Ranger Archive
Thread: I want to live in an HTFB
I am a RANGER for goodness sake.. I wish I could put something like an HTFB down, using one of my available lots and live in the huts/tents like everyone else uses their houses.
Of course I know I will never get one. *sigh*
You should be able to have one camp/cabin per planet. (asuming you have enough lots) .. and it should degrade over time.. so you have to add more material to it to keep it in shape... add bone, or hide.. or whatever it needs.
Obviously outside of city limits.
CapnKill wrote:.. and it should degrade over time.. so you have to add more material to it to keep it in shape.. . add bone, or hide.. or whatever it needs.
Obviously outside of city limits.
better yet, go hack down a tree! (or harvest out of one...)
hehe, i think the ewok's would freak out tho, but it'd be funny. give me a chance to lose all this darn maurader negative faction.
ya, bust out a little ranger hatched, and gather me some wood for a little hunting lean-to.
toss a few wooly hides in there, maybe some torton bones for good measure and i'd have a darn cozy place to live.
and because im a rangers w/ no real way to gather income (well, until i teamed up w/ local 5342 antarian ranger union...even then, i'd rather not depend on credits and depend on my harvests).
goodness, im all over the place. and i think i mentioned this before... nobody noticed tho... i also mentioned an idea for fishing to heal BF, or at least mind wounds. (its relaxing! its refreshing!)
oh well, HTFB would be really cool to live in too.
if only i had the SP to get master ranger
I think hunting cabins are an awesome idea. It makes sense for rangers to be able to hack it living on a dangerous wilderness planet, unlike the other professions. It could be available only to master rangers. There aren't many master rangers, and not all of them would choose these dwellings (especially since there would be no cities to put them in), so there wouldn't be very many of them... and they could be designed in such a way that they wouldn't break up the "wilderness" atmosphere of the adventure planets.
Now, you might say.. "But it's not fair, that way rangers could be based off of the adventure planet, getting all the good missions and not having to pay the 5K+ round-trip cost to go to the planet each time." To which I would respond, "Perhaps that's a good way to give rangers something worth spending a third of their skill points on." We're supposed to be masters of the wilderness and expert hunters - well, give us something to back that up. I think this would definately count. It's probably not enough to make the whole profession worthwhile, but it's a start. After all, master doctors can place medcenters, and master dancer/musicians can place cantinas. They may have to be in cities, but they also have other advantages (healing, BF) that ranger cabins wouldn't have.
If you can give me an actual reason they should not be implemented, I'm all ears. If it's stepping on architects' toes that you're worried about, make them buildable only by architects, and placeable by master rangers... like merchant tents, or the aforementioned medcenters and cantinas.
Hehe... I didn't even care about the idea when it was first proposed. Now I'm really excited about it. ![]()
When they make it stop the rain.. I'llgo for it too
seriously though, if the idea for the hunting cabin ever happens, maybe that'll be a nice compromise?
What is the idea of the hunting cabin? The SotP post lists details about it, but that makes it sound like a ranger-built house, only you can't just up and move it. Based on that, there's no reason to have it in the game and plenty of reasons to not have it.
If we're asking for different housing options, I want the Lars Homestead option, where I have a little hut aboveground as the entrance, and a pit in the ground next to it, with the house in the ground surounding the pit area. That would be boss.
Terinati wrote:
...To which I would respond, "Perhaps that's a good way to give rangers something worth spending a third of their skill points on."
2/3 actually.
1/3 for Scout, 1/3 for Ranger.
And I think the idea of having a Hunting Cabin, even I were only limited to having 1 up at a time, not being able to re-deed it, and having to have someone else craft the deed, would be freaking awesome.
Terinati wrote:
"Hunting Cabins: I'm against 'em."
I don't mean to flame, really, but can I ask why you're against them?
First off.. Disagreeing with me, or asking for my reasons is not flaming. ::smiles:: Secondly.. I go to Endor a lot. It's my favorite planet. I don't mind seeing the occasional harvester or cluster of harvesters.. but part of the reason I go to Endor is to get away from all semblance of civilization. I hate running across Corellia and having to dodge through large clusters of houses, or even seeing the occasional large house or guild-hall cutting off part of the horizon. Endor is almost entirely unspoiled wilderness..
Actually, when it comes down to it, I wouldn't mind this quite so much given the following conditions:
~The place is unobtrusive: The mostly underground idea someone suggested, like the Lars homestead would be fine. I don't want something I'm going to have to go out of my way to get around, or something that's going to break up the pristine wilderness of my favorite planet.
~It has a severely limited storage capacity: Hunting lodges are not meant to be highly decorated homes; they're meant to be places of relative comfort and permanence in the wilderness, with perhaps a few decorations to commemorate hunts. My game reason for this is that I don't want to hit "speed bumps" while running cross-country, or even worse, when enjoying a quiet zoom across Endor, relying on the low lag and fast reflexes to slalom between trees.
~One per Ranger. Period. There may not be a whole lot of Rangers, but if every Ranger gets to drop a cabin or two on each adventure planet, it will eventually be too much.
~If you are in combat at all, you cannot enter the house, as per TEF rules. Otherwise, they'll be used to hunt heavy spawns with relative safety, which is not the point.
~No Vendors! This is the thing which really caused a knee-jerk negative reaction. I don't want to run into a damned shop in the middle of Endor. If I want to buy something, I'd better run my tail back to the Outpost, and hope it's available on the bazaar.
Terinati wrote:
"Fishing healing BF: I'm also for this."
I think adding this functionality to fishing would not only be horribly destructive to the entertaining professions, but also to the "multiplayer-ness" of the game. BF regeneration is one of the few things that brings players together on a regular basis in this game.
You have a good point.. But if it was sufficiently limited/slow, it wouldn't become a big deal. People still go to the medical center to heal wounds more often than they'll sit in a camp, as has been demonstrated by many anecdotes here. Why? Because it's so much faster. This should be a small fringe benefit of fishing to reward those who actually do it anyway, and provide a small amount of encouragement for people to use this mostly disregarded game functionality.