Ranger Archive

Thread: Rangers/Scouts Unite!

darmokVtS
Thu Sep 23, 2004 1:33 pm
#14


Phenix1050 wrote:
More hits= more wounds= more BF= more time getting healed.





Healing up damage from my last hunting session happens when I prepare for the next (the bf and mindwounds go away during the music buff that I always use (see note below), the other wounds I heal myself while I wait for the music buff to finish, novice medic and b woundpacks). So no additional downtime for me there, the 3 minutes and a bit preparation time are enough to heal up the wounds from the last hunting trip .



Phenix1050 wrote:
Yes a Ranger/TKM can meditate, but they sacrifice the initial defense of a fencer.





We should not forget the better toughness of the tkm here .


note about the music buff: I use this all the time so I don't need brandy and ahrisa for the first 2h of my hunting trip . Saves cash but more importantly to me leaves more stomach to work with various other chef items that help me avoid the evil downtimes .


JFTR: I do agree that both armor and buffs need a severe hit with the nerfbat (and then I will adapt to the new environment and "survive" as usual ), however I usually hunt for ressources to help my guilds crafters, and I will take advantage of everything non-exploitive that the game has to offer to increase the efficiency of this help (maximising the harvest/time). If I want a challenge I go hunting Nightsisters, do a corvette mission with guildies, visit the Deathwatch Bunker with them or do some PvP (even tho I am not much more than a meatshield and tracking-slave there unless we bump into Jedi ).

Message Edited by darmokVtS on 09-23-2004 10:43 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Nemo0
Thu Sep 23, 2004 2:50 pm
#15

While I mostly agree with darmokVtS, I do think that a Fencer/Swordsman does have a SLIGHTLY higher kill rate than a Ranger/Swordsman. This is not related to damage output or HAM damage (I agree that these will be the same, although the speed cap is easier to hit if you can pick up something like Master Brawler) but to state defenses. Food can help protect against some states but they are not perfect. A Swordsman/Ranger is significantly more likely to get affected by something like intimidate than the Fencer/Swordsman. The same is true for most of the other states. With careful planning, you might be able to get around this (i.e. hunt only creatures that don't use state X and use food to protect against state Y that these creatures use instead) but that is really going to an extreme. And some of these states are extremely annoying when trying to kill stuff (especially intimidate, it reduces your damage potential by a very large amount). Previously, when buffs and armor were not the science they are now, it was true that a combat stacker could outharvest a Ranger (and it probably will be true after the combat balance unless they up our harvesting rate). Although, with standard level equipment, a Master Brawler/Master Swordsman/Ranger 0/0/3/0 would have an advantage (or rifleman/marksman). Top end equipment takes that away, though.



Lythender Nirou
Crazy Bothan


darmokVtS
Thu Sep 23, 2004 3:00 pm
#16


Nemo0 wrote:
A Swordsman/Ranger is significantly more likely to get affected by something like intimidate than the Fencer/Swordsman.





Yes, intimidate IS annoying. However I am working on building up def vs that, my ubese shirt has +15 def vs. intimidate, now to find +10 for my belt . And killing things fast helps much to avoid getting intimidated too .

Message Edited by darmokVtS on 09-24-2004 12:02 AM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Nemo0
Thu Sep 23, 2004 3:14 pm
#17






darmokVtS wrote:




Nemo0 wrote:

A Swordsman/Ranger is significantly more likely to get affected by something like intimidate than the Fencer/Swordsman.







Yes, intimidate IS annoying. However I am working on building up def vs that, my ubese shirt has +15 def vs. intimidate, now to find +10 for my belt . And killing things fast helps much to avoid getting intimidated too .

Message Edited by darmokVtS on 09-24-2004 12:02 AM






As does staying at range. A Master Ranger/Master Rifleman that reaches the speed cap shouldn't get hit very often at all. If they are, they are doing something wrong. Admittedly, it's much easier to hit the speed cap if you pick up Master Marksman but it can be done without that. But, if you can get the skill tapes or pick up the ranged speed FS tree, Rifleman gets very little bonus from other combat professions when creature hunting.


