Ranger Archive
Thread: Would you continue harvesting if it wasn't profitable?
Would you continue with this trade if it stopped being profitable as compared to other ways to earn credits?
I get the impression most crafters/docs would rather pay us peanuts for our labors. 10, 20, 30 CPU is about what they seem to prefer. Hypothetically, what would happen if they all collectively got together and said they were only play 15 or 30 CPU tops.
Would you continue harvesting at that rate? ( I wouldn't).
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Here's my theory.
Lets say docs/merchants got their way, and now harvesting is pennies on the dollar. Harvesters represent the server's organic supply, because its their way to earn money (and have a little fun at first, but you gotta admit, it gets tedious). Now the old profits are gone, and your left wth less motivation to tediously harvest.
I think most would give up harvesting for income and go pursue other forms of generating income. This would dwindle a servers harvesting supplier pool, which in turn would make organics less plentiful.
This means doc/merchant types will either have to take time out of their precious schedules to harvest the stuff themselves. Either by themselves, or with friends. Somethign that they may or may not have the skill credits for. Personnaly i think it would be easier to just pay someone else to do it.
So the harvester pool becomes smaller, so what would you do? Maybe bid competivly? So the profit in organics goes up, and will probably reach its former levels at some point, which will attract new and old harvvesters back to the field.
At some point, this cycle repeats itself.
End theory.
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Right now on Bria its Famine time. No hot comedity's that im aware of. Docs are fat and happy with their stocked up Avian and Herb meat (we've two good consequtive shifts on avian, and a good long one on the endor meat before it shifted, with LOTS of docs buying). Point is, what offers i do see 10cpu , 30 cpu max on hides, are simply not worth the time in my opinion because the spawn is really low yield. Id make more doing solo missions unbuffed. In other words, its not profitable, so im not harvesting.
Comments? Thoughts?
Tho I have rarely gone out buffed, and fail to see why so many do. Simplify man, simpplify
Kinnison75 wrote:
If it wasn't profitable... why would I be a ranger except to use lame camo, tracking skills and near useless camps?
Tho I have rarely gone out buffed, and fail to see why so many do. Simplify man, simpplify
Ummm...because it's FUN?!?
I don't know why so many people are obsessed with credits in an imaginary world. I sell for no more than 20cpu and usually only to Fred or to others whom I know in-game. There is no need for me to stockpile millions of credits to buy rare l33t loot. I have a medium house that's becoming a small hunting lodge and a small house that's gonna be my hunting/fishing school (complete with lectures on armor, camping, buffs, and weapon selection).
If harvesting only could get me 10cpu, I'd still hunt. It's the way I like playing the game, and it's a great community.
Kinnison, if you really want to be profitable, let me give you bit of advice. Go for a complete combat stacker and get master scout at most. That's the most profitable way to hunt. Buy some veghash, a super droid and just go to town on creatures. Ranger isn't the most profitable way to hunt, only the truest way to hunt. most Rangers are hunting the way that the devs forsaw it- with a single combat proffession and therefore an element of danger.
In the end, the people I think are smartest play for fun, not for money. Honestly, unless you're selling the credits on Ebay, credits are nice only up to a certain point. So long as I can buy the things I need to hunt, I don't need much money. As long as I can pay my entertainers and buy my weapons, I'm perfectly okay not having much money.
on Live servers, and on TC, I don't hunt resources for creds.
I do contract work, and take 'credit' for my yields.
once I hit the endgame of SWG, I found that my time playing was better spent assisting other players. whether that means tracking falumpasets for a jedi intiate to finish a trial, or harvesting talus avian for docs, or chasing other resources for armorsmiths, chefs, and other crafters, my harvests are directed by the players I deal with on a regular basis.
sure, I could push to combat and grind money missions, or faction points, or whatnot... but the players I spend time with need resources to 'play' their professions as crafters.
as such, I've garnered millions of various resources for other players, and I offer them to those in need without charge. in exchange, I live on a small, but comfortable, bank balance... and I can't remember the last time I paid for buffs, foods, armor, or anything else.
the 'profit' I look for is in the relationships that develop between players that pool their time and resources for greater reward.