Ranger Archive
Thread: Rangers/Scouts Unite!
Now the trick is to figure out how long to sit on your supply and then offer it for sale at your price well after the resource is no longer available. Of course, one of the reasons the crafters are trying to get huge sums if for factory runs so if you don't have large amount this might not work so well.
There may be a flaw in my thinking here but it seems like a better option than just caving in.
I say all this but again, it only makes sense to sit on your haul if their price is not worth your time in your opinion. I can't say that I've had that problem on Ahazi, the offers generally seem to be worth it and I'm only Scout 3030 (with Doshan bonuses effectively 3040).
AgonThalia wrote:1: Most of the successful resource gatherers are not rangers, they are combat stacked players with scout skills, they kill faster, harvest faster and move on faster. For every 1 critter that I would kill, they kill 8.
One day I probably get a real explanation to this. Well lets try again, maybe this time someone finally answers
Bardi_Nefartari wrote:
I dont know about all that. All I do know is that with my decent ranger skills and master scout, I can harvest ALOT more than the novice scout does. A TK/Sword/Fencer whatever combo is very limited to the scout skills.
He cant harvest nearly as much as I do in the same time. Even if he kills a little faster.
When the combat stacker/ novice scout is solo, they can tear through mobs of the big critters. My friend did that and he wiped out a natural lair of enraged rancor, over 12 critters spawning, in less than 2 minutes.
Next, as a master ranger, pikmeman, I did the same thing in about 6 minutes. by that time he had gone to another lair and did the same thing. In a 1 hour period of this experiment, he ended up with more resources than I had.
master rangers get 2x the harvest of novice scout, and in the end, collecting resources is more about speed and dmg, than a harvesting rating.
So while we can harvest more units per capita, they get more kills in the same amount of time. Basically, for every1 i killed, he had killed 5. In the same amount of time.
Phenix1050 wrote:generally, it isn't the combat stacking rifleman. Rifleman are capped at speed and guns can only do so much damage. Thus at Range, you're limited. However, melee stackers are able to kill things faster because:They don't get hit as often. That means that they heal less and they are less likely to get knocked over.
Ok, then we compare melee stackers vs a melee ranger?
(all below should be seen with ressource hunting in mind, it does not necessarily apply to krayt killing or other high end creatures like the gorax
No creature worth hunting for it's ressources in this game is able to even barely scratch a buffed & armored Master Ranger / Master Swordsman at the current state of the game (what will happen after the combat revamp is nothing but speculation and as such IMHO not worth to look at for a discussion like this).
I *rarely* get kd'ed (when fighting things that tend to kd often I use Thaktiwhatever, the kd defense food, not even a Peko Peko Albatross which is merely spamming kd moves is able to kd me often with good Thaktiwhatever
Phenix1050 wrote:
In addition, your average combat stacker spends a bunch on the best buffs/armor and weapons, meaning that they are able to buy weapons that are very good (such as the exceptional T-21 that someone showed a link to on the Smuggler boards...something like 1700 max damage and after slice a 7.1 speed.) so they can do more DPS than other weapons.
It's a matter of choice if you get high end equipment or not, not a matter of the template (And the usual saying is that it is a question of the template, which is IMHO untrue
Krayted T21's also are something nearly noone uses or even owns, 11 identical krayt tissues drop very, very seldom and chances are too high that a bad or even 'just' ok slice lets you end up with a weapon that is worse than a non-enhanced t21 with a 30%+ damageslice. People make several disruptor rifles or jawas or whatever with such tissues, not a single t21
Phenix1050 wrote:In addition, combat stackers have the widest selection of damage types, since a TKA has 0 stun, but a fencer does, and if you get a TKA/Fencer/Swordsman, they have access to a HUGE range of damage types and they get hit infrequently.
'huge'? let's count, kinetic, blast, stun (in future maybe heat if the razor knuckler makes it to live one day). A rifleman alone can have: Energy, acid, stun, heat (4
I have played (you maybe recall, I played three chars on eclipse at one point) quite a bunch of templates and I can compare "maxed out" (speedcapped, buffs, high end armor, a variety of foods, high end weapons except the rare exceptionals which are not used on harvestruns anyway) versions of ranger/rifleman, ranger/swordsman and various stacker templates (one char was fotm chaser) from own experience. I also played pikeman / ranger and played a pistoleer for a bit, the first one *can* be a really fast killer but at too high cost to make it worthwhile for hunting, the second one was really disappointing in terms of damage / time (even if speedcapped) and as such 'killing speed' on creatures, defensemods nice and fine, but they are heavily overrated (see above
Results: The "maxed out" swordsman templates (swordsman/ranger which I still play, swordsman/doc, swordsman/fencer/tka defstacker) are/were the fastest creature killer, closely followed by any "maxed out" rifleman including template (there was no noticable difference in killingspeed between the ranger/rifleman and the fotm rifleman/fencer/etc stacker). I usually didn't even switch to a fencer weapon after testing things out, it was in none of my templates worth bothering for PvE (PvP is a different topic ofc
It's not the stacking making the fotm stackers kill creatures faster than many ranger templates, it's a question of chosing to use "high-end" equipment or not.
So please for the love of god don't say 'The master ranger/master $combat prof kills creatures slower than a fotm-stacker', say "many master rangers kill slower than the fotm-crowd because they CHOSE to be slower with "denying" themselves the same high end equipment the fotm-crowd uses" (I understand the reasons for doing so, however if you compare killing speeds you need to compare them on even terms.
Message Edited by darmokVtS on 09-23-2004 08:29 PM
AgonThalia wrote:
My friend did that and he wiped out a natural lair of enraged rancor, over 12 critters spawning, in less than 2 minutes.Next, as a master ranger, pikmeman, I did the same thing in about 6 minutes.
That's however not the "fault" of you being ranger, but you being pikeman. But if you throw enough credits on it (speed sea's to cap out on speed - the tka friend of yours is already capped at powertechniques IV for the usually sold vk's and above 100 speed at master and good looted polearms, the crafted ones are very subpar compared to other professions) a Pikeman *can* be great, but as I posted above already, it got too expensive for me to be still worthwhile for creature hunting (cost of looted polearms), however this might be different for your server.Message Edited by darmokVtS on 09-23-2004 09:12 PM