Ranger Archive

Thread: Ranger Revamp: Idea Archive (Geniuses At Work)

Owen-Lars
Mon Nov 29, 2004 3:50 am
#1

Ranger Revamp: Idea Archive









'From skill development, enhancment and implementation to fully blown profession revamp proposals, this thread is the backbone of the ranger community and the creative energy that keeps us driving forward.

Within this thread you will find links to all the major ranger related proposals with basic descriptions of their direction and features. You will find threads ranging from stealth abilities to ranger weapons, nothing is too far out and everything is welcome'









Profession Revamps:



Name: Ranger 2.0

Author: Owen-Lars

Overview: Ranger 2.0 focuses on an anti-scout aproach to revamping Ranger by focusing on 'Knowledge areas'. The skill onion is not a wish list of everything we have thought of but a core set of skills that have a better chance of getting implemented. The roles and interactions of each tier are highlighted throughout and backed up with an array of skills ranging from pathfinding to intel gathering.


Name: The Outdoorsman

Author: N'Raas

Overview: The outdoorsman was the original profession development proposal focusing around improving our proffession into a true 'outdoorsman' role. Such features contained within this proposal layed the foundation for many of the ideas we throw around today, the true origins of our creative might. Features such as modular camps and traps feature heavily and go into great detail about their implementation.



Name: The Outdoorsman 2

Author: Phenix

Overview: The origanal outdoorsman proposal quickly became a collection ideas from our past, it didnt realy fit into the now mature (in a game sense) ranger population. We wanted different things, we didnt want to be limited to creature only combat, we wanted a role outside of this set up and a wide spreading collection of skills that allow us to take up multiple roles and stand on our own feet as a profession. This is where the Outdoorsman 2 came in. Phenix created a masterfull outline and fleshed it out completely from mods to skills to schematics and more. This proposal not only developes on the Outdoorsman idea, its completely revamps the revamp proposal giving it an up to date direction.



Name: The Tactical Ranger

Author: BlakkStar

Overview: An alternative ranger revamp that brings up very interesting points and skills that push ranger into the tactical unit role. This proposal is a complete 4 tier revamp outline going into great details about the direction it would push ranger and justification for this developement, its also completely fleshes out the 4 ranger tiers with an exciting array of skills and abilities that would change ranger into an extremely attactive profession.


Name: The Recon Unit

Author: Owen-Lars

Overview: Ranger has always lacked identity, lacked a unique role most importantly has never had involvement in the pvp and pvnpc systems. This proposal developes on the stealth desires of the ranger community and builds a profession outline over a foundation of roles we must aim towards. Such roles as hunt leadership, reconnaissance and military trapping feature heavily and revolve around the core direction of the proposal, stealth.



Name: NikkiDial's Ranger Revamp

Author: NikkiDial

Overview: A run down of easier implementable changes to the ranger profession concentrating on profession interactions and the benefit of combining those with ranger skills. Not as detailed as the other proposals but equaly inspiring and manages to set down the core direction aims of the thread without layout down massive amounts of info on us.



Name: The New Ranger Tree

Author: Owen-Lars

Overview: A developement of past ranger desires to aim towards a creature orientated role which developes the tracking and pathfinding abilities. This proposal highlights the revamp of not only skills but the set up of complete tiers. Such features within this document are /track which enables us to lead a ground and was the foundation for later track developement i posted.





Idea Archive:



Name: The Stealth Proposal

Author: Fred Skinner


Overview: A detailed look at developing the stealth aspects of ranger and crushing all 'what about hacking?' posts with a good concept design.



Name: /Track

Author: Owen-Lars


Overview: Developing the tracking skills into something a ranger can have fun with and lead groups with. Two types: Beast and Big Game tracking allow for two different uses and with on screen prompts it actually allows the ranger to use his/her head to track.



Name: Environmental Effects

Author: Owen-Lars


Overview: Moving on from existing discussion into a more ranger related weather system including storm shelters (with screenshots!) and storm clothing.



