Ranger Archive

Thread: PDart bugged again? Anyone else seeing anything like this?

AragornSoS
Fri Sep 02, 2005 8:05 am
#1


Was curious if anyone has seen a return of the AI breaking issues withe PDart since the last publish?


I was out 2 nights ago, and after finishing up yet another tier of Storm Squadron, got a tell to join a couple friends who were hunting on Tat. Headed out their way to see what was up, and while we were running between mission lairs, we came across a juvie and a canyon krayt. They were all "oh, we can't ever take it, not a chance in the world, they're too tough". I knocked some sense into them - we had 2 jedi tanks, a mid-level BH-in-training, a Master Ranger, a Master CH and several droids and high level pets... of COURSE we could take a juvie at least, heck I was just tellin them how I solo GDKs, Gorax and low and mid level krayts without breaking a sweat (but using tons of PDarts). So, we set up, get ready, and I pull Mr Canyon away from Mr Juvie to start whomping on him.


HOWEVER... this is where it all goes somehow very, very wrong. I agro him with the first trap (stink bomb I believe), I have my probot off to the side ready to start plunking away at him, and I fall back to draw him away from the juvie and into the waiting group.So far, so good, situation normal and all systems go. He agros me, starts after me, I him him with a PDart, he goes crazy with the roaring almost like a GDK tends to do for the first few seconds... then he just sits there. Doesn't move closer to me, but DOES keep moving in place, he's agro'd on me, I'm hitting him, the bot is hitting him, the BH and others are hitting him with ranged weapons. I don't THINK it was lag since he was moving and all, just wasn't closing to melee distance to actually whomp on us. It wasn't exactly the stutter step that you'd see with the old PDart bug either, it's just like he was agro'd and frozen there.


The reason I think it was a return of the PDart bug (or something similar?) was... as soon as someone (maybe the BH) did a knockdown attack... BLAMMO. Instant teleport onto my head, which wasn't fun. Whacked the droid, whacked the poor CH and BH who ended up in the REALLY wrong place at the wrong time 'cause I couldn't drag him off after me fast enough.. .and this was with Parwan and unequipping my rifle. At that point I scrapped any idea of going for the kill and just drew him off enough distance to let the folks there recover / heal / regroup and get the heck out of dodge. Eventually he lost agro, did the whole +RETREAT+ deal and teleported back to the spawn point.


At that point I knew that there was enough screwy going on with the AI or something that we waved off and decided to leave well enough alone for the time being, as either the PDart (or stink bomb? something else?) was bugged or causing some kind of issue with the AI, or those particular bad boys were bugged or something somehow.


So... was it just me, or has anyone else seen any odd AI behavior with PDarts since Pub 23 hit live? I haven't had a chance to get back in game and do any more big game hunting, and to be honest, that's about the only place I really use a lot of traps. Group hunts generally go so fast that trapping is nothing more than an exercise in lost XP since you can't even throw fast enough to land traps on everything before the group rolls over them. I guess it COULD have been horrific lag, but how odd would it be that we were seeing -0- other lag with anything in the area, but this one krayt was lagged that badly? I guess I hope it WAS just crazy lag or something, and not a return of more issues to the only working trap we have...



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
TavinBek
Fri Sep 02, 2005 8:52 am
#2

I did notice in the Pub 23 patch notes the line:

Fixed issue where p-darts cuased Ai to stop working...

But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.

I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).



Tavin Bek - Euro-Chimera
Master Pistoleer - Jedi Pad.
A Ranger who was subverted by the darkside of the force...
Tavins Bio

Saken Bek - Euro-Chimera
Master Pistoleer - Master Ranger
Darkness Incarnate
DI Pics

Serraphin
Fri Sep 02, 2005 8:58 am
#3






TavinBek wrote:
I did notice in the Pub 23 patch notes the line:

Fixed issue where p-darts cuased Ai to stop working...

But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.

I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).





Ask your Corr.
Vorpaks
Fri Sep 02, 2005 9:09 am
#4


Serraphin wrote:


TavinBek wrote:
I did notice in the Pub 23 patch notes the line:

Fixed issue where p-darts cuased Ai to stop working...

