Ranger Archive

Thread: Post your comments here (link to discussion thread)

Eavik
Thu May 26, 2005 11:49 am
#14

Well, I know I'm in the minority on the whole camouflage issue, as I think this benefits us more than it hurts us. But since everybody seems to be in an uproar over this - what about this as a possible solution:


Swap the camouflage/conceal skill with the mask scent skill. Meaning,give scouts the conceal ability and the kit schematics and make themrun around and gather the resources, craft the camo kits and wear or distribute them. Then, once you get up to the Ranger level, you gain the Mask Scent ability, and no longer have to make, buy, orcarry around crates ofyour own camouflage kits. You could get mask scent at Wayfaring 1 now with +50 mask scent modifier, with a +10 bonus in each wayfaring box...plus a +20 at Master Ranger. As aMaster Ranger with +100 mask scent ability, mask scent never breaks.

Dariane_Kamutsovy
Thu May 26, 2005 1:32 pm
#15






Vorpaks wrote:





Dariane_Kamutsovy wrote:




If you do post that I suggest editing out the word "crap."




Oops...

My apologies. I think I should have been more creative (having seen more worse words still recognisable and nothing happening).


What would you say about: cr@p?


Vorpaks
Thu May 26, 2005 2:22 pm
#16



Dariane_Kamutsovy wrote:


Vorpaks wrote:


Dariane_Kamutsovy wrote:


If you do post that I suggest editing out the word "crap."

Oops...
My apologies. I think I should have been more creative (having seen more worse words still recognisable and nothing happening).
What would you say about: cr@p?




Looks too much like crop. Might confuse people. Maybe something more subtle like "Works like $h17!!one!!"



I think I just broke my last brain cell.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

KapowBzapp
Thu May 26, 2005 3:43 pm
#17

Kreetles going aggro wasn't really a problem, since they essentially run up to you and die.

Kreetles always breaking your maskscent/camo, that was the problem. Does this new non-aggro behavior mean they won't break your camo?

BTW when I supported Eavik's proposal, I assumed that the functionality now had from camo (long duration, working vs. NPCs) would still stick to the Ranger skill, while the Scout-craftable kits anyone can use would behave like maskscent does now.

Also I'd like to ask if we do ourselves any good taking out our frustrations on Artisans. I've already replied to one Ranger's thread in the Artisan forum saying he'd charge them 50K credits for the worst camo kit he can make. We have plenty of issues with our profession, but I don't believe the Artisan players had anything to do with it, and being nasty to other players isn't going to win us any support.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
mindtrigger
Thu May 26, 2005 3:50 pm
#18


I don't think we need to go out and bash Artisans, that's for sure. Most Rangers
I have met seem to be very mellow people, who tend to actually think.(which
explains why we all want to be Rangers so much).


However, I have exactly ZERO intention of selling camo kits. Maybe if SOE
would bother themselves to address some of our more pressing issues, I
wouldn't mind it at all. However, what SOE has done, in my eyes, is give
everyone camo from our profession, because they SCREWED UP a large
part of the non-combat aspect of the game with the CU and now they want
us Rangers to bend over, with no vaseline, and take one in the shorts for
THEIR MISTAKE.


SOE, so it works like this. You give is some of what we have been asking
for for the past 18 months, and we will play ball with the camo. Maybe.





Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
ioan
Thu May 26, 2005 4:02 pm
#19

I've been impressed with the posts by Rangers elsewhere in the Forum. Their calm, reasoned, non-inflamatory nature stands in contrast to the name calling and shallow thinking of others. I've been reluctant to post there, because others have already expressed things eloquently, and because something snarky might slip through. Thank you, for your restraint.






Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
mindtrigger
Thu May 26, 2005 4:12 pm
#20

I don't mind letting people know how I feel, but I try not to make it personal,
or overly childish.





Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
SickSix
Thu May 26, 2005 4:22 pm
#21

i'm sorry. but i posted not once but twice. page 12.


but, as you all can see i changed my signature to let everyone know that i do NOT represent the level headed and civilised Ranger community.


so that's my disclaimer.





