Ranger Archive

Thread: New Doc Schems

TryalNError
Fri Jul 30, 2004 6:50 am
#1

Tried to do a clicky but I can't get it to work. So here's the link. Maybe someone else can clicky it. I tried though, lol.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=60964

Found this on the doc forums. Thought I'd post it here for everyone's convenience.



Kiriel
Master Ranger / TKM
-Ahazi-
Calculus_Entropy
Fri Jul 30, 2004 6:56 am
#2


Cure Disease Area - A, Intermediate Doctors Medicine Crafting




    • 15 - Flora Food
    • 15 - Gas
    • 1 - Liquid Suspension
    • 1 - Dispersal Mechanism*
    • 1 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% UT

      • Power

        • 66% OQ
        • 33% PE

      • Area Effect

        • 33% CD
        • 66% OQ

Cure Disease Area - B, Expert Doctors Medicine Crafting




    • 20 - Corn
    • 20 - Reactive Gas
    • 1 - Liquid Suspension
    • 1 - Dispersal Mechanism*
    • 2 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% UT

      • Power

        • 66% OQ
        • 33% PE

      • Area Effect

        • 33% CD
        • 66% OQ

Cure Disease Area - C, Master Doctor




    • 25 - Domesticated Corn
    • 25 - Orveth Reactive Gas
    • 2 - Liquid Suspension
    • 2 - Dispersal Mechanism*
    • 2 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% UT

      • Power

        • 66% OQ
        • 33% PE

      • Area Effect

        • 33% CD
        • 66% OQ

Cure Poison Area - A, Novice Doctor




    • 15 - Creature Food
    • 15 - Gas
    • 1 - Liquid Suspension
    • 1 - Dispersal Mechanism*
    • 1 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% UT

      • Power

        • 66% OQ
        • 33% PE

      • Area Effect

        • 33% CD
        • 66% OQ

Cure Poison Area - B, Advanced Doctors Medicine Crafting




    • 20 - Meat
    • 20 - Inert Gas
    • 1 - Liquid Suspension
    • 1 - Dispersal Mechanism*
    • 2 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% UT

      • Power

        • 66% OQ
        • 33% PE

      • Area Effect

        • 33% CD
        • 66% OQ

Cure Poison Area - C, Master Doctors Medicine Crafting




    • 25 - Domesticated Meat
    • 25 - Rethin Inert Gas
    • 2 - Liquid Suspension
    • 2 - Dispersal Mechanism*
    • 2 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% UT

      • Power

        • 66% OQ
        • 33% PE

      • Area Effect

        • 33% CD
        • 66% OQ

Enhance Poison Resist - A, Advanced Doctors Medicine Crafting




    • 9 - Organic
    • 9 - Organic
    • 9 - Inorganic
    • 9 - Inorganic
    • 1 - Solid Delivery Shell
    • 1 - Chemicale Release Duration Mechanism
    • 1 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% PE

      • Duration

        • 66% OQ
        • 33% PE

      • Power

        • 33% OQ
        • 66% UT

      • Unit Integrity

        • 60% DR
        • 40% OQ

Enhance Poison Resist - B, Master Doctors Medicine Crafting




    • 10 - Creature Food
    • 10 - Flora Resource
    • 10 - Inert Gas
    • 10 - Low-Grade Ore
    • 1 - Solid Delivery Shell
    • 1 - Chemicale Release Duration Mechanism
    • 2 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% PE

      • Duration

        • 66% OQ
        • 33% PE

      • Power

        • 33% OQ
        • 66% UT

Enhance Poison Resist - C, Master Doctor




    • 12 - Tatooinian Herbivore Meat
    • 12 - Beans
    • 12 - Polymer
    • 12 - Dylinium Intrusive Ore
    • 1 - Solid Delivery Shell
    • 2 - Chemicale Release Duration Mechanism
    • 2 - Biological Effect Controller

      • Absorption

        • 66% OQ
        • 33% PE

      • Charges

        • 66% OQ
        • 33% PE

      • Duration

        • 60% DR
        • 40% OQ

      • Power

        • 66% OQ
        • 33% PE

Enhance Disease Resist - A, Advanced Doctors Medicine Crafting




    • 9 - Organic


    • 9 - Organic
    • 9 - Inorganic
    • 9 - Inorganic
    • 1 - Solid Delivery Shell
    • 1 - Chemicale Release Duration Mechanism
    • 1 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% PE

      • Duration

        • 66% OQ
        • 33% PE

      • Power

        • 33% OQ
        • 66% UT

      • Unit Integrity

        • 60% DR
        • 40% OQ

Enhance Disease Resist - B, Master Doctors Medicine Crafting




    • 10 - Creature Food
    • 10 - Flora Resource
    • 10 - Inert Petrochemical
    • 10 - Gemstone
    • 1 - Solid Delivery Shell
    • 1 - Chemicale Release Duration Mechanism
    • 2 - Biological Effect Controller

