Ranger Archive
Thread: Post your comments here (link to discussion thread)
Oooops. Sorry about that Owen.
Owen-Lars wrote:
No this is the post to get your feedback across. Im not saying you would or have but post in a civil way highlighting the facts and issues you have in a well mannered way and they cant do anything about it. The best way to get fixes and feedback is to present your arguments and issues in a way that they cannot dispute, thats when they have no other option but to either ignore it or do something about it.
I'll give it a try...
Ranger skills
Tree 1: Wayfaring....
/conceal now for everyone. Only usefull to make the kits, so anyone can use it? Why? I don't want to be a crafter! Unknown what impact camouflage skills have on using kit on one self or on someone else in comparison by non-rangers (i include scout to be a non-ranger in this case). Also: camo not working properly. Breaks too often. Not working vs NPCs (intended?)
Real concealment (hiding from radar) given away to rifleman/jedi.
Conclusion: rather useless to be for Ranger only.
Tree 2: Frontiering
Camps = eyecandy.
Foraged items = crap. Useless tree.
Conclusion: obsolete
Tree 3: Tracking
AragornSoS wrote:
done and done. Posted my thoughts on this, hope I didn't get too verbose.
Very well done Aragorn. Really nicely worded.
I am gonna sell 5 use kits for the max on the bazaar. For Corellia and Talus only. Let the artisans die horrible deaths from being eaten by killer durnis.
Let some artisan ask me for a kit.
JB
ooh, I know - maybe we can ask the devs to modify the animation when we conceal someone to look like a slap upside the head. Or something.
/me needs more coffee I think
Dariane_Kamutsovy wrote:
If you do post that I suggest editing out the word "crap."
I think we need to emphasize, clearly and succinctly, is that Ranger and Scout now
- raise your Combat Level
- require more skill points than "combat classes"
- give almost no combat viability in return
That's a lot of skill points to be an inferior combatant with few useful skills.
Though I don't mind the camo kit change that much, if we're to be a crafter class then we're becoming crafters with far fewer benefits than an Artisan, who gets merchant skills, or a Bio-Engineer, who require far fewer skill points.
Guess their server is having a hiccup or something, because I got booted off and tried to log in on BioEngine, but no success in replying to log in or just the simple link at the top.
So, I tried my alt account and voila!
So, I posted my thoughts. Twice.
Also, it seems to me a lot of crafters are comparing having armor and weapons to our camo kits being given out? Guess they had a capsule of aerosol surgically implanted into their sinuses, because they are seriously braindead about the relationship between self-only and everyone items.