Ranger Archive
Thread: Trap not Working bug is a problem, makes me not want to use some traps
So, I just want SOMEONE to admit that this happens to them, otherwise it has to be something with my guy, maybe it's because I'm a wookiee, I don't know, but this bug is really getting to me
I'll check this week as I hunt. But sometimes Ranger skills just don't work the same from character to character (and that's prolly not intentional). I used maskscent for the first 8 weeks of the game, and never, not once, received scouting XP for it.
Then suddenly two weeks ago I got the ability to do so with a patch. Of course by that time I was almost at Master so...
Omaru_Shadowfire wrote:
I've said this before, but people thought I was crazy or something...
There IS a bug (at least with my character) that makes it when I have only 1 trap left, and I throw it, NOTHING happens whatsoever. No status change, no message indicating trap failure, no nothing, and the trap is used up.
This really bothers me, since I like Adhesive Mesh and it only comes in two's.
This means that when I use one, there is about a 95% chance of thelast one doing nothing at all (sometimes it works, sometimes it doesn't... doesn't more often than not).
This isn't just adhesive mesh, it's for ALL traps (I notice it a lot more with phecnacine and adhesive mesh, but that's probably because it's really the only traps I use).
So, I just want SOMEONE to admit that this happens to them, otherwise it has to be something with my guy, maybe it's because I'm a wookiee, I don't know, but this bug is really getting to me
I've just noticed this happens sometimes when i throw traps no matter how many i got left in the stack.
I've said this before, but people thought I was crazy or something...
There IS a bug (at least with my character) that makes it when I have only 1 trap left, and I throw it, NOTHING happens whatsoever. No status change, no message indicating trap failure, no nothing, and the trap is used up.
This really bothers me, since I like Adhesive Mesh and it only comes in two's.
This means that when I use one, there is about a 95% chance of thelast one doing nothing at all (sometimes it works, sometimes it doesn't... doesn't more often than not).
This isn't just adhesive mesh, it's for ALL traps (I notice it a lot more with phecnacine and adhesive mesh, but that's probably because it's really the only traps I use).
So, I just want SOMEONE to admit that this happens to them, otherwise it has to be something with my guy, maybe it's because I'm a wookiee, I don't know, but this bug is really getting to me ![]()
As you can see your not crazy ... that or we all are for doing this profession - lol...
I'll add my name to the list. Last few days I've thrown probably 500 traps since thursday. I'd say 5-10 of those were the weird 'misfire' you described. It never bothered me too much till now because I hunt with an MCH that keeps the trapee's away - but yes - I am positive that occured *at least* 1% of my traps.
Arial, Valcyn, Ranger 3/3/3/4
This happens to me quite often, but I hadn't noticed if it's only the last trap in a stack.
No message always seems to mean failure.
Traps are certainly broken. I threw a lot of traps last night and I failed a lot, or I got the "no message" misfire. Then many times when the trap worked, it didn't really work at all. A number of times adhesive mesh did nothing even though I got the successful message. The same with Phen dart.
I think we need to bump this towards the top of the our list for things needing immediate attention.
Yup I'll add my name to this list. I heard this mentioned a while back and so started looking out for it and sure enough if I throw the last trap of the stack 9 times out of 10 it will fail with no message. I've tried it with all the different types of traps, scout and ranger, against a very varied range of mobs on all planets and they all seem to suffer the same problem ![]()
lol - they're supposed to do more than cool graphics? the only one that I can see results with when they do work is the sonic pulse. at least when my pet gets group agro'd i can pulse one of them and usually see +dizzy+ on several creatures nearby...
Ok some of the other ones actually do make icon effects on the target window... but it does seem that when they 'work' the actual effect isnt really working a lot of the time
I get tons of failed traps all the time, for instance last night I even had 6 fails in a row (of course this wasnt the same mob because after 3 fails i am usually incapped or dead) these where Phen darts I was throwing. It also seems I get more fails since I hit Master.
Sarrel