Ranger Archive

Thread: If you are leaving/unhappy...

Kiryoku
Tue Apr 27, 2004 3:41 pm
#1



in an effort to consolidate the posts from people who are leaving the ranger profession, but truly consider themselves rangers, please post the reasons for your exit here...


most of the rangers who leave do so because:


  • the abilities attained were not compensatory for the skill points used, usually surfacing as:


    1. combat professions out-harvested them

    2. they never used traps

    3. they never needed camps

    4. /conceal didn't "do it" for them

  • they lacked combat capability, either defensive or offensive

  • they served no purpose in the GCW or in PvP

many of us want to someday return to the ranger profession, if any of these issues are ever remedied... we consider ourselves rangers at heart, and hate to go...


i know this isn't as personal as your own exit thread, but hopefully compiling them here will have some positive affect on the ranger profession...


feel free to stick around and post... and may i be the first to quote Calculus, "Good hunting to you."

Message Edited by Kiryoku on 05-04-2004 05:08 PM



kago

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Kiryoku
Tue Apr 27, 2004 3:59 pm
#2

i left late in october, for all the reasons i stated...


in the past week, these people have started threads saying they were leaving:

Gunjacker (Arguss - Flurry)

Zolar-1 (Zolar - Sunrunner)

Heywire

Exarukun (Xizxor)


i hope everybody who doesn't strive for master or drops master can post here, even if it was a long time ago...



kago

-------------------------------------------------------
Skunkworks Ship Designs and Body Shop
A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
KaiRaene
Tue Apr 27, 2004 5:11 pm
#3

I left Ranger because of the uselessness of camps. The last time I remembered using one was pulling out a HTFB at the edge of some water to get to a kimo so our group could havest. Too far away otherwise.


Never threw another trap after finishing up trapping. Just not that useful. Perhaps thats my problem for ignoring the uses of them but why throw a trap when my rifle can do the same stateswith tremendous damage.


The piddling 30% havesting bonus over Master Scout just isnt worth 14 points and with AreaTrack as useless/buggy as it is. The only thing I could ever do useful was find my guildsmen in the area. The rest....


I did enjoy camo for the rare instances it worked against npc's and never went to Moenia without camo'ing up first. Those dang thugs hold a grudge...


The skill points invested just doesnt validate the usefulness of the profession.I have picked up Master Medic for my healing needs and a wee bit of Creature Handler for kicks. MIght pick up some Master Doc for self buffing eventually. When Ranger is beefed up with a good harvesting bonus and areatrack being useful along with a Ranger being able to actually spawn lairs like a mission terminal less the payout. I enjoy the high level camps but they are just glitter on an empty profession.





New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Manae
Tue Apr 27, 2004 6:16 pm
#4

I've high plans to return someday, but I couldn't tell you for the life of me when I dropped it. Actually, no, I can. Dropped the last of my Ranger and some scout the day cities were put in. Had to take politician so we could place our city.


In anycase, my reasons followexactly as posted. Traps were useless, I couldn't really harvest much more, camps were all but useless (only really used them outside our bases as a place for everyone to gather and heal while waiting for attacks), and /conceal wasn't worth the time to use. You didn't even look concealed. I didn't get any bonus to PvP, but I could at least pick up an attack from a half click away. Only useful once or twice. Ended up dropping to master Smuggler and Commando.


If they ever manage to add the things we were promiced near a year ago, I'd pick it back up in a heartbeat.



--------------------------------------------------------------------------------------
Those who think they know everything, are very annoying to those of us who do.
--Mark Twain

Manae Lanno'lin
JimmyGreendox
Tue Apr 27, 2004 11:32 pm
#5

I'll be back when it's worth the skill points. I've been Master Scout for a while and haven't noticed a difference beside missing areatracking players.



Kade Taedi - BOS

Museum of Filius Gladii, Rori: 3594, -1877

Please note that the vendor inside the museum is NOT mine.

SirJoppe
Wed Apr 28, 2004 4:48 am
#6

Hmm, true... the only thing worth it in ranger is the harvesting abiletys and now with the new droids Im afraid that everyone can havest like a ranger even better I hear (If I got it right that is).


Mastered ranger 3 times so far and got utterly disseapointed everytime, still I suppose that I will do it again someday just for the fun or it



______________________________________________________________________
"Not everything that counts can be counted,
and not everything that can be counted counts."
-Albert Einstein

-Creath the Friendly Wookiee and friends
KaiRaene
Wed Apr 28, 2004 4:52 am
#7

When I leave this game I will be sitting on the highest peak on Endor as a Master Ranger.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Anonymous_Smuggler
Wed Apr 28, 2004 7:18 am
#8

Reasons I dropped Ranger:


Near uselessness of traps. The HAM cost vs trap affects on the target made using them more of an encumberance on me than the creature.


