Ranger Archive
Thread: Rangers/Scouts Unite!
Phenix1050 wrote:More hits= more wounds= more BF= more time getting healed.
Healing up damage from my last hunting session happens when I prepare for the next (the bf and mindwounds go away during the music buff that I always use (see note below), the other wounds I heal myself while I wait for the music buff to finish, novice medic and b woundpacks). So no additional downtime for me there, the 3 minutes and a bit preparation time are enough to heal up the wounds from the last hunting trip
Phenix1050 wrote:Yes a Ranger/TKM can meditate, but they sacrifice the initial defense of a fencer.
We should not forget the better toughness of the tkm here
note about the music buff: I use this all the time so I don't need brandy and ahrisa for the first 2h of my hunting trip . Saves cash but more importantly to me leaves more stomach to work with various other chef items that help me avoid the evil downtimes
JFTR: I do agree that both armor and buffs need a severe hit with the nerfbat (and then I will adapt to the new environment and "survive" as usual
Message Edited by darmokVtS on 09-23-2004 10:43 PM
Nemo0 wrote:A Swordsman/Ranger is significantly more likely to get affected by something like intimidate than the Fencer/Swordsman.
Yes, intimidate IS annoying. However I am working on building up def vs that, my ubese shirt has +15 def vs. intimidate, now to find +10 for my belt
Message Edited by darmokVtS on 09-24-2004 12:02 AM
darmokVtS wrote:
Nemo0 wrote:
A Swordsman/Ranger is significantly more likely to get affected by something like intimidate than the Fencer/Swordsman.
Yes, intimidate IS annoying. However I am working on building up def vs that, my ubese shirt has +15 def vs. intimidate, now to find +10 for my belt. And killing things fast helps much to avoid getting intimidated too
.
Message Edited by darmokVtS on 09-24-2004 12:02 AM
As does staying at range. A Master Ranger/Master Rifleman that reaches the speed cap shouldn't get hit very often at all. If they are, they are doing something wrong. Admittedly, it's much easier to hit the speed cap if you pick up Master Marksman but it can be done without that. But, if you can get the skill tapes or pick up the ranged speed FS tree, Rifleman gets very little bonus from other combat professions when creature hunting.
On the other hand, a Fencer/Ranger does have a disadvantage compared to a Fencer/Swordsman when hunting/harvesting but that's a matter of having a low damage profession.
Serraphin wrote:While we sit in our HTFB to heal they take some Havla and heal their wounds at phenominal rates.
Havla isn't restricted to docs/cms and has the exact same effect for novice medics on delays between woundhealing as it has for a master doc (one woundheal every second).
I have just a single problem with all those nice useful foods, my backpack is filled almost exclusively with food/drink crates
Calculus_Entropy wrote:
They have more defense that results in less down time for them (buffed or not)
The only "downtime" Kope has while hunting is when I want to leave the room for the bathroom or a smoke
Random sidenote about the really wierd combat system of SWG: A master rifleman has +40 melee defense, a master swordsman just +20
Message Edited by darmokVtS on 09-23-2004 09:17 PM
On the stacker template question, combat stackers appear to kill more quickly. But in fact, they work more. Most have a Center of Being macro running and they run themselves close to 0% on specials every time. I tend to get worried if any of my stats go below 25%. So they out-kill me every time. But it tends to be me that organised the hunt, I'm master swordsman so don't need xp, I get a bigger harvest - who cares if they are faster? Its a fair reward for specialising in combat and managing stats way more daringly than me. Its a question of making the most of the profession/skills we have chosen.
Also, I tend to go after big stuff with my guild. They kill it, I harvest it. I love making runs to Endor and stocking up on Wooly Hide. Because I know someone is gonna want it. My guild's combat types get combat XP and mission cash, I get Scouting XP (finish off Wayfaring tree) AND I also get the cash from the hide sale and the missions. Do my guild mates care that I pull down more money this way for their work? Nope, cause most of them have sent me cash in the past as my character is maybe a month old and they have been at SWG for a while... so they HAVE creds I don't.
Now, as for price fixing. If you price fix, armorsmiths and such will NOT lower prices. The only way they lower prices is if they need to do more armorsmith grinding and need to sell their stuff, so they underbid the other smiths. Once they master out armorsmith, its all about the money.
And if you price fix, I will undercut your prices. Because I have almost everything I need ingame (need a set of high quality PvP armor, which I'm saving up for... and then I can start to buy frivilous things again like furniture for my house) and I can go with slightly less funds. I also have a tendency to stock up on high quality meats, hides, etc so that when a request comes from some I have some on hand.
As for my pricing. Generally, I'll negoitate a price with a buyer. If they can't afford the min price I'm willing to go at, we discuss barter... and damn you can get good stuff that way.
Example: Tailor needed 8K wooly, 10K other of any quality hide. Price agreed to: 10 cpu. When I got it, she could only afford to pay me 150K for the load. So she was only gonna buy the wooly off me. I quickly suggested she could make up the difference in trade. She agreed and told me to send her a request for what I wanted and we could come to an agreement to finish the deal. What did I get?
1) Muscle shirt with Active Bio-sensors. Nice for healing
2) Bandolier with the high end melee/stun defense bonus
3) Bandolier with the high end maskscent/conceal bonus
I'm not sure if I came out ahead on the deal or if she did. The way I look at it is that it was a win/win situation. I got some rather nice gear to help me, she got her hides. She also got a customer for when I go buy more RP clothing (nice clubbing clothing, ranger uniform for when I start RPing rangerfests, nice suit for offical balls... if they ever happen on my server, etc) and I got a customer for whenever she needs hide or whatever. Everyone wins, no one losses. The barter system rocks and helps everyone. Especially us rangers who just don't need much to survive on... cause we're rangers and we are cool like that.