On the other hand, a Fencer/Ranger does have a disadvantage compared to a Fencer/Swordsman when hunting/harvesting but that's a matter of having a low damage profession.




Lythender Nirou
Crazy Bothan


darmokVtS
Thu Sep 23, 2004 6:20 pm
#18



Serraphin wrote:
While we sit in our HTFB to heal they take some Havla and heal their wounds at phenominal rates.





Havla isn't restricted to docs/cms and has the exact same effect for novice medics on delays between woundhealing as it has for a master doc (one woundheal every second).

I have just a single problem with all those nice useful foods, my backpack is filled almost exclusively with food/drink crates .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Hakai
Thu Sep 23, 2004 8:10 pm
#19

*quits chewing on meat container*


Wait....we SELL this stuff?!


*looks at container quizically*





Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
darmokVtS
Fri Sep 24, 2004 12:01 am
#20


Calculus_Entropy wrote:
They have more defense that results in less down time for them (buffed or not)



The only "downtime" Kope has while hunting is when I want to leave the room for the bathroom or a smoke .

Random sidenote about the really wierd combat system of SWG: A master rifleman has +40 melee defense, a master swordsman just +20 .

Message Edited by darmokVtS on 09-23-2004 09:17 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Serraphin
Fri Sep 24, 2004 12:23 am
#21

Master Doctor, Master Swordsman, Novice Scout + Harvesting Droid + Veghash will out harvest a Ranger+Anything anytime, all the time. The can harvest almost on par with their droid and food and they buff themselves, if they get hit they heal. While we sit in our HTFB to heal they take some Havla and heal their wounds at phenominal rates. They dont need to find a doctor to heal or buff they are one. If the resource needed is from Rancors, Kimos, Krayts they will get it done better than a solo ranger. I could make this argument about a melee stacker with TKM and food. Rangers with a good solid combat profession can be great harvesters. Rangers just are NOT the best harvesters and other proferssions with food, droid, or both just harvest as good or better and that does not seem right.
Phenix1050
Fri Sep 24, 2004 12:48 am
#22

well, I apologize for the use of "huge" in terms of damage types. Playing as a TKM right now...huge would be anything more than 1, lol.


as calc said, the main difference is the downtown. If a Ranger dodges less, he gets hit more. More hits= more wounds= more BF= more time getting healed. Now a TKM doesn't have to worry about this, since a Fencer/TKM has great defenses and, when they get hit they can just meditate. Yes a Ranger/TKM can meditate, but they sacrifice the initial defense of a fencer.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
JBMat
Fri Sep 24, 2004 12:57 am
#23

FWIW I agree, which can be the kiss of death mind you.


I harvest to make money, over and above what I make on missions. By and large, most of my millions have been made doing missions. I basically give away hides to a tailor (2 cpu, but she does square me away). My meats are sold to either another merchant for 3-10 cpu, depending on what I got.


Good meat, and yes, I am not a retard I know what good meat is, goes for 100cpu. Quibble, argue, fine. No meat for you (call me the meat Nazi, like I give a durni's butt).


Doctors do not have any sway with me, I seldom use buffs anyhow. Chefs I will hook up, their prices are not too bad. BEs, uh, hello, let them gather what they want, they have novice scout. Doctors on the other hand, screw 'em. I deal with one, and she is a friend. If I see a price in the trade forums, and I think it is fair, then I may, and I stress the word "may" go hunting for that meat. But when the altenative is killing low yield animals for no xp, or high risk animals on a high risk planet --- sorry - you will find me on Endor, killing Lantern BIrds for 10k a mission pop and 1k worth of meat that I can sell for 10cpu. NO BUFFS.


I really and truly hope buffs get beat senseless with the nerf bat from hell. Bring some tactics back into this mess.


just my silly assed opinon.


JB
pkirk25
Fri Sep 24, 2004 3:31 am
#24

Setting prices isn't necessary. Chefs who don't buy meat become ex-chefs very quick. Right now, on Chimaera, there is a wooly spawn on Endor, Herbivore meat on Naboo and Avian meat on Dath. All three pay about 1 million per buff - I think that's because the free market is working nicely.

