Ranger Archive

Thread: AI changes.

JBMat
Wed May 25, 2005 3:51 am
#14

I think that this is one of the most stupid changes that they have made. Again, they are listening to the whiners and trying to appease them.


Yeah, that there savage humbaba knows I am a CL 80, why he can do examine and tell - we can't do examine but the creatures obviously can - and then the creature decides to leave me alone. What a crock of crap.


Aggressive animals should be aggressive regardless of CL, race, creed, color, national origin or shoe size. What are they now - semi aggressive or selectively aggressive?


Three words for this change - dumb, dumb, dumb.


(I would use the other forbidden word, but as Dariane well knows, we get banned for using it)


JB


thpokc
Wed May 25, 2005 7:34 am
#15

Talk about making some quests easy. If you are CL80 you can just walk past everything instead of fighting your way down the levels. Stupid change.



Cebri Flyingwaver - Master Ranger/Master Rifleman
Once a Ranger, always a Ranger... the spirit will live on
BioEngine
Wed May 25, 2005 7:42 am
#16

Remember, they also increased the group assistance radius, so anything that gets attacked will bring all of its buddies.



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JascoSmlee
Wed May 25, 2005 8:05 am
#17

Here is my predicament.


I am a level 80 combatant, so I won't even need camo myself anymore. Therefore I wont even make it for personal use, let alone to sell.So low level combatant who the camo change was brought in for will not benefit at all becuase there will be no kits for them to buy. High level combatants can go about their business with less hassle as a result ofthe grey con change. This leaves Ranger with yet another redundant line. Tracking will be the only unique skill we have left.




Jasco Smlee Antarian Ranger
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NnahOlos
Wed May 25, 2005 9:41 am
#18






JascoSmlee wrote:




I think this would be less of an issue if the levels themselveswere not so tightly packed together. If things stay as they are you would benefit as a hunter even more from having a double combat mastery over having a master ranger/master combat template. Ranger is slowly being wittled down bit by bit. Terrain negotionation over 50? Just get clothes if you really wanna crawl fast. Camo? No need, just master two combat profs. Camps? Find a medic to heal your wounds its far quicker. Trapping? No point, you already have the states from your combat profs. What are we left with? Tracking - no point if you want to actually earn any xp- and a slight harvest increase..Oh and /rescue that doesn't work anyway.


/edit Hmm my first real rant. Things must be slowly getting to me.


Message Edited by JascoSmlee on 05-24-2005 05:11 PM





/agree



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Almagill
Wed May 25, 2005 12:50 pm
#19



Calculus_Entropy wrote:


BioEngine wrote:


Calculus_Entropy wrote:
I am not too upset about this change, but I do see how it is kind of a nerf to maskscent/camo. I will say it will be nice to not have to take the time to kill MOBs that won't give me XP or good harvests.

You know those nice buggy spawn swarms outside Mos Eisley? The ones with a total size of 40 per 15 by 15 area, with a random assortment of kreetles, womp rats, rills, and worrts? Well, they're there on my server. I can do a cone or "Attack everything near you" shot with carbines 4, and kill every single one of 'em in about 30 seconds, and harvest all of them in a minute. There's about 4 different spawns like this on one side of the outskirts, just before the cliff. It's a lot easier, but more time consuming.

Hm, I forgot what I was going to say now




Uhhh...yeah...

My point is, many peeps DON'T want to have deal with those critters. To you, they are a target, but to others, the are a nuisance that aren't worth the time to deal with. Keep in mind, to a level 80 character, even level 65 MOBs are grey con. They can't be easily dispatched with an area attack like the level 10 and below MOBs in your example.






Hmm.

They're a nuisance?

Remember "immersion"?

They're creatures, if they are aggressive (but stupid) they ought to be attacking you regardless of your level not making a value judgement "oh heck, look, big ruffty tuffty types, we better let them pass and wait for some newb..."

Whether a creature type aggroes on you should be determined by it's agression level not CL and, if its low level and there's lots of them, learn to avoid the little bleeders.

What we've got here would be analogous to a RL situation like... (I hate analogies, they're bad form in arguments) ... AH!! A pack of doberman attack dogs (CL30) in a high security compound. Along come Jonny Newguy (CL15) and gets eaten alive. Meanwhile Ursulla Uberplayer (CL80) strolls in, burglarises the place, makes off with the bosses sandwiches and isn't in the slightest worried by the big, fierce attack dogs.

I'm sorry, but I think this is another instance of crazy faces care bear guff.


(I'm also ticked at CL1 TUSKEN not 500m out of Eisley. OK, they're there for a reason, they're there for a bit of flavour, but ffs, they're TUSKEN... I suspect the designer responsible for Junktown also felt similarly, there's an ID booth tucked in amont the buildings)



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