Name: Hunting Terminals

Author: Wildbil2me


Overview: Making a hunting terminal or developing explorer terminals into something a ranger could use to aid them in hunting larger game more easily.



Name: The Ranger Lodge

Author: Owen-Lars


Overview: A ranger base of operations located in an NPC city. This place would open to all in areas but certain areas only open to those with the correct skill level. Functions inside are the organic database where you can take ranger specified hunting contracts, sample the organics from the world at present and hang out with your ranger buddies.



Name: The Shuttleport-Camp

Author: Cyphaze


Overview: An advancment of the shuttle port module in modular camps into something that revamps the High Tech Field Base into a shuttle port unit camp.



Name: Trapping Revamp

Author: Owen-Lars


Overview: Another look at possible ranger specific traps



Name: Camping Revamp

Author: Owen-Lars


Overview: Camping ideas based around the modular aproach.

Message Edited by Owen-Lars on 03-17-2005 03:51 PM



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Mon Nov 29, 2004 4:02 am
#2


I officially hate html


Well after my initial post wentt!ts up, heres the edited and edited and edited and re-edited post


My fingers hurt



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Mon Nov 29, 2004 7:35 am
#3

Looks great! It's a tad fancier than my version, but much more helpful.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Mon Nov 29, 2004 3:51 pm
#4

Well it is your version plus bits added,all the posts you linked towherebang on so i couldnt exactly improve much on it, you already had everything


Just thought we should get everything in the same template sort of thing (cabin and revamp labels etc) and make it all fancy colors .



THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Sun Dec 05, 2004 11:15 pm
#5

Fancy colors= good.


By the way, I'm still at work on some new aspects that I can't disclose ,looking to create the Outdoorsman 3. I want even brighter colors when it gets here.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Mon Dec 06, 2004 4:06 am
#6

WOOT and colours you shall get



THORTAC BALCOR
The Lost Ranger
RANGER
Amsaran
Mon Dec 06, 2004 3:20 pm
#7

Discussion of Ranger as a Lawman


The Ranger Proposals are very interesting. I love
them. The one that I am most drawn to is the Tactical Ranger concept because it
follows suit with the way I am developing my own character. I see the
stealth, holograms, enhanced terrain negotiation and rescue abilities as key
elements. I understand there are various applications for Ranger (eg. Big
Game Hunting, reconnaissance to places where other characters would find it
difficult to go to) but the Tactical is definitely more combat oriented.



The way I envision this is much like the old Rangers of the West. Many of them
were Gunslingers and Ranger/Men and Women of the law. In SWG I see them key to
intricate and difficult rescue missions, law enforcement practical applications:
tracking of criminals on the ground and in space. Although on the surface, it
may appear like the role of a BH but it's not. Rangers are hired to protect
towns and cities and hunt dangerous creatures and people that are harmful to the
population. I do understand however they could also be sent on very
sensitive rescue missions into areas unreachable by other characters or perform
harvesting missions into dangerous territory.


Depending on how the Ranger profession is married with
others would determine how they would be titled and utilized.



These could all be very high-paying positions:



Ranger/Pistoleer, Rifleman, TKA or other Combat Variant (Combat Skills):
Lawman/Sheriff, Field Ranger (Man Hunter and Beast Hunter), Military Covert
Scout.
These would all be possible because of improved combat skills
paired with camouflage skills, wilderness skills and tracking and hunting
skills. A combat scout could be able to scout territory that


Ranger/Artisan/Combat Skills: Specialized Range
Miner/Surveyor, Base Field Operative, Demolition Expert.
These would make it
possible for Master Artisans, Architects and other professions to hire someone
to go into hostile topography to obtain rare and valuable resources.


Ranger/Medic/Combat skills. This combo would
make it possible to pull off difficult rescue missions. They would also
make excellent Field Escorts for high-profile characters.