On the stacker template question, combat stackers appear to kill more quickly. But in fact, they work more. Most have a Center of Being macro running and they run themselves close to 0% on specials every time. I tend to get worried if any of my stats go below 25%. So they out-kill me every time. But it tends to be me that organised the hunt, I'm master swordsman so don't need xp, I get a bigger harvest - who cares if they are faster? Its a fair reward for specialising in combat and managing stats way more daringly than me. Its a question of making the most of the profession/skills we have chosen.



--

IGN Strydar on Chimaera
RunningRoutes
Fri Sep 24, 2004 9:07 am
#25

Combat stackers/novice scout: these guys can get the forum requests. But I have finished out tracking (working for Master Ranger... grind that wilderness survival, baby) and I can get something they CAN'T. Ingame requests. I run around with my tracker title on at all times, just because I KNOW I'm gonna get a request at some point in the day for something.

Also, I tend to go after big stuff with my guild. They kill it, I harvest it. I love making runs to Endor and stocking up on Wooly Hide. Because I know someone is gonna want it. My guild's combat types get combat XP and mission cash, I get Scouting XP (finish off Wayfaring tree) AND I also get the cash from the hide sale and the missions. Do my guild mates care that I pull down more money this way for their work? Nope, cause most of them have sent me cash in the past as my character is maybe a month old and they have been at SWG for a while... so they HAVE creds I don't.

Now, as for price fixing. If you price fix, armorsmiths and such will NOT lower prices. The only way they lower prices is if they need to do more armorsmith grinding and need to sell their stuff, so they underbid the other smiths. Once they master out armorsmith, its all about the money.

And if you price fix, I will undercut your prices. Because I have almost everything I need ingame (need a set of high quality PvP armor, which I'm saving up for... and then I can start to buy frivilous things again like furniture for my house) and I can go with slightly less funds. I also have a tendency to stock up on high quality meats, hides, etc so that when a request comes from some I have some on hand.

As for my pricing. Generally, I'll negoitate a price with a buyer. If they can't afford the min price I'm willing to go at, we discuss barter... and damn you can get good stuff that way.

Example: Tailor needed 8K wooly, 10K other of any quality hide. Price agreed to: 10 cpu. When I got it, she could only afford to pay me 150K for the load. So she was only gonna buy the wooly off me. I quickly suggested she could make up the difference in trade. She agreed and told me to send her a request for what I wanted and we could come to an agreement to finish the deal. What did I get?

1) Muscle shirt with Active Bio-sensors. Nice for healing
2) Bandolier with the high end melee/stun defense bonus
3) Bandolier with the high end maskscent/conceal bonus

I'm not sure if I came out ahead on the deal or if she did. The way I look at it is that it was a win/win situation. I got some rather nice gear to help me, she got her hides. She also got a customer for when I go buy more RP clothing (nice clubbing clothing, ranger uniform for when I start RPing rangerfests, nice suit for offical balls... if they ever happen on my server, etc) and I got a customer for whenever she needs hide or whatever. Everyone wins, no one losses. The barter system rocks and helps everyone. Especially us rangers who just don't need much to survive on... cause we're rangers and we are cool like that.



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
Edneyvillain
Fri Sep 24, 2004 5:51 pm
#26

as i see it docs tailors chefs etc. are gonna preform pretty much like .........i hate to say it oil companies. these people realise they can get what they are currently charging for their products at the minimum if we unionize and ultimatley charge more for our product that simply means that a full buff from a doc will be 20k each as opposed to 12k(wouldnt affect myself because i dont buy buffs and never have) and so on.

as it stands i am more than well paid for my product therefor id have to say no union for me. i think it would be a very cool idea if i felt the ranger/scout community were monitarily abused. but for now ill fill the orders of the docs, BEs, tailors, chefs ETC at their price.




Elder Ranger

Hunter of the mysterious pan-tee-fish
Page 2 of 3