Ranger Archive

Thread: AI changes.

JascoSmlee
Tue May 24, 2005 3:49 am
#1

Artificial Intelligence


  • As a player becomes higher in level than an NPC or creature, the aggro radius vs. the AI becomes smaller. A gray con will never aggro. The exception to this is Imperial and Rebel NPC enemies who will still have a full aggro radius.

I find this even more disturbing than the proposed camo giveaway. UnlessI am not understanding this properly, won't this basically mean any high level combat character will now be pretty much free from any type of aggro on most planets?



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
KaiRaene
Tue May 24, 2005 4:05 am
#2

Well, it makes sense really. Why should I(a level 80 toon) have to fight past hordes of level 30's as I head out to do my thing? Its annoying to say the least. This changes makes it so I dont have to be constantly reminded that there are 70 levels of creatures out there that I dont get any xp for.

So, now if we could just get CL added to /areatrack we could do okay. They just need to revamp the ar screen to show colors. If its gray we can avoid it. If its otherwise we can head that way. Its the EQ2 way.



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Dakkon_Zerth
Tue May 24, 2005 4:07 am
#3

it is stupid changes I ever seen, how creatures know anything about CL??? I'm bag of meat for them (they are too actually).



Dak-kon ZERTH
zabrak ranger with rifle
VENDOR @ 2332 -4628, outside Mos Eisley, Tatooine
- I support keeping & balancing the current combat system You can too
-
I support Rangers revamp-Do I need to spent 140 SP for it after CU, if it makes my template weak?!

JascoSmlee
Tue May 24, 2005 4:19 am
#4






KaiRaene wrote:
Well, it makes sense really. Why should I(a level 80 toon) have to fight past hordes of level 30's as I head out to do my thing? Its annoying to say the least. This changes makes it so I dont have to be constantly reminded that there are 70 levels of creatures out there that I dont get any xp for.

So, now if we could just get CL added to /areatrack we could do okay. They just need to revamp the ar screen to show colors. If its gray we can avoid it. If its otherwise we can head that way. Its the EQ2 way.



My point is that previously this was pretty much a Scout/Ranger only perk. WE are supposed to be the masters of the outdoors, able to negotiate around the nasties in the wilderness without them even knowing we are there. Now it seems you just need a big gun and everything will leave you alone.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Nastzguehl
Tue May 24, 2005 6:45 am
#5



JascoSmlee wrote:


KaiRaene wrote:
Well, it makes sense really. Why should I(a level 80 toon) have to fight past hordes of level 30's as I head out to do my thing? Its annoying to say the least. This changes makes it so I dont have to be constantly reminded that there are 70 levels of creatures out there that I dont get any xp for.

So, now if we could just get CL added to /areatrack we could do okay. They just need to revamp the ar screen to show colors. If its gray we can avoid it. If its otherwise we can head that way. Its the EQ2 way.

My point is that previously this was pretty much a Scout/Ranger only perk. WE are supposed to be the masters of the outdoors, able to negotiate around the nasties in the wilderness without them even knowing we are there. Now it seems you just need a big gun and everything will leave you alone.





Now that you mention it Jasco, I feel this is more taking away from Scout/Ranger than the camo. You don't have to have maskscent to sneak through. If this works as I think, then Scout/Ranger have lost a whole tree but gained nothing new.



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


Calculus_Entropy
Tue May 24, 2005 7:16 am
#6

I am not too upset about this change, but I do see how it is kind of a nerf to maskscent/camo. I will say it will be nice to not have to take the time to kill MOBs that won't give me XP or good harvests.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Tue May 24, 2005 7:20 am
#7

I do hope that the instanced areas are not affected by this (the instances on Kashyyyk, and even the various dungeons/caves spread throughout the galaxy). Either up the level of the cave or make it so the normal agro rules apply.

I also hope the BAF agroing is unaffected. In other words, it shouldn't be possible to take out a grey con spawn that would normally group ago you, one at a time becuase the rest of the herd is ignoring you (sorry if this is a hard sentence to read ).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JascoSmlee
Tue May 24, 2005 9:07 am
#8




I think this would be less of an issue if the levels themselveswere not so tightly packed together. If things stay as they are you would benefit as a hunter even more from having a double combat mastery over having a master ranger/master combat template. Ranger is slowly being wittled down bit by bit. Terrain negotionation over 50? Just get clothes if you really wanna crawl fast. Camo? No need, just master two combat profs. Camps? Find a medic to heal your wounds its far quicker. Trapping? No point, you already have the states from your combat profs. What are we left with? Tracking - no point if you want to actually earn any xp- and a slight harvest increase..Oh and /rescue that doesn't work anyway.