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

mindtrigger
Fri May 27, 2005 12:18 am
#22

I posted my comments.. and they go a little somethin like this.. hit it:




This is the crux of the problem in my eyes. I'm also a Ranger, and I could spend all day talking about

how SOE has ignored the profession since game launch, butI will spare you all. What I will say though

is that it seems the game is being "dumbed down" and "watered down" by making your choices mean

less and less. I like most of the CU changes. What I don't like is losing the identity of my chosen
profession, and turning it into nothing more than a "TITLE". Where is the uniquness? Where are the

consequences?


As a side note, I have to squeeze in the fact that I find it utterly LUDICROUS that SOE is adding crap

to the game such as "wearable medals" and "multi-passenger vehicles" when so much of the game

is BROKEN, or just simply IGNORED.


It's time SOE put a halt on new features, untli the game is fixed. Every software company I have

ever worked for in my 13 years in IT has had this as policy. FIX THE SOFTWARE, then add new

features after it's working correctly.


----------------------

lu·di·crous

Pronunciation: 'lü-d&-kr&s
Function: adjective
Etymology: Latin ludicrus, from ludus play, sport; perhaps akin to Greek loidoros abusive

1 : amusing or laughable through obvious absurdity, incongruity, exaggeration, or eccentricity
2 : meriting derisive laughter or scorn as absurdly inept, false, or foolish




Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
KapowBzapp
Fri May 27, 2005 12:25 am
#23


Eavik wrote:
Well, I know I'm in the minority on the whole camouflage issue, as I think this benefits us more than it hurts us. But since everybody seems to be in an uproar over this - what about this as a possible solution:
Swap the camouflage/conceal skill with the mask scent skill. Meaning, give scouts the conceal ability and the kit schematics and make them run around and gather the resources, craft the camo kits and wear or distribute them. Then, once you get up to the Ranger level, you gain the Mask Scent ability, and no longer have to make, buy, or carry around crates of your own camouflage kits. You could get mask scent at Wayfaring 1 now with +50 mask scent modifier, with a +10 bonus in each wayfaring box...plus a +20 at Master Ranger. As a Master Ranger with +100 mask scent ability, mask scent never breaks.



QFE lest such a simple, sensible idea get lost in the hubbub. Make the non-Rangers craft for their maskscent.

And I'd settle for 100% against kreetles.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
JascoSmlee
Fri May 27, 2005 12:30 am
#24






KapowBzapp wrote:




Eavik wrote:

Well, I know I'm in the minority on the whole camouflage issue, as I think this benefits us more than it hurts us. But since everybody seems to be in an uproar over this - what about this as a possible solution:


Swap the camouflage/conceal skill with the mask scent skill. Meaning, give scouts the conceal ability and the kit schematics and make them run around and gather the resources, craft the camo kits and wear or distribute them. Then, once you get up to the Ranger level, you gain the Mask Scent ability, and no longer have to make, buy, or carry around crates of your own camouflage kits. You could get mask scent at Wayfaring 1 now with +50 mask scent modifier, with a +10 bonus in each wayfaring box...plus a +20 at Master Ranger. As a Master Ranger with +100 mask scent ability, mask scent never breaks.






QFE lest such a simple, sensible idea get lost in the hubbub. Make the non-Rangers craft for their maskscent.

And I'd settle for 100% against kreetles.



The points you are missing are that camo offers increased effectiveness,longer duration andworks againstcreatures and most NPCs. I would *much* rather Scouts craft and sell 'Aroma Screen' type mask scent buffs.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Eavik
Fri May 27, 2005 12:41 am
#25






JascoSmlee wrote:

The points you are missing are that camo offers increased effectiveness,longer duration andworks againstcreatures and most NPCs. I would *much* rather Scouts craft and sell 'Aroma Screen' type mask scent buffs.







Well, I don't think I really missed that point as I suggested that the effectiveness of the mask scent skill be increased to a point where it is completely unbreakable on a Master Ranger.



The way I see it Camo kits should break often and need to be applied often, thus requiring you to carry around crates of the kits. Once you hit Wayfaring 1 in Ranger, you no longer have to carry around the kits, but Mask Scent still breaks about as often as before. The further up the tree you go, the more reliable it becomes, and Master is unbreakable. Gives a nice reason to become Master rather than just dabble.



SeanBlader
Fri May 27, 2005 7:33 pm
#26

And looks like they either deleted that thread or hid it. Maybe they don't want any constructive feedback?




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