Ranger Archive
Thread: Pricing system
Page 1 of 2
Lomena
Thu Mar 10, 2005 8:14 pm
#1
Well, I am trying to redo how I price for Creature resources. I normally do it by how I feel, and the stats, yadda yadda yadda. But, I was thinking of doing it by Creature Level. So, I have been trying to make a list, and make sensible CPU prices, but it has proven more difficult than I can do. They are broken down into these basic groups:
CL 1-9
10-19
20-29
30-39
40-49
50-59
60-69
70+
I am also going to try and figure out a method for eggs in a lair, and info on milking. Any help in this would be much appreciated, and all information will be 5 stared (if you care lol.) I am looking for an average unit per CL group, and any idea for what that sect might go for.
CL 1-9
10-19
20-29
30-39
40-49
50-59
60-69
70+
I am also going to try and figure out a method for eggs in a lair, and info on milking. Any help in this would be much appreciated, and all information will be 5 stared (if you care lol.) I am looking for an average unit per CL group, and any idea for what that sect might go for.
agent156
Thu Mar 10, 2005 8:20 pm
#2
Artifical priceing systems just don't work for us.
Charge as much as the market can bear.
No one else is going to do otherwise. You shouldn't either. Are you working any less for your credits than the ASs, or Chefs? No most likely you are working even harder.
Are those doctors going to sell their buff packs for less just because you charge them half as much? No.
Charge as much as the market can bear.
No one else is going to do otherwise. You shouldn't either. Are you working any less for your credits than the ASs, or Chefs? No most likely you are working even harder.
Are those doctors going to sell their buff packs for less just because you charge them half as much? No.
Message Edited by agent156 on 03-10-2005 07:27 PM
Lomena
Thu Mar 10, 2005 8:33 pm
#3
I appreciate the input, but my true idea behind this is to start up a ranger service. Meaning there is a group of 5-10 rangers on call, ready to accept orders that are dished out. Anyway, lemme know whatcha think ^.^
agent156
Thu Mar 10, 2005 8:45 pm
#4
Hmm then I would price by resource type. I.E. Set a price for Endor Carnivor. This of course would be cheaper than Tat Avian or Talusian Wooly.
Any thing that is only on CL 20 or less criters is going to need to be more expensive. As it would be if it was CL 90 or higher...well that kinda depends.
You'll have to take into acount the combat class of the avalible ranger(s) vs. they type of creatures that are droping the resource, how well they know the planet, Ect.
Any thing that is only on CL 20 or less criters is going to need to be more expensive. As it would be if it was CL 90 or higher...well that kinda depends.
You'll have to take into acount the combat class of the avalible ranger(s) vs. they type of creatures that are droping the resource, how well they know the planet, Ect.
Lomena
Thu Mar 10, 2005 9:04 pm
#5
hrm, point well taken. And, that is basically want I want to set up, except not by specific class. But, on further thought, it makes perfect sense. Hrm..... /ponder
Anyone else wanna dive into this?
Anyone else wanna dive into this?
agent156
Thu Mar 10, 2005 9:26 pm
#6
Guess its just us for now, lol.
What I ment by the class thing is, one person can plow through Tat Herb, while another is more suited to Lok Carn.
As a Master Rifleman/Master Ranger there are lairs that I can clean out unbuffed that make my TK friends pee in their comp panties. Other things eat me buffed and canned before I get 2 shots off while a two hand master with 0/0/4/0 Ranger and his skill points in the right places only has to worry about falling asleep at the keybord.
What I ment by the class thing is, one person can plow through Tat Herb, while another is more suited to Lok Carn.
As a Master Rifleman/Master Ranger there are lairs that I can clean out unbuffed that make my TK friends pee in their comp panties. Other things eat me buffed and canned before I get 2 shots off while a two hand master with 0/0/4/0 Ranger and his skill points in the right places only has to worry about falling asleep at the keybord.
