Ranger Archive
Thread: New pre-req for Rangers?
We only need a few more SP for it too, so i hope they tweak it just a little
Master Ranger / Mediocre Rifleperson
Message Edited by Iseult on 04-21-2005 10:46 AM
Phenix1050 wrote:
It's essentially impossible to do this. Every modifier in Ranger comes from Scout. Could you use scout traps if you didn't have scout trapping. How about Scout Camps? Would a master Ranger without the harvesting line harvest as much as they do now?
You can't just say "drop the pre-reqs" without considering the implications.
Exactly, which is why we should consider having the SP cost of the Ranger skills reduced by 1 point each.
I know people will say that will make others dabble in Ranger, but, dont be so stupid, nobody is going to master scout just to dabble in Ranger. Pluss there is nothing wrong with being a part ranger either. The whole idea of the CU is to allow a higher degree of mix and matching of templates for a greater variety of characters.
Unfortunately the CL value of your enemy compared to you in combat determining who will win before the battle starts kind of ruins this whole idea!
If we have each ranger box reduced by 1 SP each, we will have a SP surplus of enough to master another elite profession plus 6 FS trees. Of course we will need our own signature weapons (not just traps) and the correct defensive speed and accuracy mods to make us viable.
Unfortunately the way things are im dropping ranger as soon as the CU goes live. Im going with master pistols, master BH, and some rifle. That gives me great defense and offensive, and, more importantly allows me to actually play more than 15-20% of the game and still do a bit of creature hunting from time to time.
Message Edited by CuchulainnDarklight on 04-21-2005 09:15 AM
CuchulainnDarklight wrote:
Phenix1050 wrote:It's essentially impossible to do this. Every modifier in Ranger comes from Scout. Could you use scout traps if you didn't have scout trapping. How about Scout Camps? Would a master Ranger without the harvesting line harvest as much as they do now?You can't just say "drop the pre-reqs" without considering the implications.Exactly, which is why we should consider having the SP cost of the Ranger skills reduced by 1 point each.
I know people will say that will make others dabble in Ranger, but, dont be so stupid, nobody is going to master scout just to dabble in Ranger. Pluss there is nothing wrong with being a part ranger either. The whole idea of the CU is to allow a higher degree of mix and matching of templates for a greater variety of characters.
Unfortunately the CL value of your enemy compared to you in combat determining who will win before the battle starts kind of ruins this whole idea!
If we have each ranger box reduced by 1 SP each, we will have a SP surplus of enough to master another elite profession plus 6 FS trees. Of course we will need our own signature weapons (not just traps) and the correct defensive speed and accuracy mods to make us viable.
Unfortunately the way things are im dropping ranger as soon as the CU goes live. Im going with master pistols, master BH, and some rifle. That gives me great defense and offensive, and, more importantly allows me to actually play more than 15-20% of the game and still do a bit of creature hunting from time to time.
Message Edited by CuchulainnDarklight on 04-21-2005 09:15 AM
My math may be off, but I don't reducing our SP cost by 16 would give us enough for another elite combat prof and the 24 pts needed for the FS trees. I think we'd have 20 pts left over. Plus, it would still leave us the highest SP cost of any combat prof while remaining by far the weakest of any combat prof.
(Did the math in my head tho, so if I'm wrong, sorry)