Ranger Archive
Thread: Pricing system
JBMat wrote:The idea of a group of Rangers accepting contracts for large amounts of resources is admirable.Of course, your game play will evolve into a constant harvesting grind to meet the contracts, the players with you will soon become bored and drop out or find better and more fun things to do, and you will fall into a pit of despair and want to become a BH.
Funny story:
I was about to say almost exactly the samething in my first post to this thread, then a voice not unlike that of Sir Alec Guinness came out of no where a said-
"Use the Corr One Five Six."
Lomena wrote:
I appreciate the input, but my true idea behind this is to start up a ranger service. Meaning there is a group of 5-10 rangers on call, ready to accept orders that are dished out. Anyway, lemme know whatcha think ^.^
I do this now on Corbantis.... well I did before I got force envy. Anyway here's how we worked. 400k contract fee,paid upfront,gauranteed 50k to 100k units of wanted resource. we charge 20 to 50 cpu per resource based on time it took to get, quality, etc....
Everyone of the rangers who helped got an even cut of the contract fee. ( I limited help to a total of 4 people per contract so they would each get at least 100k.) Everyone got paid the same 20 to 50 cpu for what they harvested, and it was imperative for them to keep in touch. Any extra that was collected could be sold to someone else's vendor for the same 20 to 50 cpu to be paid to everyone split evenly. We would not guarantee 50k to 100k unitsif it was a hard to come by resource, i.e. corellian wooly or something else that is hard to get in large amounts. We would still charge the contract fee. If at least 50k wasn't collected I would deduct 200k of the contract fee out of the final price of the order when offered to the customer's vendor. I would always make sure to keep the customer up to date on their order as well. We would NOT take any order we didn't think we could fill in a reasonable amount of time, or with a reasonable amount of sanity left. I would always make sure to keep the prices competative. If someone was charging 50 cpu. I'd charge 45 cpu with the agreement of those employed under me. This almost always gauranteed us work. What I found however, was that we could not always keep up with the demand and we turned away a lot of people. I think the most we had employed was 4 of us at one time. So, maybe a bigger group will be able to take on more. Maybe one group could do one order while the other group does a different one who knows.
Tracking we charged 400k/hr per person with minimum 1 hr purchase. We wanted to hunt not so much track, hence the rediculous price.
Hope this helps.
The above techniques are sole property of Corbantis Sand Rangers Inc. Any duplication of above mentioned techniques, rules, and or regulations without the explicit permission of Uudoo Graeth and or his employees, is strictly prohibited by the Imperial Court of Law. Abusers of aforementioned policies are subject to torture, and or death as deemed by the Imperial High Command and its subsidary law organizations. Copyright 2005.
While I was on my 3 day sabbatical, I was thinking about doing it with a 10 cpu min for cl 70+, and adding 10 cpu per creature moving up. It seemed alright, except fresh chefs/CM's would not be able to afford most insect meat. For instance, naboo insect. Spineflaps are in the 20-29 range. That would run them 50 cpu, and if it was good, a tad bit of inflation to meet current market standards. This would single it out to "survival of the richest." I for one don't want that.
The input provided has led me to believe that the best way to price creature resources is to set a base limit, of wich I will make 10 cpu, and move upwards from there, depending on the planet, difficulty of harvesting, and amount requested.
Again, I appreciate all of your help and support.
God Bless the Rangers!
P.S.
We should make an anthem rofl