Ranger Archive

Thread: Publish 7... the end of Rangers?

Jalen-COMIA
Tue Mar 16, 2004 6:41 pm
#1

Hello,

I know my post count is low, but that is mostly due to the fact that I webmaster two of my own sites, one of which is for my guild. So let me introduce myself to my fellow Rangers.

Jalen Mereele, Master Ranger, Valcyn Server, member of Covert Imperial Agency. Been playing since i had knee surgery, about 2 months now.

I have some serious issues with Publish 7 and the total slap in the face it is to the Rangers and Master Scouts of the Galaxies.

Our class was already looked upon by many as a novelty, a farce, a waste of time. The only things we really had going for us were how necessary field camps were for groups. Namely the need for a scout, or ranger to place camps so that other group members could draw forth their vehicles, droids, pets, ect.

The Devs have seen fit to take that away from us. There is no need for a ranger to retrieve anything now.

I have also experienced a loss of range in my areatrack. Prior to the patch I was able to track out to 2.5km. Now it seems I have been reduced to 1.2km and under. WIth the mob spawn (under 300m) issue, my range and usefulness for areatrack has been greatly reduced (at least it seems).

I now get the distinct impression that the game is driving towards a BH/CH/Commmando only combat field. I just wantto know what the Dev's think is so balanced about the ranger class now. We have gone from sometimes useful to almost totally useless. Sure we can still harvest 20-50 units more hide than anyone else, but we take forever to kill creatures that Commandos can kill in a minute. So by math the Commando is able to harvest more than we are over time.

Is anyone else severely upset about the latest changes? Lets just put it this way. Prior to the patch I was Master Ranger/ Carbineer (1-1-1-0), Marksman (0-0-4-4), Medic (0-0-0-0). I picked up my rifles and pistols today to pursue Master Marksman on the road to BH, so I can at least have a purpose in the game again. I am not abandoning Ranger, but I am preparing for the day when the Dev's decide it is obsolete. At least thats the way it seems to be moving.

Wookies protested for armor, and got it. What do the rangers have to do to get a little respect?



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
JBMat
Tue Mar 16, 2004 7:05 pm
#2

Actually I think it's the end of Scouts, or more precisely, the dabbler "so I can use my pet/droid/vehicle when I want" types.


Which is good. Less harvestors, higher prices for me.


I do agree, we got some early love and crapped on since then. We get stuff we don't want (milking, oh what a freaking moneymaker that is) and stuff we like is nerfed (camo).


Maybe we really need to start clamoring and screaming...nah, that's for the BHs. Let whomever our correspondent becomes do that for us. In the meantime, we all know Brisc will do what he can.


Think of it this way, they mess with us enough, then no organic resources. Could you see a multi-server strike? I would laff my azz off.


JB


Jalen-COMIA
Tue Mar 16, 2004 7:08 pm
#3



JBMat wrote:

Think of it this way, they mess with us enough, then no organic resources. Could you see a multi-server strike? I would laff my azz off.

JB






A multi Server Organic Strike, well it would have to long term. Scouts could bridge the gap in the short term.

In the mean time Rangers would begin to starve as well unless we all had an alternate form of income like harvesters. Ironicly I do have to suppliment my income with at least one harvie.

In any case, I always though the concept of any RPG was to balance all the classes. Well lets just say it ain't happening for the Ranger. Thanks for the feedback.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
Nemo0
Tue Mar 16, 2004 9:03 pm
#4






Jalen-COMIA wrote:





JBMat wrote:

Think of it this way, they mess with us enough, then no organic resources. Could you see a multi-server strike? I would laff my azz off.


JB









A multi Server Organic Strike, well it would have to long term. Scouts could bridge the gap in the short term.

In the mean time Rangers would begin to starve as well unless we all had an alternate form of income like harvesters. Ironicly I do have to suppliment my income with at least one harvie.

In any case, I always though the concept of any RPG was to balance all the classes. Well lets just say it ain't happening for the Ranger. Thanks for the feedback.






