Ranger Archive
Thread: Ranger Only Zones
Ok from the last thread hearing people’s ideas on how they would like the ranger profession to develop I brushed on the possible implementation of profession specific zones. In this post I’m just going to brainstorm on some possible designs that could be interesting to many professions but in detail on the ranger zone.
I have many different ideas on how these zones could be designed, all of which will be equally as fun but they just vary in the way they are set up and designed.
Most professions are now debating the ideas of zones and areas where either only their profession can access or an area where their profession excels. It is obvious to me that playing to this interest within the community could be beneficial on many levels: Added content to explore, something only a certain profession can access making it a unique experience, providing a meeting place for like minded individuals to talk, trade and even fight.
Restricting access to these zones/areas has a great effect of providing the professions with unique experiences and something that rewards the player ‘after’ he/she has mastered.
These zones would effectively be only open to you if you have novice or above in your profession with different areas within these zones available depending on your progression. You can imagine for yourself the various areas that become available to you as you progress through the tree and the obvious benefits a meeting place has for young apprentices to our respective profession. They can receive advise from the elders of our community and training all in one area.
Extra possible content within these areas could be quest givers, player databases, vendors and even possible housing zones. The Jedi’s get their enclave for protection, meeting areas and extra content. I don’t see why other professions shouldn’t have this type of content available to them.
Discusion point:
Obviously creating a different zone for each profession is an imense task and would not be undertaken however if certain professions were grouped together into one zone then within that zone there are different 'specific areas that where profession related, it would make things alot easier and would perhaps even compliment the community in the 'zone'.
The sort of groupings i was thinking of are like:
Rangers
Scouts
Creature Handlers
You would need to be one of these 3 to access the 'zone' then after that be novice of above in a profession to access it's 'area'.
What do you guys think of this point first?
After ive got some feedback on this point ill add some stuff about possible design of the zones and areas.
Similar to the DWB, where you need a Tailor/ DE/ Armorsmith to accomplish a task:
The Hunting Expedition
Profession Requirements:
Master Ranger
Master Squad Leader
Master Creature Handler
There are rumors and whispers of a dangerous area in a small uninhabited moon. Here, some of the largest toughest creatures are roaming wild. Normally this is not a problem, however, poachers, smugglers and other criminals are interfering with the area and its up to the adventurers to bring the poachers/ smugglers to justice.
Rewards:
New and deadly baby animals for CH's
Schematic for a Ranger Specific Weapon
Schematic for deadly and vicious traps
Integrated Armor Com-Link SEA/ Schematic for Squad Leaders that add great bonuses to their abilities.
Rare and Valuable Armor/ Weap/ Jedi Components
Opponents
Original and Nasty Critters
(Ancient Sarlaac pit, who reproduces by sending spores out into space, landing in places such as Tat, and Dath)
Nasty NPC Poachers
(Drop Trap Launcher components... Unique Armor, Weapons)
Environmental Hazards
Quicksand
Message Edited by Calculus_Entropy on 06-29-2004 10:23 AM
thats what i came up with in 3 minutes, would you like an expansion? and a new posting... I think this idea of a Ranger Zone is worth developing.
(it may be futile, but still fun)