Ranger Archive

Thread: New thread for old promises

Rancorrider4
Tue Jul 06, 2004 8:56 am
#1



From a post in August 2003, Raph Koster, Creative Director of SWG: I suggest this be stickied and the old one removed.


Oppma Hamus - Master Ranger still waiting for these items promised to us.


Here's the dev reply on this one. I want to emphasize that some of these changes are large enough that they will take a while.



1. We aren't unique.


"Rangers have very little that differentiates them from scouts. Once Master Scout is reached, Ranger is essentially more of the exact same thing."


In my mind this issue is of critical importance and largely trumps the rest of the Correspondent list. The other 4 issues are mainly issues with inhereted scout ability bugs.


The focus of this post will be on how we are making Ranger different from scout. Ideologically, the ranger is still a "super scout." The key is implementing new and unique ways to go about that kind of gameplay.


Each skill tree is being adjusted to be more interesting and unique.


Wayfaring


Scent mask is now the realm of scouts. Rangers will now get a similar ability called /conceal. A Ranger's conceal ability works very much like scentmask, except for three differences. First, it is a lot more potent: it lasts longer (up to 25 minutes for a Master Ranger) and it rarely breaks. Second, it can be applied to other players. You can now conceal your friends to give them a chance to sneak past enemies as well. The success of the conceal depends on the skill of the Ranger who applied it. Third, it requires a component to apply: a camouflage kit. Camouflage kits are crafted by the Ranger and are planet specific. For example, a Desert Camouflage Kit will allow a Ranger to conceal themselves on Tatooine. Each camouflage kit is assembled from resources gathered on the planet it affects. Camo kits for advanced planets like Endor may be fairly difficult to assemble.


The Ranger will earn experience for successful sneak checks by players he conceals.


It is also possible that the rescue command will be beefed up and moved to the Wayfaring tree (it doesn't really fit in trapping). Bugs with rescue are being fixed as well.


Frontiering


The most important change to Frontiering will be the introduction of special camps. These camps will not operate like a normal rest camp. The Ranger's "Hunting Blind" will give him special bonuses to attracting and hunting creatures as long as he stays within it. Other special camps with unique functionality are being designed.


Bugs with camps repelling creatures will be fixed...see the scout correspondent response post for information on camp xp related changes and fixes.


Field Bioscience --> Tracking


The Field Bioscience skill tree will be renamed Tracking. All of the current functionality will remain with two major additions.


/scanarea - At Novice Ranger, the Ranger will recieve the /scanarea command. Players familiar with EQ's tracking system will understand how this works. You can search the area for animals, people, or players. As you climb the tracking tree, more options and information (like direction and distance) will appear. This should make rangers effective at completing hunting missions or tracking down a specific target.


/track - Higher up the Tracking tree, the Ranger will earn the /track command. The /track command will let the Ranger specify a specific creature he wants to find. Hunting for a Veermok? If you are in a region where Veermok live, you can /track for one. Tracking a creature will lead the player on a small mission to find a creature in the area (or in the case of a critical success or failure...an unexpected surprise). Whereas scanarea checks for already existing mobs in the area, /track can be used even if a Veermok lair (or whatever creature you want to find) isn't nearby.


Advanced Trapping


Rangers are getting a whole new trapping system. Instead of throwing their traps at a target like Scouts, Rangers will deploy their traps on the ground. Each trap will have a different kind of effect. Here are some examples:


Heavy Claw Trap - In order to use this trap, you'll need to draw a creature across it. When the creature draws near enough, the heavy claw trap snaps shut, rooting the creature. The stronger the creature, the more likely it will eventually work itself free.


Lure - A lure can be filled with meat or greens to attract nearby creatures. A creature who detects a lure might break off from its packmates to inspect it.


Tripwire - The tripwire trap can be laid against NPCs as well as creatures. A target who runs across the tripwire will be knocked on his back for a short time.


These unique traps should increase the Ranger's effectiveness soloing and in groups.


