Ranger Archive

Thread: Forgive me for saying the patch was good I just tried to fill a wooly hide order

Ailsa
Sun Sep 07, 2003 11:33 am
#14






Embersyc wrote:
I know one thing, don't group with your creature if you are a CH. They also get a share of the resources. Resources seem fine as long as I'm not grouped. Mask Scent on the other hand, don't get me started.




I havea sneaking suspicion that even if your pet isn't actually grouped, all it has to do is do damage to the mob and the group harvesting thing happens.
Ypiana
Mon Sep 08, 2003 3:51 am
#15

They haven't even factored in the cost of making your own traps and camps. Currently on long missions I am only able to provide myself with traps and camps. It used to be I could camp, trap, and have extra. I am also getting 1 unit of bone from Giant Baz Nitches. This is a level 30 creature, and I'm getting 1 unit of bone. That means I have to kill seven to get enough bone for one phecnacine dart kit.


To quote Newt Gunray, "This is OutRagegous!"


-- YP




I killed my parents... You're next!
/godmode 1
Pwa
Mon Sep 08, 2003 5:05 am
#16

I was on a Krayt hunt last night on my server and the harvesting experience was very different. Since we were shooting every single thing that crossed our path we had plenty of corpses to harvest. Not only did I stockpiled on organic fast, sometimes I didn't even got to shoot at the crit and I still could harvest.


My problem is that I don't solo cause I grind xp faster that way, I solo cause it fits my personality and gaming style. I love to explore and travel (not compatible with the average group grinding mentality), which I used to be able to pay by selling the leftover harvests. Now I'm being forced to group to be able to finance my wayfaring needs. The other problem I have with groups is that unless there is no solid leadership, you wander for hours and accomplish nothing.


I guess I'll have to adapt and evolve to the new ways.

Cylenthia_Tavishaun
Mon Sep 08, 2003 5:53 am
#17

It would seem that a (not so simple) solution to a problem would be 2-fold. Ninja looting in MMPORPG's has been a constant battle since their advent. I recall this as a wide spread problem on EQ but was helped when the group was given a notification as to who looted what from what MoB. If a system were implemented to show to the group who looted what & how much (resources) was looted this would be part ofa start. The 2nd fold, if you will, would be the "on/off" command which a group leader could toggle. I tend to agree with the majority of complaints concerning this issue that I've read on the boards since this patch went live. I realize that this particularimplementation was done for help not hendrance, however I think more thought needs to be put forth in order toenhance this systembetter.


Cyl~







Cylenthia Tavishaun
Master Brawler | Master Swordsman | Master Pikeman
Warrant Officer I, Imperial Army
Daughters of Allya (SHE)



Ricbr
Mon Sep 08, 2003 6:14 am
#18

Last night i was taking out a few Butterflies on Corellia for the Insect meat I needed for the conceal kits. I was getting 11 meat per harvest. I then ran into a Rogue Bageraset....took it down and got 8 Herbavoir meat. It even said the creature was fat and healthy.


How do i get more meat off a bug that is the size of my head then a bageraset the size of an elephant?



avezes
Mon Sep 08, 2003 6:28 am
#19

totally agree. I am not getting 60 even solo. I am getting about 30 to 45 percent. They totally broke harvesting.


I agree. Please erase this change. It does nothing for anybody except newbs and exp grinders. They will be done wil exps soon, just like the rest of us and not care about harvesting once they focus on their own career.


If you think this fixed anything in the economy, take a look at the bazaar. Hides are now back up to outrageous prices.. why? Because they are too darn hard to get to sell.




Avezes Oscuridad
Master Ranger
Proud member of TFG
http://pub152.ezboard.com/btfg21511
LOOK! Over there! Its an obvious Distraction!
Fred_Skinner
Mon Sep 08, 2003 7:06 am
#20

I'm hearing already that the hide market has dried up (at least on Eclipse). Many folks that were blowing through Scout to get to the profession they wanted to play are Master Scout now and no longer harvest. All the while Miners have come unto their own and spit out 6 digit volumes of carefully picked resources with those "uber harvestors". Someone needs to rethink the soloist harvesting amounts. It's almost forcing you to group. Please don't make me join a PA, I couldn't take that again...