Starve? What do you spend your money on? I've been trying to find a money sink since launch. I give away almost all of my resources and yet I still keep gaining money (and this has been the case since launch). I doubt I'd need to run more than one or two missions a week to pay for static expenses and possibly one more per travel to an advanced planet. Admittedly I have no trouble with 10k missions solo but, without harvesting, a Ranger would have plenty of time.


As for balance, it will come. But the Devs can only do so much at once. They have just nerfed us about as low as we can go (not quite but close enough). That will probably mean that we will get our chance soon enough. I'm just waiting for the Outdoorsman publish title.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


Jalen-COMIA
Tue Mar 16, 2004 9:29 pm
#5

Well I starve becuase i am also trying to support my guild, and pay maintenance on harvesters. Please share the trick of runing two missions a week and being profitable.

Honestly I don't see how 20k a week can help you make it through unless you have not used any of your lots, or you don't play but once a week.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
CapnKill
Tue Mar 16, 2004 10:15 pm
#6

I don't really mind the change... I think camps need to serve a better purpose then just to pull out vehicles... It's sad indeed that it's the only thing they where usefull for.

CatAtomic
Tue Mar 16, 2004 11:10 pm
#7

Camps are nothing but a nuissance anyway. I HATED pulling out a camp just to use a vehicle. Also, when grouping, you'd have to sit out the action to keep your camp up.


I'd rather not deal with camps at all until they figure out a way to make them useful.


As for Rangers in general... the prof definitely needs work, but I enjoy harvesting organics. I like lining up a set of buyers, tracking down the good resources, haggling for a price... it can be pretty entertaining.




Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
brandedglacier
Wed Mar 17, 2004 12:49 am
#8

I kinda like publish 7. Like JB said, it'll get rid of the scout dabblers, and I suppose a few saddened rangers, but it'll go to show who's really there to be a ranger and who's there because they feel they have to be.





-----------------------
Cerstian Rowen - Ranger/TKA - Kettemoor

Rangers offering directions?

"Take a left out of the spaceport, then go up. *looks at compass, tilts head, squints eyes* Yup. Up. Then go north a bit. Hang a right at the mission terminal and....you'll be as lost as I am"
-Ehope
Phenix1050
Wed Mar 17, 2004 12:53 am
#9

While Publish 7 certainly didn't bring us a whole new world of wonder and goodness, I would actually argure that it made our class stronger. Admittedly, we lost what was considered by many to be one of our most useful skills. But honestly, I didn't like being the guy who taged along so people could hop on a speeder. I used my camps to do what they were intended to do: heal my wounds without returning to the city. So what did Publish 7 do? it made a lot of dabblers think twice. and why is that bad? we are now a smaller community of hunters. Less peopole going out and poaching my kills is always a good thing.


The essence of a Ranger isn't pulling out camps. Camps are a great tool for solo or groups without a doctor. But they aren't what we are out there to do. We are out there to hunt. I can still hunt. I can still grab resources. I can still track. This is what I consider the essence of the proffession to be. Sure, I'd like a few combat skills, but as long as I can mask my scent to get up close and personal with a creature, or trap it when I get in a pinch, I'm cool. I love being a Ranger and losing the neccesity to pull out a mount helps me more than it hurts me. I save time and resources. What's wrong with that.


However, in the vein of camping, I wanna just remind everyone to fight for modular camping. This is one of the ideas that COULD define us. Then, camps would serve a real purpose and we would provide a unique and valuable service to hunting parties. I actually thought of another module (shoot me if this has already been suggested): a module, made by Master Rangers, that would increase the effectiveness of any harvests within a certain perimeter (the idea being that in or around the camp there would be sufficient light/tools to properly remove all resources from the corpse). Perhaps this could be coupled with a new command /dragCorpse available only to Rangers, that we could move the corpses once the fall (thus allowing us to move the corpses into the camp). Inside a camp with this module a normal person would recieve +10% to their harvests while a Ranger would recieve +15% and a Master Ranger would recieve +20%.


just an idea.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
GoldMemberBria
Wed Mar 17, 2004 3:03 am
#10

The camp thing is old old old news, and has been discussed to death already. Most scouts/rangers seem to like this change just because it is more convenient for them just likeeveryone else. Others feel that something as been taken away form them and cheapened their in-game profession. Personally, I've always felt camps are pretty much useless, perhaps now this will prompt somebody to re-think camps and either remove them from the game and replace them with something else, or make them actually useful.


