisputed king of resource gathering (instalations 4 + field bioscience 4), and B) you're a great support charecter for a group. Drop a camp, heal up wounds, move on. and you'll never run out of resources to make med packs, because of A).


The only downside is you need combat-oriented friends to kill stuff for you. But, you're a medic. All combat classes love medics, expecially ones that can make goodcamps. And since ranger/archetect is the only way to max out resource harvesting, medic is the quickest way to get a ticket into groups to escort your non-combatent self around. Also, remember there's nothing stopping you from picking up some combat skills as you level though scout and the lower levels of ranger, and dropping them to make room as you go.


and can be fairly profitable too, if you establish yourself as the premire one-stop-shop raw materials supplier for your fellow crafters.


Another good combo is master ranger/master musician. It fits with 2 points left, so you can form a traveling gypsy band to keep the docters and artisans out in the field in good mental health. Again, drop camp, pull out an instument, and haveyourself aparty. This is perhaps a more role-playing based concept than anything else, but it's the closest you can get to the traveling minstral/bard persona with a wealth of lore and knowledge of the wild at his fingertips, so I find it a fun and valid one.


KelvynRebel
Wed Jul 02, 2003 10:17 am
#7

I really like the idea of the "Sniper" combo, which fits well with the Master Scout/Ranger and Master Rifleman, you have a few points left over, which was where my question was derived. Think I am going to put the rest and get Ranged Combat Specialist.
Flick34
Wed Jul 02, 2003 11:28 am
#8

I havent done all the math yet for skill point spreads etc, but I think I am going Ranger, Scout Pistoleer line. Anything extra I will throw into medic.



Flick, Rebel Staff Sgt
Rodian Ranger/Medic/Pistoleer
Kauri, Black Sun Syndicate
Pev
Wed Jul 02, 2003 1:06 pm
#9

Ok I may end up a complety useless toon but I am planning on going master ranger/scout/fencer. Which will leave mea grand total of 17 points to do what ever I want.


--- Yurosh Essani


Ranger/Scout/Fencer wanna be on Eclipse

Kitrinia
Wed Jul 02, 2003 2:44 pm
#10

Master Scout


Master Ranger


Master Creature Handler


Rest into Rifles

kevinjr
Wed Jul 02, 2003 3:35 pm
#11

Kelvyn I am going the same way as you. Master Ranger/Rifle/Expert Combat Specialist. I am going to level medic at the same time though and surrender the skills once I start to run out. I am not going to spend to much time leveling the medic, I just want the healing abilities to reduce down time.
Thorizan
Wed Jul 02, 2003 6:18 pm
#12

Hey Pev.. check out www.eclipse-swg.com



-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
Thorizan
Wed Jul 02, 2003 6:25 pm
#13

I too am doing the Ranger/Rifleman route... kind of like a "big game" hunter. Rifleman have best luck soloing anyway... XP wise that is. Ranger is all about soloing.


It's a good mix, and it's easy to get into the RPing spirit when you are way out there in the boonies all by yourself, and maybe you grabbed Novice Creature Handler, and you have a little buddy with you.


It paints a nice picture... I rather like it.




-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
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