Ranger Archive

Thread: Forgive me for saying the patch was good I just tried to fill a wooly hide order

Ypiana
Sat Sep 06, 2003 10:54 pm
#1

OMFG:


"Ypiana, need 2k wooly hide ASAP."


This is what the email read. Hard work, but I'd rather hunt for money than run a crafting tool.


What? 24 units of hide off the bull bantha? Must be a glitch. Bantha matriarch - was 76 units of hide. Now, 32.


Thirty-two units of hide.


Don't even get me going on the regular banthas and dwarf banthas. 18 and 7. And rogue banthas now yield 1.


Non-stop bantha killing for 121 banthas will yield me 2000 units of hide.


But if I bring a friend we can get 120% hide off one animal. Yay. The only problem is, I took Ranger because it was the only class in which I could be succesful solo without any rancors or grauls.


I have never complained about a nerf, change, or tweak in this game, but an out-of-the blue axing of my income and the usefulness to my guild by half is kinda hard to take.Not only did I sell resources,but I provided herbivore meat and avian meat to my guild's combat medics and doctors so they can keepus alive in battle. Now I have to work twice as long to make money and to make stuff for their stims. That effectively means I can choose one or the other, or half of what I used to get, for absolutely no reason.


What reason? Oh yeah, the economy. Because now that everyone can get 60% of the harvest (I hate logic faults in any game and that's a big one, what is it, magic math hide?) the economy is going to be swamped. Well in elite groups you have a couple Rangers and everyone else has dumped their scout skills anyway. So this is great for newbies who all have scout skills, but this is a patch to fix one issue - ninja looting jerks, and it really cut my income and my effectiveness for the group by 50%. An important part of me being a ranger was the large amounts of meat I could give my medics.


Please, please erase this change. If you want to stop ninja looters, put resources back to what they were and make an on-off switch for group harvest, in which the normal amount of hide is distributed amongst the people in the group. Or, if you can't revert the previous resource levels, make all three resources harvestable. No true hunter would harvest 1/3 of an animal and leave the rest to rot. This makes no sense economically and is against the ethics of hunting.


I know this is a hard game to balance out and make everyone happy, but this was a kick to thechin. I will adjust, I don't have the game's sourcecode, but woah, it'll take me awhile to get over. Furthermore, it blows logic out the window, and to be immersed in a game it has to make sense. How can twopeople each get 60% of the hide off an animal?


I just wonder what the artisans are going to think. They need rangers. Why? Because we're the ones who've built a report with them and provide all their stuff. You know what newbies charge for hides on the markets? Well, I've seen more 10 units of hide for 1000 credits than I care to remember. Newbies with scouting skills are not the main source of resources. They don't know what to hunt or harvest and they can't take the bigger stuff and they don't know what to charge. Now, though, I guess being a ranger is 50% less useful, because newbie mobs will be scarfing up thousands of units off one ronto, while I get 24 units.


To say the least, I have yet to complete the wooly hide order. It will take me about 10 bantha lairs.


SOE, I love areatrack and conceal, but will gladly trade those back for the normal amounts of resources. The appeal of Ranger has just dropped by 50%.


-- YP





I killed my parents... You're next!
/godmode 1
SinnSkinn
Sun Sep 07, 2003 1:17 am
#2

Fully agree Ypiana. My favorite isI now get1 unit of meat from a mature male Snorbal on Lok...the animal is the size of an elephant and I now get 1 unit of meat??....ok maybe from a dwarf nuna...



SinnSkinn

Scylla
DeltaXi65
Sun Sep 07, 2003 1:28 am
#3

Sinn,


That sounds like you were hunting in the middle of a resource turnover, not a result of the patch.


B




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SinnSkinn
Sun Sep 07, 2003 1:32 am
#4

Thanks Delta, I'll retry tomorrow



SinnSkinn

Scylla
X5-494
Sun Sep 07, 2003 1:32 am
#5

I also tottally agree. I was getting 1 bone from a falaumpaset yesterday, 1! I was suposed to get 1k for a guild mate, but yea that was a no-go. I think that Master Rangers should be amune to this 60% nerf. Since after all, hide is our #1 income. That would solve all the problems, and make it worth it to be a Ranger again.

Also I don't really like the conceal kits. I would rather just have a better mask scent. It doesnt make sense that we can mask our scent no better than a master scout...



