Ranger Archive
Thread: Proposal: The Hunting Terminal
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Only Scouts and Rangers have the ability to use these terminals (like BH terms and spynet operatives) -
Leave the mission assigments as they are (same requirements, same creatures, same pay) -
Upon taking one of these missions the player is given a starting location. The server then randomly generates alair of that creature type within 500m of that location. Using AreaTrack or physically scouting the area will reveal the location of this lair. It should not appear on the map... it should just be a forced spawn. -
The Ranger / Scout must then engage the lair tomove towardstheirquota (15, 30, 45, whatever). -
Upon completion of eachlair a newlair is spawned within 500m of the previous one, or the original site. Up to 3 lairs of this type will be spawned / mission to allow the ranger to reach their quota.
Result: Explorer terminals regain a more prominent stature in the Ranger and Scout community.
Result: AreaTrack gains a more concrete value in game.
Result: Rangers have a bonus for finding better creatures to give higher yields built into the game system (rather than directly into the class). It is my feeling that the ranger bonus to harvesting really shines through on higher level creatures. A +50% of 15 units isnegligable compared toa +50% of 150 units.
note: These terminals should remain creature oriented and should give rangers and scouts a slight bonus from their current rating to allow them to target spawns which had higher resource yields. There is nothing more frustrating than going to a terminal and getting a mission for dwarf gronda's when you know you can kill those using your weakest weapon and writing a post on the forum.
Hope you all like it.
-WB
(Editted in some results)
Message Edited by WildBil2Me on 07-27-2004 10:58 PM
Message Edited by WildBil2Me on 07-27-2004 10:58 PM
Message Edited by Phenix1050 on 07-27-2004 11:51 PM
Kinnison75 wrote:
I like the idea, But it might be better to make it a "Big game" terminal. some "boss" type creature you need to hunt track, and take down.
Why cant both ideas be implemented. Afterall....its nothing more than a search form for a database albeit with a pretty face. Just add a tab for boss creatures or big game.
Nemo0 wrote:I like it (even if I personally think that this functionality should be given by /track, not by the terminal). I'm not too big a fan of a big game version of this terminal. I would say that /track should fill that role. The big game should be the reward for itself, not any reward a terminal might give. Even if I think it would be a ton of fun to have missions like that (although turning /track into something like that might be fun, with multi planet stuff coming in just by knowing where the creature should be).
Track CAN fill this role also...it just wont payout like the terminal does and allows us to stay out in the wilds instead of trucking back in to the terminal. And maybe.....just maybe...they will make the HTFB terminal work too.....