Ranger Archive
Thread: Camps and Buffs
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BladePride
Tue Aug 17, 2004 6:22 am
#1
I know this is a long shot but I will give it a try.
Right now I see the biggest killer of camps being the Doctor Buff and Speeder. Not a lot I can say about the speeder but with a Doctor Buff no one has time to stop in a camp. Once a group gets buffed it’s a mad rush to do the missions. There’s not a lot of time to do anything but rush, shoot, slice, and punch. What if in the camps that have Med stations, field base and High tech field base, the buff timer stops as long as you in the camp? This would give a good reason to deploy camps. People could stop and talk, regroup, and not have to be in a mad rush to make the cost of the buff worth it. Yes I know this is a long shot. Now I am sure this would have to be tested to fine any exploits but I do think it is something worth looking into. High Tech Med Camp anyone.
Fred_Skinner
Tue Aug 17, 2004 6:30 am
#2
Cool. Would the devs go for that though? If they shorten the times a tad AND give us this (including the entertainer ones) maybe they would go for that... just a silly thought...
Phenix1050
Tue Aug 17, 2004 8:04 am
#4
very nice.
smart, simple, promotes group interaction, and makes an existing system work in our favor --without stepping on the toes of other proffessions.
Calculus_Entropy
Tue Aug 17, 2004 8:12 am
#5
I made a quick post in the Corr Forum about this...now wewait....
ZapadhaEndilorian
Tue Aug 17, 2004 8:15 am
#6
/MEGABUMP
I Deffinetly agree, that is an awseome Idea!!!!
Eklectrick
Tue Aug 17, 2004 9:11 pm
#9
I had this exact same idea when I was forced to leave the game for a bit to get some food. I was buffed and out in the wild. Since I need some camp exp, I set up camp and thought how nice it would be if the camp would prolong my buff timer while I paused to get some food.
I would propose that the Field base slow the buff timer by 50% or so, and the HTFB actually pauses it for all who are in it.
the only real way I see it as being exploitable is if a ranger sets up camp for a group, and the group brings a fight to the camp so they can kill it while their buff timers are on pause. Like luring a Krayt to a ranger's camp or something. I getting around this would be difficult since the camp would remain up as long as the ranger stays out of the fight. Now I would say what ranger would waste his time sitting by for hours while the group gets all the action, but if it's exploitable, people will do it.
A solo ranger couldn't exploit it since being in combat would disband the camp.
I would propose that the Field base slow the buff timer by 50% or so, and the HTFB actually pauses it for all who are in it.
the only real way I see it as being exploitable is if a ranger sets up camp for a group, and the group brings a fight to the camp so they can kill it while their buff timers are on pause. Like luring a Krayt to a ranger's camp or something. I getting around this would be difficult since the camp would remain up as long as the ranger stays out of the fight. Now I would say what ranger would waste his time sitting by for hours while the group gets all the action, but if it's exploitable, people will do it.
A solo ranger couldn't exploit it since being in combat would disband the camp.
Owen-Lars
Wed Aug 18, 2004 3:23 am
#10
yes and what happens when camps are revamped? If/when we get modular camps, some other those stay up completely during combat.
Kalaf
Wed Aug 18, 2004 5:29 am
#11
"the only real way I see it as being exploitable is if a ranger sets up camp for a group, and the group brings a fight to the camp so they can kill it while their buff timers are on pause"
Easy ways to get around that possible exploite. If your fighting your buff timer is moving.
Add in thatthe timerdelay or slow down only lasts as long as the xp timer on the Base is running or woud be for a Solo Ranger. This would mean about 30min max in camp befor ethe bouns goes away.This would also mean that it COULD NOT be used as a Place holder while everyone took a 2 or 3 hour AFK break.
Kalaf
Master Scout
Ranger 2/0/4/4 and working<sigh>
Kettemoor
BladePride
Wed Aug 18, 2004 5:32 am
#12
If/when we get a camp revamp, the camp to take over for this would be something like a High Tech Med Camp. Just saying they do, do a camp revamp how far offdo youthink that would be?One, two years.(Dont take this the wrong way I just know the the waiting list for revamps is long.)
Itseems to meit would not take a lot of code to say if you enter combat that your buff timers restarts.That would fix the stay in camp and fight problem.
DrendalKahn
Wed Aug 18, 2004 5:33 am
#13
Great idea! That would drastically change the usefulness of camps, and I like that 
About speeders... the only solution to that I could think of would be to make mobs target your bike before they target you. That way, on higher level planets, when you drive around like an idiot (we've all done it, hehe) some spawn might rip your bike to shreads, whereas the lower level planets would still be pretty safe. Maybe it would make POIs a bit more dangerous again... But I dunno -- that's all I'm worth tonight. 
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