When Do We Get It


I hope to have the implementation of these new features wrapped up soon, but since the Ranger is getting a lot of new functionality to make up for a weak initial skill set, it may take a bit longer to get these features to you. The new traps and wayfaring changes are very close to being ready to go, with the tracking and camps to follow some time after.


Most of the other concerns in the Ranger correspondent report are covered in the Scout response, so go check that out. The key thing for Rangers is the new functionality that should make them a more unique and interesting profession.


-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


lootranger
Tue Jul 06, 2004 9:28 am
#2


wow, never read all of that. good post






---(Othelo)---

-- - Master Ranger - --

How much is my meat worth to you?

Fred_Skinner
Tue Jul 06, 2004 9:44 am
#3

I keep forgetting he posted this.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


jamessolecki
Tue Jul 06, 2004 9:46 am
#4

hmmm, new traps, abilities.... wow that would be nice.... I hope he impliments it soon.... its not like he said that almost a year ago.... oh.....
ZomKalla
Tue Jul 06, 2004 9:48 am
#5






Rancorrider4 wrote:



When Do We Get It



I hope to have the implementation of these new features wrapped up soon, but since the Ranger is getting a lot of new functionality to make up for a weak initial skill set, it may take a bit longer to get these features to you. The new traps and wayfaring changes are very close to being ready to go, with the tracking and camps to follow some time after.


Most of the other concerns in the Ranger correspondent report are covered in the Scout response, so go check that out. The key thing for Rangers is the new functionality that should make them a more unique and interesting profession.



If the traps were close to being ready, why haven't we got them yet?




---------------------------------------------------------------------------------------------------
6 times 9 equals 42 (at least in Base 13 it does)

SWG Wiki
Fodder650
Tue Jul 06, 2004 9:53 am
#6

(/cry) This would make me so so happy. I'll be over in my HTFB sharpening my skinning knives while i wait for this and holding my breath.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
lootranger
Tue Jul 06, 2004 10:00 am
#7

maybe the reason he is the ex-creative director is the he wanted to give us some love.





---(Othelo)---

-- - Master Ranger - --

How much is my meat worth to you?

Fodder650
Tue Jul 06, 2004 10:03 am
#8

Othelo,


He was promoted not demoted. Sorry to tell you And be happy we have GreenMarine on our side.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
lootranger
Tue Jul 06, 2004 10:09 am
#9

aww ok. maybe if i knew **edit** about it then i wouldnt have said that. thanks for the correction. but maybe ("conspiracy theory") they "promoted" him to keep him quiet. but yeah im just jokin around like i was in the other post. its still a good post though and needs an answer from a dev or th, but hell hasnt frozen over yet.





---(Othelo)---

-- - Master Ranger - --

How much is my meat worth to you?

Fodder650
Tue Jul 06, 2004 10:17 am
#10

I didnt mean that in a know it all way. Sorry. And we could start lots of conspiracy theories on it couldnt we?



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
lootranger
Tue Jul 06, 2004 10:33 am
#11

no need to appologize. i took it the way you meant. infomative. and i was jokin about the conspiracy theory stuff. i was trying to sound like some other profs out there(jedi).





---(Othelo)---

-- - Master Ranger - --

How much is my meat worth to you?

lootranger
Tue Jul 06, 2004 10:35 am
#12

ive heard good things abour gm. ive only been playing for about 4 months so most of this tuff was before my time. i just hope that something will actually be done.





---(Othelo)---

-- - Master Ranger - --

How much is my meat worth to you?

FormlessOne
Tue Jul 06, 2004 10:35 am
#13

I'm just hoping they get to this before Publish 10. I'm a new Master Ranger, and while I like the profession, I'm finding it hard to figure out how I fit into the GCW.


And in my experience, the /conceal command breaks about as often as /maskscent - feh.




SCpl. Phssthpok, Elder Pikeman
Col. Avery Farman, Elder Jedi
Former Guardians of the Old Republic members

Formless Realm Enterprises (FR)
Valcyn, Rori, Leoness (3572, -1404)
Business closed until SOE catches a clue!
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