Ranger Archive
Thread: Changes to snares
Thunderheart wrote:
Also, snares won't stack. This means that if you are already moving at 1/2 speed when you get hit with a 1/4-speed snare, your movement would only be reduced to 1/4 of your base movement rate, rather than being reduced to 1/4 of your current (1/2-speed) total movement rate. (Total movement rate is calculated by adding up your base movement rate and all of your movement modifiers).
This is a big nerf to the viablity and usability of traps and the Ranger template as it currently stands. But maybe it also means they'll get off their behinds and fix the Adhesive Mesh trap? Any comments?
Makkaio wrote:When the new squad leader abilities go into effect, there are snare combos that will do the same thing.
Thunderhearts post specifically states that there won't be any "snare stacking". In fact that's the whole point to the changes.
Phenix1050 wrote:
this won't really affect me, either. I've solo'd an ancient Krayt with my MBH/Master Ranger template, no snare stacking-- just using Phec darts.
Have you tried the mobs in the expansion yet. MBH/MC and a bit of pistols and the new mobs still kick your arse. CL85 25k hams that pop up on a simple mission which looks like a low CL should be able to do it. Plus, the new AI means you end up covered with states while yours on them dont stick.
Oh yeah, that isnt covered by the NDA anymore, the bugs are, so I wont talk about them.