As far as areatrack, oh man, bad day of areatrack for me. I swear that my ranger toon was blind as a bat all day. I'd track and track and track and never even see the stuff that was literally like 100m-200m away (and I'm a master ranger... for now). SO many times my friends would ask me what is around us to hunt, I'd check, report that there was nothing interesting, only to see one of my friends spot something just off the horizon. Very very very frustrating, maybe there is something to your assertion that it has been nerfed.





Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


NAGANO1
Wed Mar 17, 2004 5:14 pm
#11

Just browsing your profession:


I gave up ranger way back last summer, when it was truely a useless profession. I feel bad for you guys now, but in the long run it might actually help re-define the camping structure of the game. In the old days prior to player cities, vehicles, and mounts camps were a necessary thing when u were stuck out in the wilderness. However they became somewhat of a joke, because now, u can always find a player city close enough to solve your deployment options.


I am sure this has been talked about quite a bit, but what really has to take place is to make the camp something unique that would benefit many players who would find themselves needing a camp. Adding components to a camp where in a combat or wilderness situation players could find themselves utilizing some unique options that a camp could provide.


On another note, I think the scout profession has really be hurt. I am a Bounty Hunter, and actually there isn't much place for the scout outside of terrain negotiation. Right now all the scout tree serves though, is to use up skill points and make the BH the highest skill requirment in the game, without gving anything back.


Anyways, again just someone on the outside, browsing, and wishing you guys the best of luck. It is refreshing to find the odd rare rangers in the game, after observing so many Commando / TKA types.



Var NAGANO

Nemo0
Wed Mar 17, 2004 5:28 pm
#12






Jalen-COMIA wrote:
Well I starve becuase i am also trying to support my guild, and pay maintenance on harvesters. Please share the trick of runing two missions a week and being profitable.

Honestly I don't see how 20k a week can help you make it through unless you have not used any of your lots, or you don't play but once a week.





Here is my money output:

2 houses (1 large, 1 small).

guns (rifleman weapons)

travel (and cloning on adventure planets)


I do need to run missions to pay for travelling costs but I often spend a week or soon a planet at a time. My guns usually last a while. And the cost to run a house is small. I don't get buffs, I don't run harvesters/factories, I don't run vendors. 20k a week easily pays for my houses. And the weapons last long enough that they barely factor in (1 T21 will last me a few weeks, a T21 costs 25k or so at current server prices). As for my guild, I supply them with resources and they are happy. I do often end up running more than 2 missions a week but I don't really need to. As it is, I don't even need to run even 2 missions a week (each of my houses has well over 2 months of maintainence in them and my bank account is large enough to let me sit on it for a LONG time). And, if you really need money, find a resource contract somewhere on the boards. I rarely bother with them but I've seen people offering over 200cpu for avian meat on my server recently. At that price, you could make several million in a couple of days easily. And playing more often lowers the general costs as long as you don't travel too often. I've actually given away more money than I have ever spent.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


KnightHawk420
Wed Mar 17, 2004 6:51 pm
#13

Hmm rangers thinking they got nerfed because of the vehicle/camp calling situation. Hate to break it to all of you, but you were nerfed in this respect from day 1. Novice scout was all that was previously needed to call vehicles out in the wild.... no ranger required.



And quite frankly, what a waste of energy to waste words complaining about this change. I mean cmon doesnt this just go to show just how worthless this profession is. Wouldn't it be more prudent to waste your energies trying to get other things improved instead of trying to get this 1 stupid little annoyance back.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
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