      • Charges

        • 66% OQ
        • 33% PE

      • Duration

        • 66% OQ
        • 33% PE

      • Power

        • 33% OQ
        • 66% UT

Enhance Disease Resist - C, Master Doctor




    • 12 - Lokian Animal Bone
    • 12 - Wild Corn
    • 12 - Polymer
    • 12 - Regvis Amorphous Gemstone
    • 1 - Solid Delivery Shell
    • 2 - Chemicale Release Duration Mechanism
    • 2 - Biological Effect Controller

      • Absorption

        • 66% OQ
        • 33% PE

      • Charges

        • 66% OQ
        • 33% PE

      • Duration

        • 60% DR
        • 40% OQ

      • Power

        • 66% OQ
        • 33% PE



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Fri Jul 30, 2004 6:58 am
#3

I highlighted the Ranger recoverable resources for y'all...happy hunting .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
TryalNError
Fri Jul 30, 2004 7:01 am
#4

Hehe Thanks Calc.



Kiriel
Master Ranger / TKM
-Ahazi-
NikkiDial
Fri Jul 30, 2004 7:04 am
#5

creature food is a meat/fish/shellfish item



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(¸.·´ (¸.·`
Staars «
«.·´ ¸.·*´¨) ¸.·*¨)
(¸.·´«(¸.·`
«


KaiRaene
Fri Jul 30, 2004 2:32 pm
#6

/sigh


I know they want this game to be all coop kinda thing happening but I just hate standing in line to have a doc buff me and also now pay for some poison/disease resists enhancements. I usually have to wait at least twice a day in a line for anywhere to 30-to an hour. No docs like to buff on my server apparently.


Guess the docs are happy tho.Now they get to charge 20k instead of 12k for each person. /sigh





New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




JBMat
Fri Jul 30, 2004 4:12 pm
#7

Kai, I gotta ask - why doc buff?


At the most I drink brandy and accargam - or something - buffs minds and action. I can shoot to my wittle hearts content and still have mind enough to cure myself.


Yeah yeah, you wasted an hour for something that lasts 3 hours - and how many times you get beat down and lost the rest of the buff, or had to leave, or anythng.


Doc buffs are overrated unless - A> you are a retard and don't know how to fight (and no, you are not nor am I inferring you are one, as your posts have shown you do know tactics)


B> you are a BH and afraid to walk outta the house without your "manly" (read that girlymanly) armor on


My main mission is to make money off the docs, not the other way around. Nor would I, nor have I, ever waited on a buff when I was given (key word - given = freebie) one.


As usual, I am confused. What is it you can't drop unbuffed? The DWB and Geo cave not counting.


JB


Natures-Ranger
Fri Jul 30, 2004 5:15 pm
#8



TryalNError wrote:
Tried to do a clicky but I can't get it to work. So here's the link. Maybe someone else can clicky it. I tried though, lol.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=60964

Found this on the doc forums. Thought I'd post it here for everyone's convenience.



Way to go Kiriel, got your post stickied
Cheers!

Proud to be your fellow guildy lol..

Looking back at the Ranger Boards makes me miss Master Ranger, it was
wierd i tell you when i went from beeing harvesting all by my self for
over two months to become a BH and kill poeple!
Thats what i call extream makeover!!!

Anyway, keep up the good work Ranger buddys, and Kiriel i might need you
for some guild krayt hunting (need tissue) later this week..




Bipolo "Stalker" Naefae
Retired Master Bounty Hunter & Mandalorian Mercenary
" End of passion play, crumbling away. I´m your source of self-destruction!
Veins that pump with fear, sucking darkest clear. Leading on your deaths construction! "
The Retired Jedi Hunter

KaiRaene
Fri Jul 30, 2004 5:59 pm
#9

Well, I do do alot of hunting unbuffed. As a Rifleman I found the specials I used did more damage to myself than critters did. I always like to get bufffed just to avoid that hassle. Tho, not always. Since I dropped Rifleman for TKM I find myself enjoying unbuffed hunting alot more due to the minibuffs, healing of disease/poison and bleeds myself.


I do tend to rely on a few staples to help me hunt. I wear no armor and just usually some BE clothes. Not even a vibroknuckler since it hurts more with specials. I use brandy and ahrisa pretty nicely and a big crate of stim-b's to keep the fighting going.


My fiancee IRL and wife ingame and I have been doing some higher level stuff lately. Tusken Fort, nightsisters and all that just for something different. And I tend to play alot in the mornings as well when docs are pretty few and far between. Its just an aggravation to know that touching higher level creatures/npcs REQUIRES a doctor buff.Then the greedy schmucks raise their prices just because they can.