/edit Hmm my first real rant. Things must be slowly getting to me.

Message Edited by JascoSmlee on 05-24-2005 05:11 PM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Cryos_Merovingian
Tue May 24, 2005 9:44 am
#9






JascoSmlee wrote:




I think this would be less of an issue if the levels themselveswere not so tightly packed together. If things stay as they are you would benefit as a hunter even more from having a double combat mastery over having a master ranger/master combat template. Ranger is slowly being wittled down bit by bit. Terrain negotionation over 50? Just get clothes if you really wanna crawl fast. Camo? No need, just master two combat profs. Camps? Find a medic to heal your wounds its far quicker. Trapping? No point, you already have the states from your combat profs. What are we left with? Tracking - no point if you want to actually earn any xp- and a slight harvest increase..Oh and /rescue that doesn't work anyway.


/edit Hmm my first real rant. Things must be slowly getting to me.


Message Edited by JascoSmlee on 05-24-2005 05:11 PM




The worst part about your rant is that you're absolutely right. It does feel like the last few pieces of utility in Rangerdom are being eaten away. I just went back up to master ranger and it's really discouraging just how little I'm actually using my ranger-specific skills.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

BioEngine
Tue May 24, 2005 10:02 am
#10

With this change, camo and mask scent will no longer be necessary for people above CL 50 on a majority of planets, non-Rangers/Scouts included. Most of the creatures I've seen that are "wild" spawns are rarely above CL 35, so even a single combat mastery would find it easy to go unnoticed. What this also means is that the themeparks or caves that have many nasty creatures will have to be beefed up above CL 80 so that they still have trouble with the aggro radius.


Does this also mean that our Camo kits will be pointless against anything higher than our level because they will constantly break, and pointless against anything lower because they are conning grey?



This, I feel, removes the necessity for personal concealment. It actually reinforces the ability for crafters to just group with a CL 80 toon and avoid all creatures that would be near their harvesters. Is there a requirement for the CL 80 member to be within 45 meters of the others to give them the benefit of the level adjustment to that of the group's highest member?



Account active 'till November 10th, contact me on forum name:
Stamina
BioEngine
Tue May 24, 2005 10:06 am
#11






Calculus_Entropy wrote:
I am not too upset about this change, but I do see how it is kind of a nerf to maskscent/camo. I will say it will be nice to not have to take the time to kill MOBs that won't give me XP or good harvests.




You know those nice buggy spawn swarms outside Mos Eisley? The ones with a total size of 40 per 15 by 15 area, with a random assortment of kreetles, womp rats, rills, and worrts? Well, they're there on my server. I can do a cone or "Attack everything near you" shot with carbines 4, and kill every single one of 'em in about 30 seconds, and harvest all of them in a minute. There's about 4 different spawns like this on one side of the outskirts, just before the cliff. It's a lot easier, but more time consuming.


Hm, I forgot what I was going to say now





Account active 'till November 10th, contact me on forum name:
Stamina
Calculus_Entropy
Tue May 24, 2005 10:16 am
#12






BioEngine wrote:





Calculus_Entropy wrote:
I am not too upset about this change, but I do see how it is kind of a nerf to maskscent/camo. I will say it will be nice to not have to take the time to kill MOBs that won't give me XP or good harvests.




You know those nice buggy spawn swarms outside Mos Eisley? The ones with a total size of 40 per 15 by 15 area, with a random assortment of kreetles, womp rats, rills, and worrts? Well, they're there on my server. I can do a cone or "Attack everything near you" shot with carbines 4, and kill every single one of 'em in about 30 seconds, and harvest all of them in a minute. There's about 4 different spawns like this on one side of the outskirts, just before the cliff. It's a lot easier, but more time consuming.


Hm, I forgot what I was going to say now








Uhhh...yeah...


Mypoint is, manypeeps DON'T want to have deal with those critters. To you, they are a target, but to others, the are a nuisance that aren't worth the time to deal with. Keep in mind, to a level 80 character, even level 65MOBsare grey con. They can't be easily dispatched with an area attack like the level 10 and below MOBs in your example.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Deadtech
Wed May 25, 2005 12:32 am
#13

Well with a little bit of late night testing I have come to conclusion that this new feature is slightly not working right. If you hang out near a gray con aggro for around 10-15 sec it will eventually get pissed. If you just run passed it you'll be fine. If you have mask scent and the gray con aggro breaks it, it will freak out on you and try to eat your feet. I'm heading back in to try it on some other planets but this is how it is on Kash.



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