Of course the Tactical Ranger could be a blend of all of
the above but the way they apply their skill point would determine their strong
points and weaknesses.


Additional thought I had was how Tactical Rangers could be
used are as Bodyguards for Jedi and dignitaries. It's hard to imagine but
think of Nohgri in the Star Wars Books. They were lethal assassins and
excellent body guards. They were really a type of Ranger when you think
about their traits.


In addition, perhaps in future publishes or game
expansions, territory in the map was hidden from view unless explored by a
ranger. Travel in certain areas would be impossible without a ranger in
the group.


Just some thoughts. I do reach out to you my fellow
Rangers to ask...will any of this be possible? I don't mean to sound
negative. Came imagine how huge this would be to the Ranger Community if
even half of all the Proposals were implemented?




Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
eravander
Fri Jan 21, 2005 9:19 am
#8


Those of us who are rangers no doubt have the time while camping to come up with some cool stuff! So while I was camping I had the following ideas.



The ranger profession

make grouping with a ranger somewhat like squad leader!But for hunting critter's.

Also since technicly are traps are basicly greanades or thrown weapons we have to have improve upon this concept!Some ideas below.


Ranger trap shooter.load 10 traps in any order of type into the auto loader.craftable only by "Weapon smiths"


Ranger net launcher.shoots nets of course,Could be the same weapon above.Once again craftable only by "Weapon smiths"this could also be used to cast out to troll fish and maybe increase the chances of cathing fish.


High tech field bases.put some of those dummy terminals to use in are camps!maybe add a standard mission terminal.

Also lets us have an underwater base or an under ground shelter!or even a multi level camp.



H E X B R A I N . C O M
The Indie games company
Fodder650
Tue Feb 22, 2005 8:06 pm
#9

What would i have to do to the unbuffed fighting thread to make it worthy of this list? I had some fun editing it with IE so i know it needs some re-editing but what else should i add or subtract to it.


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=87257



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Owen-Lars
Wed Feb 23, 2005 5:46 am
#10

Think the unbuffed fighting thread is more worthy of being placed in the guides section mate in central. This is just for proposals etc, the unbuffed fighting thread you made is more like a guide, good work btw.



THORTAC BALCOR
The Lost Ranger
RANGER
Fodder650
Wed Feb 23, 2005 10:29 pm
#11

ok i'll copy it over there



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
BioEngine
Thu Mar 03, 2005 9:33 am
#12

We need a Ranger that has built-in abilities to heal himself and run longer on foot. My ideas:


Let us make a few foods and drinks that heal mind wounds and physical wounds, to a less-than-marketable extent. (wouldn't this give us more of a reason to fish than decoration or chef foods?)


Let us Burst Run for a longer period of time while using Terrain Negotiation.


Let us make unique clothing attachments that give us a little bit of a bonus to cover or stationary mask scentfor npcs (i.e. leaves and branches worn over the clothing from native flora ofthe current planet you are on.)


Create Ranger villages on some jungle-covered planets, where we can get supplies and such. I was hoping that this game would allow people to buy meaningful things from npcs, but instead they are only gifts and in special quests.





Account active 'till November 10th, contact me on forum name:
Stamina
PhatCohiba
Thu Mar 03, 2005 10:00 am
#13

I had been thinking for a while that jedi should be able to place "Conceled" houses on endor and Dath. Underground or in mountainside caves that allow them to live on these otherwise inhospitable places.

But, I love this idea of a "Ranger Post"

Imagine a Ranger being able to setup a Trading post / Camp outside of a city. It would exist as long as it was manned, like a tent today, but could hold a vendor for selling common items. Food / Drinks / Pups.

Like a mini-merchant. Maybe the ability to "Tell" all those in a 2k radius and provide a wp.


Probably never make it over the design hurdles, but cool nontheless.

-eclipse.Phat'Cohiba



Q: where are you:

A: w0w.twisting nether.cohiba

may visit to see if things are better, but having fun with fewer bugs.
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