Ranger Archive

Thread: Concern about the Rifleman/Ranger/CH template, Post-CU

maxtheusher
Mon Mar 21, 2005 11:04 am
#1

What are people going to do post CU? It seems natural for a true huntsman like a Rifleman/Ranger to be able to ride/use more advanced creatures than your average template. Anyone else think maybe Rangers should get a CL use bonus? Like it wouldn't aid in taming but would let Rangers ride larger mounts and keep more powerful animals as pets?



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Cryos_Merovingian
Mon Mar 21, 2005 11:08 am
#2





maxtheusher wrote:
Anyone else think maybe Rangers should get a CL use bonus?



No.


I think Rangers and CH should be two seperated and professions each worthy, viable, and distinct in their own right.





maxtheusher wrote:

What are people going to do post CU?




  1. Learn

  2. Adapt

  3. Make choices



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Puck_Starfire
Mon Mar 21, 2005 11:29 am
#3

Whenever people start up about the CU I tell them "Change happens and happens alot in MMORPG's. Either adapt or don't adapt." Really, that's the bottom line. No amount of complaining is gonna change the CU. It will happen, and nothing can be done about it. I love the new ideas. It further kills templates. And anyone who knows me knows I'm not much for stackers and template makers. I have a real problem with people who take a tree from many professions to reap the rewards from that particular profession (as in people taking only the Tracking line in Ranger). All the changes do is make you focus more on what you really want to play.
JokitoRoyo
Mon Mar 21, 2005 12:24 pm
#4

I think we're all going to face some tough decisions. I dropped ch a while back to gain Novice Medic. it was nice because I'd drop medic and take novice artisan whenever Ineeded to scan for the occational resource. That's going to be taken away sinceMaster Rifleman require the ranged line. Makes sense to do it that way, but dernit if it doesn't smart a bit. I can only imagine how the real template artists must be fealing.



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Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
Almagill
Mon Mar 21, 2005 2:50 pm
#5

Until I know what I'm going to be getting in my skill boxes, and what, in total I'll be getting for my SP investment, I don't know what I'll be doing post CURB.

Visiting Kashyyyk a lot, I hope.



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DaveG
Mon Mar 21, 2005 8:19 pm
#6






maxtheusher wrote:

What are people going to do post CU? It seems natural for a true huntsman like a Rifleman/Ranger to be able to ride/use more advanced creatures than your average template. Anyone else think maybe Rangers should get a CL use bonus? Like it wouldn't aid in taming but would let Rangers ride larger mounts and keep more powerful animals as pets?







If the current skill point requirements for all involved professions wouldn't change, then you could go Master Ranger, Master Creature Handler and 4004 Marksman. Then, if the skill point cost of ranger and/or CH are lowered (to compensate for combat pre-requisits), then your 4004 marksman would put you in place for getting Novice Rifleman (which is nice just for the T21 cert, providing they don't change that in the combat revamp either). A lot of if's and but's just now.


Given the stated pre-requisits of CH and Rifleman,the system is more slanted towards you having CH than rifleman since ranger and CH are both rooted in scout and that the marksman requirement for rifleman is purposed to be doubled.


I really hope they change their minds about combat pre-requisits, because it's a bad move, especially if they dont' lower skill point costs. I think they've done this to stop people becoming a tripple elite combat master. However, given the stated new pre-requisits and current skill point costs, it is still possible to be a tripple elite combat master, despite the new pre-requisits, yet it's causing a big skill point sink for those that are only half combat (like rangers and doctors). So from that point of view, the devs were bad marksman, they missed their target




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I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
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Kalaf
Tue Mar 22, 2005 4:31 am
#7

Well one thing for sure Being a Master Ranger/Master Rifleman will be a LOT more challanging post-CU. What with us having to spend 14 more skill points then we currently do to keep it.


Kalaf
JBMat
Tue Mar 22, 2005 4:36 am
#8

Rangers kill critters, CHs tame them.


Antithetical professions mainly.


And what are people going to do post CU - I predict - SCREAM AND WHINE FOR FREAKING DAYS UPON DAYS


Anyone want to bet against me?


JB


JascoSmlee
Tue Mar 22, 2005 4:42 am
#9






Kalaf wrote:

Well one thing for sure Being a Master Ranger/Master Rifleman will be a LOT more challanging post-CU. What with us having to spend 14 more skill points then we currently do to keep it.


Kalaf





My 18 points are currently in Novice Medic and 3 FS boxes. Seeing as we get new stims that don't need medic, I will end up with one skill point more IF the Skill Points don't change (so one more FS box for me). We are also getting a boost to our base health, so I'm not sure things will be that different. Those Ranged Support specials are also pretty useful, I used Suppression Fire a lot before dropping Ranged Support originally. Of course this is if the skills in the trees stay as they, which we don't know either way The only thing that concerns me is hunting will be slower, but again we'll have to wait an see...




Jasco Smlee Antarian Ranger
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kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Dariane_Kamutsovy
Tue Mar 22, 2005 5:12 am
#10




JBMat wrote:

Rangers kill critters, CHs tame them.


Antithetical professions mainly.






Hehe, I think you mean SCOUTS kill critters. Rangers *should* have more use then just critter demolishers.


Hence Ranger/CH are not contradictionary professions. Why else can a Ranger track a BABY creature for a CH to tame?


Rolfie
Tue Mar 22, 2005 5:19 am
#11

Well I am one of those Rangers who took his 18 points and used them in force skills to enhance my toon.


4 in melee speed

4 in Ranged speed (thinking maybe it gts fixed one day and I am covered)

2 in Luck

1 in Vehicle movement

3 in rnaged Defense.


I have never needed Novice Medic, Moun and Pixie have always done the trick for me. If they failed me my two feet carried me away. Most of the time.


So I am not sure what to do Post Curb. Drop some ranger? Drop rifleman? Drop force skills again.


The new requirements do not stop triple masters. In fact it does nothing to them. My daughter's is a Master Brawler, TKM, Master 2H Sword. She is a tank and she enjoys tanking for people.


She is totaly unaffected by these changes.


So clue me in what do I drop? I am not going Jedi just decided there was a better way than Ranger havingCH or Novice Medic.


I have 14 points tied up right now in force skills. How getting a bone thrown to the Rangers is it to much to ask?





Rolfie Master Ranger, Bantha Poo FTW

Creaturetaimer
Tue Mar 22, 2005 6:18 am
#12

(silver lineing) by what info i am getting more than half of the jedi's are going to cancel their accounts post cu if they arn't able to kill everything in one slice post CU.



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
Almagill
Tue Mar 22, 2005 6:32 am
#13



JBMat wrote:
Rangers kill critters, CHs tame them.
Antithetical professions mainly.
And what are people going to do post CU - I predict - SCREAM AND WHINE FOR FREAKING DAYS UPON DAYS
Anyone want to bet against me?
JB





I'd think 'for weeks and weeks' will be more like it.

Oh, and DaveG... nice one! (Marksman, joke, funny, yes)



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
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