But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.

I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).


Ask your Corr.



I promise you I am still pushing it, but due to the response I got last time I am pushing all the trap fixes as a whole.

Message Edited by Vorpaks on 09-02-2005 12:09 PM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Fri Sep 02, 2005 9:40 am
#5



Serraphin wrote:


TavinBek wrote:
I did notice in the Pub 23 patch notes the line:

Fixed issue where p-darts cuased Ai to stop working...

But wasn't that fixed in publish 22. It seemed to be working ok before pub23. Maybe they broke it again on purpose...who knows. I'll do my own testing tonight and post my results.

I would like to know if the are ever going to fixed the Ad mesh...would be nice to have a root trap...Ad mesh and p-dart, Rangers would be unbeatable against creatures....but still dead in PvP lol (which suits me).


Ask your Corr.



We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Arawaen
Fri Sep 02, 2005 10:23 am
#6

It is not just the PDart. It was happening to me last night will all the scout traps, haven't made Ranger yet to try with those.
Calculus_Entropy
Fri Sep 02, 2005 10:38 am
#7



Arawaen wrote:
It is not just the PDart. It was happening to me last night will all the scout traps, haven't made Ranger yet to try with those.



Hey, it's the trapping revamp!!!



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Ranger_Nizzle
Fri Sep 02, 2005 11:24 am
#8







Calculus_Entropy wrote:


We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.




Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.






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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Eufack
Fri Sep 02, 2005 11:36 am
#9






Ranger_Nizzle wrote:







Calculus_Entropy wrote:


We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.




Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.








They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....



MORCHIMISPET P RANGER Forever!

Captin of Dark Insanity - Complete, total 100% 'leagal' Transportaion for you and your 'Cargo'


Ranger_Nizzle
Fri Sep 02, 2005 11:41 am
#10






Eufack wrote:





Ranger_Nizzle wrote:







Calculus_Entropy wrote:


We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.




Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.








They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....





A re-use timer, not an effect timer. We all know the snare last 20 seconds (actually, I always thought it was 30). Regardless, I speak of the cooldown in between tosses. I've never thrown another PDart when the thing is still very affected, so I don't know, maybe there is a cooldown timer already.



0000000000000000000000
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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Serraphin
Fri Sep 02, 2005 11:46 am
#11






Ranger_Nizzle wrote:





Eufack wrote:





Ranger_Nizzle wrote:







Calculus_Entropy wrote:


We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.




Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.








They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....





A re-use timer, not an effect timer. We all know the snare last 20 seconds (actually, I always thought it was 30). Regardless, I speak of the cooldown in between tosses. I've never thrown another PDart when the thing is still very affected, so I don't know, maybe there is a cooldown timer already.






Nope, you can throw them one after another all day long
Calculus_Entropy
Fri Sep 02, 2005 11:52 am
#12



Eufack wrote:


Ranger_Nizzle wrote:


Calculus_Entropy wrote:


We were already told (before I became a Corr) that Ad Mesh wouldn't be fixed until Chain Rooting was addressed, whatever that means.

Well, the way we utilize PDarts is basically chain snaring, right? I am scared to think that if they do fix the adhesive, they will put a timer on it or something. Or worse, they'll put a timer on PDarts.





They already have a timer on the p-darts. it gives a 20 second snare. and ad-mesh has a timer on it also. it just doesn't show up and the effect is broke....



Sadly, I see this being the end result (they did that to Pistoleer, didn't they?).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
JBMat
Fri Sep 02, 2005 3:40 pm
#13

I noticed that if I KD at distance, there is a better than even chance the creature will not get up at all, merely lay there and get dead.


Anyone seen this besides me.


As to the amazing teleport, it's also in force if you engage at range sometimes. I shot at a picket at 64 meters. The next I knew I was inside of it, in like .01 miliseconds. The group laughed and asked if that was the curse of the Ranger, or was Scotty still around beaming stuff on me.


JB


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