Dewylo
Thu Mar 10, 2005 9:29 pm
#7
Well here is my two cents. The pricing system would kinda have to be shaped like a bell. With high prices on low and upper CL levels. Reasoning: low end CL are easy to kill but offer much less resource per pull. Therefore I can kill kreetles fast, but have to kill almost 1000 to make 10k of meat. I have visions of the amazing rori avian meat just recently. Then there are the upper level creatures. This is self explanatory. Hunting parties, buffs, class of ranger would have to be formed to collect this. The portion in the middle would be the cheapest because it is easy to kill and has a good resource pull. From a paper sense this makes the most sense. However if we adopt this then we basically sentence ourselves to working harder. I love when a tat wooly hide comes in for 40-100 cpu. I can knock out 11k of it on one night. But with low CL it is a pain to collect massive amounts. I feel even harder than upper level CL. If anything I think the CL should be taken as a modifier to the base price (based on quality of the resource).
Perhaps there would be a set price for the resources based on the qualities desired by the buyers. This price is then modified by the type of creature that gives it up. For example lets say there is a great spawn that has a base of 50cpu. Now this is a low CL based spawn. Then we would multiply the base price by 1.5 or 2 to get the final selling price. It is a complex formula, but it would serve us quite well I think. However, we might lose out on the big moneybags or newbs offering higher that normal prices.
Just my thoughts...sound off.
Lomena
Thu Mar 10, 2005 9:42 pm
#8
RIGHTEOUS! that was an excellent addition. Now, to think of a nice formula for base, mediocre, and uber stuff. I have a 3 day weekend ahead of me (going out of town), so I may be able to think of something. Any sort of help on what a master ranger can harvest of the specific CL's i mentioned would be very helpful, since I am not able to do it myself.
For those of you wondering how I would know what you all posted, think about it. Hotel, round 3 stars. PC in lobby, yea, that's right. I am going on vacation to work on galaxy stuff, your point? /jk lolerz
For those of you wondering how I would know what you all posted, think about it. Hotel, round 3 stars. PC in lobby, yea, that's right. I am going on vacation to work on galaxy stuff, your point? /jk lolerz
perfavorebasta
Fri Mar 11, 2005 3:43 am
#9
My system beforethe solo-group nerfing was time-based. I knew how much cash came out from 3h on mokk-missions and I went hunting only if I could get more.
After the nerfing of the solo-groups I haven't find a decent method till now. So when I get mails from the costumers I go out hunting for them only if the target is easy and the price is good (never less than 20:1). Since some time I refuse to put myself into the little little citters hunting as 50k of talusian avian meat burned me a lot!
More. I'm starting to hunt for non-doc costumers like BEs, Chefs and Tailors that can pay less but have very specific targets (milk, carnivore meat, hide). This as I'm myself interested in these professions.
Laara
Tarnak_Archvold
Fri Mar 11, 2005 3:44 am
#10
I have recently opened my second account, and I intend to use the character to sell my hides, and if I ever get a large enough bankroll, I will even start adding contractors.
While I did not intend to sell the high quality resources, I might add that later on. But for now I had the following pricing scheme in mind.
Lets assume that basic grind quality resources sell for 10 cpu... that would be the price for just "hide". Then if any material used by architects/tailors asked for a specific hide type like "woolly hide" all woolly hide would be sold for 15 cpu. If some schematics then called for a specific type of woolly hide, it would have a 2x multiplier so "Endor woolly hide" would be sold for 20 cpu.
Then there would be availability modifiers. Tatooine woolly (for tailors) is harder to come by the Endor woolly (for architects), as the animals that provide it is not as abundant. The same multiplier would apply if a resource was only available on very high cl creatures, of only on very low cl creatures. Another +0.5 base cpu to the price, bringing tat woolly to 25 cpu. Would be likely.
That would of cause all just be starting prices. If a specific hide type sold faster then others it and its sup types would increase in price. If generic hides sold fast, Hides, woolly hides, and Endor woolly hides would increase in prices. If just woolly hides sold fast, it and the Endor woolly hides would increase in price.
At some point, I will find the price level where I am harvesting slightly faster then I sell, so that I will be building up stock over time.
I will have to do some research in to creature resource prices, on the Chimaera trade boards. And I suggest you look at the Shadowfire trade boards.
The problems with a pure cl based price as I, is that some resources can be found of creatures of almost all cl's. Take naboo leathery hide, It can be harvested from the chupa's in the newbee spawn, from the slightly tougher mot's, then on to kaadus, faumpasts, all the way up to Gungan faambas.
If I get in to milk and eggs (and possible fish meat and the like), I will likely divide it in to quality classes... say stat average below 200, 400, 600, 800, and the stat average 800+ or something like that. Availability is what maters.