______
Character Name: Manti Cora
Planet / City: Midgar -3971, 2075 (on Naboo)
Profession: Master Ranger, Manster TKA, Novice Medic
Suenr
Sun Sep 07, 2003 1:45 am
#6

If you were getting one, it was probably due to a shift. The creatures were also probably skinny and unhealthy. The creatures I have been harvesting are fat and healthy (hides shifted the evening before the patch), and they are giving at least 1/3 less than they were before and that is being generous. I think it is more like 40-50% less than pre-patch, but I didn't write the numbers down so I can't be sure.
Ypiana
Sun Sep 07, 2003 2:28 am
#7

Problem here is I never paid super attention to amounts, just general amounts from the stuff I would target for orders. I know bantha matriarchs always gave 76 units and Bull Banthas 48. Too bad I didn't write down the normal stuff for comparison, guess I never saw a change like this coming.


-- YP




I killed my parents... You're next!
/godmode 1
Raniok_Tasifer
Sun Sep 07, 2003 4:14 am
#8

Today, heh, while Mask Scented. A Greater Plains Stalker (ya know, those big evil mutated Greater Sludge Panthers from Correlia)..attacked my dragon. So I retaliated, and we successfully took it down..."

I harvested...YAY!! 787 Scout Xp...45 hide..**edit** is that about? I even ungrouped and aggro'd a second GPS that was near..

787 Scout XP... 45 hide. 45 FREAKING HIDE OFF OF A LV 50 creature. That's freaking ridiculous if you ask me, heh.




-- Raniok Tasifer |Master of two forms of Stick Fighting - shock trooper| :: blood to Phear :: |Master Sharpshooter - Field Commander| Koinar Tasifer -- Rrin Mentat |Master Droid Engineer|
-- morgukai -- silver fox of ashiia --
--
--------------------
..letting slip the bonds of control, leaving aside conscious thought, answering only the surge of his passion and his joy, he finds power undreamed of.. when the opponent expands, I contract, when he contracts, I expand, and when there is an opportunity, I do not hit--it hits all by itself.
MindGoblin
Sun Sep 07, 2003 4:22 am
#9

Has anyone else noticed, that bantha hide now has an overall quality of around 100 and some change, when prior to the big patch it used to be around 800 and change? I could be crazy, but I have samples of pre-patch hide and post patch hide with massive diffrences in OQ.



-Kreevik, Intrepid

Tarlon
Sun Sep 07, 2003 5:04 am
#10

I tracked most of the animals on Naboo early on, back when you could see the 'base' amount of the harvest while examining the creature (they took that away to hide thge fact that they nerfed the amount harvestable obviously).


My PA fellows suggested I post the original ammounts to let you all go out and see what your getting now, which will be considerably less.


alpha veermok - meat/hide 35


bachelor gualama - 20


bol - 67


bol pack hunter - 55


bolle bol - 55 (with lvl 4 hunting as a scout I was getting 59, now with level 1 hunting as a ranger I get 40)


carniverous nuna - 20


dalyrake - 12


dappled gualama - 22


domestic tusk cat - 32


elder gualama - 32


fambaa - 81


female plains tusk cat - 27


frenzied graul - 143


giant peko peko - 43


giant veermok - 37 (tonight 20)


gnort - 4


graul - 67


greater shaupaut - 22


gualama - 16


gualama patriarch - 18


guf drolg - 20



Anyway, my data has many many more animals withing it, but you get the gist.


This was the 'base' amounts, that were modified by your hunting skills as a scout and ranger. But now, with the dev's IDIOTIC logic that now there will be too much resources available, we get much less.


As a side note, while in a group tonight (me and my wife), I would get 20 meat from bolle bol's (lvl 1 ranger hunting) while my wife would get 17 (she has lvl 3 hunting from the scout profession). We were obviously not getting 60%, but about 48% between us.





Dunner
Master Bio-Engineer / Master Creature Handler / Master Scout
Quas
Sun Sep 07, 2003 6:53 am
#11

Could it be they screwed up the harvesting bonuses? cause what you posted is exactly what I get now as a master ranger. 82 from a fambaa and 22 from a gualama is the precise amount I currently get.



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Embersyc
Sun Sep 07, 2003 10:40 am
#12

I know one thing, don't group with your creature if you are a CH. They also get a share of the resources. Resources seem fine as long as I'm not grouped. Mask Scent on the other hand, don't get me started.



: Ember : Sunrunner : Hunt Master :
Pwa
Sun Sep 07, 2003 10:55 am
#13

I'm sure the harvest drop was cause they thought that group harvest would flood the market with resources, but I wonder if the thought occured to them that some people will be burning thru their harvest resources by grinding for survival xp. That doesn't affect those who are already masters and sell harvest for profit, but people like me with the whole survival line left to go don't have enough even to grind basic scout traps.


If this wasn't factored in and those looking to master scout and ranger are doing what I do, then there are less people supplying organics to the market, which combined with the reduction in harvesting will make things more scarce. Maybe they did factor that in and they reduced the harvests to avoid large xp grinds. Can someone check with the devs and bring this point to their attention?

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