As a melee focused character /conceal is useless.


I could put the points in the meditation line of TKA and never have a reason to pull out a camp ever again.


Area track is useless unless you stick to highly trafficed areas/planets. Should at least trigger a creature spawn out to the 500m range like you had walked into the area.


No use in the GCW.


As a melee focused character terrain negotiation mods added no benefit past Master Scout.


Creature harvesting mods add little benefit vs skill point cost past Master Scout or even creature harvesting 4 and definitely not worth the cost now that harvesting droids are in that out harvest Master Rangers.




Master Swordsman
Scout 4040
Fencer 0440
TKA 4004
Medic 2000
Makkaio
Wed Apr 28, 2004 8:37 am
#9

I'm not leaving, per se. However, I'm only going to be a ranger 0-0-4-0 with my new template. I just don't use the other abilities. I'm not going to knock the profession. Some people like playing out the ranger skills. I've enjoyed it since the start of the game. Ranger fit my play style and character up to this point. My playing style and interest has changed, so I'm moving on. I just don't find myself using traps at all. I'm going to use a droid for my harvesting now. I use a vehicle to traverse the landscape. I have plenty of guildmates to heal and buff me. I just want to make the best use of my skill points. No hard feelings. I really did like this profession for as long as I've played it.



Makkaio

"Remember, it's not the game that sucks...it's you."
DakOveran
Wed Apr 28, 2004 1:13 pm
#10

I leaved about 5 months ago because:


- Traps were useles against big creatures... (kimo, rancor, krayt) ...and I didn't need to use traps against smaller creatures
- Camps looks cool but that's about it
- I never used a camo kit because mask scent was doing just fine


I must say that I miss tracking players but that's about it. Ranger was mostly RP for me at first but with so many not really useful skills I thought I could find another way to RP.





Dank Overan

Blog updated on 2005.03.07
Fighting reality (feeding dreams)
1 2 3 4 5 6 7 8

MagaChubChub
Wed Apr 28, 2004 1:46 pm
#11

I retired for the chance to partake in a few other professions. Thats about it, I will come back once I've played out the new professions I'm a hankering to do. ( No Hologrinding, My first one and only one said carbine....no thanks).


I enjoyed it alot and all the babes oooh'd and ahhh'd the HTFB. Man I miss that!



To steal the quote from some one earlier, when I leave this game I will be a ranger!


Maga



Maga'Chub'Chub
Ewok tossing champion!

Hey I just started grinding out my forum count, I apologize in advance!

Yub Yub!
I Bent My Wookiee
BlankTim
Wed Apr 28, 2004 2:16 pm
#12

For what it's worth,

I haven't left yet, but I've been giving serious thought to dropping everything except for what I need to Harvest, and going after {cough}Bounty Hunter{cough} so I can kill fast enough to get decent amounts of harvestables.


Traps are worthless. The only traps I ever had any use for was traps effecting mind, and that was only when I was leveling up marksman to gofor Rifles. I don't use them now because the things I hunt just laugh when I throw a trap at them, or get real mad and make me go squish.


Camps are'nt worthless, they just aren't all that great. The HTFB is nice, has a 1.0 heal rate, as opposed to the ~.65 the FB has. But, with vehicles there's no point to healing in a camp anymore. Even on Dathomir.


/conceal is a waste IMHO. Mask Scent works just fine. The only thing /conceal had going for it has been removed/broken (The ability to camo us vs NPC checks). (I wonder how long it's going to be before they give BH's the ability to camo themselves against NPC and Player checks).


I don't care about the GCW or PvP, all I know is I'm darn near worthless at PvE since I can't kill fast enough to make a difference in a hunting party.

Example, I can /overcharge1 and drop a Feral Bantha in 1 shot, maybe 2. If I/overcharge1 anyother kind of Bantha, I'm gonna go squish because I can't kill it fast enough without using /oc1 or /mind specials.

(I think they need to revise HAM costs so that the cost for a special is what the weapons is rated at, rather than some abstract number that changes every 5 minutes).


/areatrack I can take it or leave it. It occasionally is useful(and would be really useful to me as a BH), but flying my bike in circles gives me the same, and sometimes better, results. It just takes longer is all.


Note: I haven't yet made up my mind to drop Master Ranger. I'm actually closer to leaving the game altogether due to some of the changes that have been made recently. The latest being the decision to strip me of a title I worked for in order to give it to Bounty Hunters.