While I did not intend to sell the high quality resources, I might add that later on. But for now I had the following pricing scheme in mind.
Lets assume that basic grind quality resources sell for 10 cpu... that would be the price for just "hide". Then if any material used by architects/tailors asked for a specific hide type like "woolly hide" all woolly hide would be sold for 15 cpu. If some schematics then called for a specific type of woolly hide, it would have a 2x multiplier so "Endor woolly hide" would be sold for 20 cpu.
Then there would be availability modifiers. Tatooine woolly (for tailors) is harder to come by the Endor woolly (for architects), as the animals that provide it is not as abundant. The same multiplier would apply if a resource was only available on very high cl creatures, of only on very low cl creatures. Another +0.5 base cpu to the price, bringing tat woolly to 25 cpu. Would be likely.
That would of cause all just be starting prices. If a specific hide type sold faster then others it and its sup types would increase in price. If generic hides sold fast, Hides, woolly hides, and Endor woolly hides would increase in prices. If just woolly hides sold fast, it and the Endor woolly hides would increase in price.
At some point, I will find the price level where I am harvesting slightly faster then I sell, so that I will be building up stock over time.
I will have to do some research in to creature resource prices, on the Chimaera trade boards. And I suggest you look at the Shadowfire trade boards.
The problems with a pure cl based price as I, is that some resources can be found of creatures of almost all cl's. Take naboo leathery hide, It can be harvested from the chupa's in the newbee spawn, from the slightly tougher mot's, then on to kaadus, faumpasts, all the way up to Gungan faambas.
If I get in to milk and eggs (and possible fish meat and the like), I will likely divide it in to quality classes... say stat average below 200, 400, 600, 800, and the stat average 800+ or something like that. Availability is what maters.
JBMat
Fri Mar 11, 2005 5:44 am
#11
The idea of a group of Rangers accepting contracts for large amounts of resources is admirable.
Of course, your game play will evolve into a constant harvesting grind to meet the contracts, the players with you will soon become bored and drop out or find better and more fun things to do, and you will fall into a pit of despair and want to become a BH.
Don't do it.
How much money do you need? At 3 cpu for any meat and 10cpu for herbie - grind grades only - I can make 100k a day and not even break a sweat and have fun doing it. That's unbuffed. Buffed I can probably do that in an hour, with some help. I can't spend my money fast enough. I support a PA (I pay the maintenance), a large house, two harvestors, and loan money to noobs for start up expenses. I still have 28 million in the bank and literally nothing to spend it on. Mission pay for two missions on Endor pays for all my daily expenses for two days, easy (20k).
Pricing is an odd animal. Never base price off creature class, base it on stats. 3 stats over 900 means at a minimum 100cpu, and on some servers it means 250+. Some artisans need quantity and are willing to pay for large amounts of grind grade regardless of stats. Let others set the price, if it is high enough to suit you, harvest. If not, don't. If there is a decent spawn I may go out and harvest a couple of million in a few days, but I am not going to be spending all my time doing just that.
JB
Lomena
Fri Mar 11, 2005 6:20 am
#12
Thanks tarnak and Mat, I appreciate your input.
Now, Mat, relating to what you said. I have tried basing it off of stats. But, who wants to go to any planet and get tons of avian bone, when it is only going for 20 cpu? I mean, that is the problem I have with it. I have a hard time setting my price for what the economy demands. And then there are the poor folks who wig out when they see I am going to charge them 25 cpu for some Rori insect meat that is half decent. (yea, I collected the 5k of it, and the person didn't want it /fume) I was just trying to develop a system where the price is done by the estimated amount of time it took to harvest the resource.
Input appreciated!
Now, Mat, relating to what you said. I have tried basing it off of stats. But, who wants to go to any planet and get tons of avian bone, when it is only going for 20 cpu? I mean, that is the problem I have with it. I have a hard time setting my price for what the economy demands. And then there are the poor folks who wig out when they see I am going to charge them 25 cpu for some Rori insect meat that is half decent. (yea, I collected the 5k of it, and the person didn't want it /fume) I was just trying to develop a system where the price is done by the estimated amount of time it took to harvest the resource.
Input appreciated!
Rowlyyk
Fri Mar 11, 2005 6:32 am
#13
agent156 wrote:
Are those doctors going to sell their buff packs for less just because you charge them half as much? No.
Best statement EVER!
Page 1 of 2