Its not so much that I cant fight without buffs its just the idea of having to get buffs and almost relying on doctors for enhancements that exasperates me.Having what I believe to be the Ranger attitude I hate having to rely upon docs for anything. Even if only sporadically. I just wish that being a Ranger meant my profession made me a little bit tougher in the wilderness instead of now needing poison/disease enchancements if I was still a Rifleman. Granted Rifleman should keep their distance and avoid diseases but still.


I think part of my problem is that I never really push the envelope of my combat profession. I was amazed at wasting a group of troopers that lined up while following me. Strafeshot2 was more powerful than I had known. So, I am now trying to see what I can do instead of always playing it safe.


And of course not offense taken JB. I understand your point of view. I just need to become a better hunter and tactician.




New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




TryalNError
Fri Jul 30, 2004 6:35 pm
#10

LOL Bip. When I saw you earlier this morning on Dant you had your Master Ranger tag up. Was that a glitch? When did you drop ranger? And sure, I'll come track krayts whenever. Krayts are about the ONLY things I will track.



Kiriel
Master Ranger / TKM
-Ahazi-
Natures-Ranger
Sat Jul 31, 2004 6:52 am
#11



TryalNError wrote:
LOL Bip. When I saw you earlier this morning on Dant you had your Master Ranger tag up. Was that a glitch? When did you drop ranger? And sure, I'll come track krayts whenever. Krayts are about the ONLY things I will track.




/whisper dont tell the Jedi im NOT a Master Ranger Its good cover.. And yes its a
bug on my tag that lets be have it..

Thanks Kir, ill contact you when we are going out!




Bipolo "Stalker" Naefae
Retired Master Bounty Hunter & Mandalorian Mercenary
" End of passion play, crumbling away. I´m your source of self-destruction!
Veins that pump with fear, sucking darkest clear. Leading on your deaths construction! "
The Retired Jedi Hunter

RandomStatic
Sat Jul 31, 2004 2:20 pm
#12






JBMat wrote:

Kai, I gotta ask - why doc buff?


At the most I drink brandy and accargam - or something - buffs minds and action. I can shoot to my wittle hearts content and still have mind enough to cure myself.


Yeah yeah, you wasted an hour for something that lasts 3 hours - and how many times you get beat down and lost the rest of the buff, or had to leave, or anythng.


Doc buffs are overrated unless - A> you are a retard and don't know how to fight (and no, you are not nor am I inferring you are one, as your posts have shown you do know tactics)


B> you are a BH and afraid to walk outta the house without your "manly" (read that girlymanly) armor on


My main mission is to make money off the docs, not the other way around. Nor would I, nor have I, ever waited on a buff when I was given (key word - given = freebie) one.


As usual, I am confused. What is it you can't drop unbuffed? The DWB and Geo cave not counting.


JB


I concur. I don't need anything but mind foods/drinks and a rifle. I don't even wear armor and guild mates think I'm nuts. LOL I can't justify spendning that kind of money for buffing when I really don't need it. With camo, when I use it, stuff dies before it even knows I'm there. Isn't that kinda the point of Ranger?




Just Issovi
Master Ranger/Rifleman/Wanderer
"This is my Jawa, this is my gun;
This one's for fighting, this one's for fun"
Type /chat join Ranger to get me in game
Squidwalker
Sat Jul 31, 2004 7:15 pm
#13

I have a question/concern here. It applies to all of us, but I hope Calc see this and has a reply.


They added more abilities to the doctor profession, to make even further helpful and useful. I understand these new diseas/poison buffs and aoe cures are probably to help in the GCW. But the fact of the matter is that doc got more abilities. There already were extemely helpful, useful and sought after for any group, PvE or PvP. And they just got more, out of the blue. Doesn't matter if the intent was to ease GCW, they did it by adding to one specific profession.


Now as has been pointed out, doctor requires master medic. Doctor is uber medic with plenty of extra unique coolness that is very useful, helpful and fun. Now we look at ranger again. Master scout required, sort of uber scout(the traps are actually worse) anda couple extra abilities that are only minimally helpfu or useful. /rescue isn't unique, same idea as /taunt, and it's not especially helpful in the bigger picture.


So I ask, why is ranger left in the dark again? Why do they not give us some new abilities and features, just for general ranger, let alone GCW. We are the same SP requirment as doc, but we are much less helpful to groups, we are not very sought after other then harvesting. And that is only because rangers are the ones that like to hunt and harvest as a job. Not be just because we are the best at it or anything. We are good hunters, and do have the harvesting bonus, but only ranger tend to make a living out of it. And havesting is not a benefit to a group, or the GCW. Why didn't they add some of the great camp ideas floating around for GCW stuff? Why didn't add some of the stealth or sneak attack abilities talked about in here for GCW? Why didn't they make us able to attack and use traps on CH pets?


Calc, can you ask the devs or TH about this? I like the new doctor stuff, but it really got to me that they got that and we still sit and wait, when the doctors already are more then us as far as SP cost. Is this a "doctor Correspondant Issues" time? If not, then what the heck man?


/rant off



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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