And while we are at it, docs are SCREAMING for meat and I can't harvest both at the same time. PLEASE rethink that too (harvest only one type of resource for soloist).


Our only alternative is to make sure there is a guild of Rangers/Scouts that band together each night gathering in a large group to use the harvesting skill to it's full potential. Odd that isn't happening yet... and some how I don't think even THAT would keep up with demand.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


GrockLorn
Mon Sep 08, 2003 7:51 am
#21

The hide and meat harvesting is definitely nerfed for solo harvesting. As a Master Ranger I get 21 units off of a Guf Grog, and similar off a Bantha. I know the hide market is drying up because of all the posts from armorsmioths looking for hides.


Now everyone thinks because I'm a Master Ranger that I can fill a ton of orders. Before this disaster that was true. Now I am forced to tell potential customers that I can't help them. I've sold all my good hides at 10cpu, but I'm not going through the frustration of these rediculously low harvest rates to fill a contract anymore. Heck I'd rather sink a harvester. It is very frustrating when the Devs screw up 10 things to fix one.




Eclipse - Visit GD Mining for all your resource needs. Vendor located at
-4175/5374 1,382m from the Theed Starport straight out the shuttle launch door.


Tempest - Visit Grock's Slice and Spice Sanctuary located in the SiN City Med Center on Dantooine. WUK's, AUK's, Clamps, Laser Knives, Survival Knives and of course spices.

/tell Grock on both Galaxies
AdjianaLinx
Mon Sep 08, 2003 7:56 am
#22

I think they broke the harvest skill, no extra harvest even with +100 skill. I am harvesting what used to be base amounts, and someone with novice scout is harvesting the same amounts.






Adjiana Linx, Master Ranger/Riflewoman...or will be again one day
Stop calling me "dude"!!!
Fidgiter
Mon Sep 08, 2003 8:09 am
#23

I've been watching specifically for this very post. I was trying to explain to a friend how the 60% Group Rule was actually a pretty major NERF. It is a great group OPTION. If a party wants to FLAG the group to enable this rule I think it is nice but if a group prefers to have the person with the greatest skill be the designated skinner it certainly should be allowed.


Party diversity is very important especially in the end game. This means your medium to high end party may have some people specialized in the field (Rangers) and some who have little to no skill in it. You will have some people that just don't want to be bothered skinning every critter. In a party of 10 do you really want to have every single person skin every single critter. The party would spend more time skinning than killing!


I recently used a pet and was hunting solo at the time. To my horror and dismay the 60% Group rule kicked in because I was teamed with an NPC. Yuk. I think incentives to group are great but I think penalties to solo stink. I wasn't solo because I didn't want to party, I was solo because I didn't have much time.


Feliz




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
LegacyISA
Mon Sep 08, 2003 11:06 am
#24

I also agree it is killing me as a solo Ranger.. The combination of increased camp cost, along with reduced harvest cost means I literally lose ground in resourcesif I solo hunt anything of good exp.


As a 4/3/3/3 Ranger, I'm harvesting roughly enough hide or bone from things that con white (tortons, giant dalyrakes, kimas of various types) that 3 kills give me enough material for 2 scout Improved camp kits, or 2 High quality kits with the addition of steel. Now, I know I'm not typical(melee), but hunting things that areworthy leaves me beat up. Sometimes very beat up.. So I am alternating between eating up my saved pre-patch resource stores slowly, and sitting on the ground every other kill or so.


Don't really see how I will continue to fill any type ofcrafter needswhen I lose ground merely hunting.



-Onei Linn


Fred_Skinner
Mon Sep 08, 2003 11:20 am
#25






Raniok_Tasifer wrote:

Today, heh, while Mask Scented. A Greater Plains Stalker (ya know, those big evil mutated Greater Sludge Panthers from Correlia)..attacked my dragon. So I retaliated, and we successfully took it down..."

I harvested...YAY!! 787 Scout Xp...45 hide..**edit** is that about? I even ungrouped and aggro'd a second GPS that was near..

787 Scout XP... 45 hide. 45 FREAKING HIDE OFF OF A LV 50 creature. That's freaking ridiculous if you ask me, heh.








You solo'd on of those things? Twice even?I see one and my blood runs cold...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


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