__________________________________________
Biwaba Darkfeather - Starsider, Naboo, Theed
Master Ranger Novice Rifleman
I want a cookie! Well, No, I'd rather have a woman, but I'll settle for a cookie.
Veustuh
Wed Apr 28, 2004 2:46 pm
#13






Kiryoku wrote:
in an effort to consolidate the posts from people who are leaving the ranger profession, but truly consider themselves rangers, please post the reasons for your exit here...


most of the rangers who leave do so because:


  • the abilities attained were not compensatory for the skill points used, usually surfacing as:


    1. combat professions out-harvested them

    2. they never used traps

    3. they never needed camps

    4. /conceal didn't "do it" for them

  • they lacked combat capability, either defensive or offensive

  • they served no purpose in the GCW or in PvP




I thought that I could continue to be happy with my current build but after finishing up a long week of resourcing I have come to the conclusion that Ranger is one of the most gimped classes out there. I do/did enjoy being one of the few Masters Rangers on my server though there were very little benefits. Also, I miss PvP very much though in the current condition of the game I must do something I most despise; I must dabble my professions so that I may be able to compete in game.


As of this past Sunday I retired my master ranger profession though I still hang on to the tracking line as this will be the last thing I drop from ranger. After hearing all the Bounty Hunters whine about dumping 77 skill points into scouting and they get nothing from it we truly robbed of any viability in game from being master ranger.


Harvesting This should be one of our main lights of Ranger yet we're limited in how much we can harvest. Also, it seems that when something good does spawn I must kill hoards of chubas to get what I need but no chance of pulling more than 14 units per kill. Customers love to buy in large stacks and yet it will take countless hours of harvesting to gain the amounts they want. Over the past week I had the chance to run three accounts all with various skills in scouting. Much to my displeasure I've found that master rangers only pull around 10% more organic than others. For example:



Peko Peko - harvest hide



  • Master Ranger pulls 32 units of hide

  • Master Scout pulls 27 units of hide

  • Scout 4/0/4/0 pulls 23 units of hide

This continues on and will scale depending on creature and item harvested. For some creatures it's understandable to pull only 4 units of hide or meat from them but when you kill a 3 ton creature (Huf Dun for example) you should pull more than 42 units of meat from the creature. To pull 50k of hide took well over20 hours of missions and wondering around Naboo for this stuff. If I would have used just my Master Ranger it would have taken well into 120 hours. (at some point you would expect to go insane so you need recoup time )


Camps The high tech field base camps are about the best type of camp to have in game but why in the hell can I not leave them for more than 3 minutes? Why do I lose the camp if somebody drags a creature into the camp and my player automatically attacks the creature? Why can these camps heal battle fatigue when an entertainer is there in your group? Why do we not have the ability to set up these camps and use them as bases to run missions from? Why is it the only real benefit from these camps is to impress players?


Traps Traps are ok and will do fine in delaying your prey but the low level scout traps seem to be more effective and do more to slow or delay your kill. Darts are about the best ones to use on rushing agros though in the ranger class all we can do is drag more agros to us. That's another thing; before I dropped most of my ranger skills all the agros would target me even without me doing "rescue player". Sure it's not too bad but when you're helping players level and all the agros go to attack you it's just really annoying.


Wayfaring This line has such the potential to be cool and fun but somehow it's completely a waste of energy and time. Most NPCs and creatures will eventually break your camo an AT-STs will break them as soon as you're in range of them even if you're an overt Imperial. Most high level creatures will break conceal kits faster than masked scent and not all creatures are affected by our kits. At Master Ranger as the description says we're master of the outdoors and have been many places and fought many creatures. We should be able to conceal ourselves from pretty much every NPC and creature in game when you are Master Ranger.


Benefits At master ranger I get benefits for harvesting, creature to hit (a measly +25) and melee and ranged defenses. Sure this sounds fine but our mask scent breaks constantly, our terrain negotiation only works on inclines greater than 60 degrees and our burst run is about the only thing that seems to work for its duration. We harvest only 10% more than master scout and 15 - 20 % more than novice scout. At +25 for creature-to-hit bonus I'm better off using area attacks as this +25 doesn't account for my experience in the wild and knowledge of creatures. At Master Ranger we should have +75 - +100 creature-to-hit as we have studied these things in depth. We've faced all the creatures out there and should know their strengths and weaknesses.


One other gripes, we suck at fishing. This is monumental to being an outdoors man and it's obvious that the devs have never fished nor met any outdoors people. When living in the wild you must know what you can live off of and how to capture/kill your prey. Why we cannot fish better than n00b players is well beyond my comprehension. Also fishing is about the only part of the game that they've seemed to put any type of though into.


I apologize if it sounds like I'm ranting but I really like this class though I cannot compete in PvP with it. The benefits I get from master ranger are only minimal to that of a master scout. Also, I'm about to become the uber player we all despise but I really miss PvP and for me to compete I must dabble. I will come back to master ranger again after the devs figure out that defense templating and god armor are killing the game but until then I wish those who are in this class the best of luck and tip my hats to those who keep with this borked profession.





Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

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