Ranger Archive

Thread: how do i use p darts effectivly

Ototh
Fri Jun 10, 2005 8:46 am
#1

ive seen these used on krayts to completly stop them from moving as long as a state effect or kd wasnt put on it, im 4444 ranger gonna get the rest of the xp today what am i doing wrong, they keep coming after me.



00000000000000000000000000000000Thoto Orifa - Crazy Limit Pusher
00000000000000000000000000000000Chishsoc - Heady Explody
00000000000000000000000000000000Bothon Spy - Death Watch Camper
00000000000000000000000000000000Image Designer - Mando Crafter

00000000000000000000000000000000Respec-Window -Combat Disruptingspam
00000000000000000000000000000000Howard' Dean - Bounty Pimper
00000000000000000000000000000000I love my computer
00000000000000000000000000000000You never ask for more
00000000000000000000000000000000You can be a princess
00000000000000000000000000000000Or you can be my wh0re

Serraphin
Fri Jun 10, 2005 9:33 am
#2

This will hopefully be fixed soon to remove the perma root effect as it has been /bug reported, sent to Tiggs, and sent through the support forums as a possible exploit.


Nothing to see here move along.
Ripsher0311
Fri Jun 10, 2005 10:29 am
#3

The first rule of P-dart is you dont talk about P-dart
porkchopxpress
Fri Jun 10, 2005 11:29 am
#4

Im pretty sure that's the second rule too Rip!



Gnaw

Master Ranger

DFB Council
BioEngine
Fri Jun 10, 2005 1:02 pm
#5






Serraphin wrote:

This will hopefully be fixed soon to remove the perma root effect as it has been /bug reported, sent to Tiggs, and sent through the support forums as a possible exploit.


Nothing to see here move along.





Edited to protect our 140 skill point investment.



Account active 'till November 10th, contact me on forum name:
Stamina
SparkyNine
Fri Jun 10, 2005 2:14 pm
#6

The first rule about P dart is:



FIX THE REST OF THE FREAKING TRAPS!!!!!






2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
Bendar
Fri Jun 10, 2005 3:26 pm
#7






Ototh wrote:

ive seen these used on krayts to completly stop them from moving as long as a state effect or kd wasnt put on it, im 4444 ranger gonna get the rest of the xp today what am i doing wrong, they keep coming after me.





You'll work it out.



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
KaiRaene
Fri Jun 10, 2005 4:59 pm
#8



Serraphin wrote:
This will hopefully be fixed soon to remove the perma root effect as it has been /bug reported, sent to Tiggs, and sent through the support forums as a possible exploit.
Nothing to see here move along.





QFE

Boy, all the respec rangers are gonna be po'd when that bug gets fixed... lol. Sadly tho it will take a while since I reported in beta, on forums and on Live bug reports. Still ingame. Sad.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Iseult
Fri Jun 10, 2005 9:38 pm
#9


KaiRaene wrote:

Boy, all the respec rangers are gonna be po'd when that bug gets fixed... lol. Sadly tho it will take a while since I reported in beta, on forums and on Live bug reports. Still ingame. Sad.



lol - you mean all six of them?

But for what it's worth - even if they fix the perma-stick issues, the trap will still be fairly powerful, esp. if you get used to timing it so another trap will land just when the last one wears off (and keep your KD shot in reserve in case a miss a trap or two). One good thing the CU did for us was that it lowered the relative level of creatures so that it was possible for us to land traps on them. Before the CU I could never trap a dragon, now I can trap them 95% of the time.

Right now the situation we have is that one trap seems to work too well and that things have changed so that we can actually land it. My hope is that they fix the first thing but leave the second relatively intact. Then we'll still be able to take on high-level things, but it will involve a lot more skill, coordination, and timing.

Iseult
Master Ranger / Mediocre Carbiner
Bloodfin

Message Edited by Iseult on 06-11-2005 12:39 AM

Message Edited by Iseult on 06-11-2005 01:36 PM



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Serraphin
Sat Jun 11, 2005 2:40 am
#10

Bio,


I can understand getting caught up in the P-Dart mania initially becuase Ranger has been borked for so long the dart almost seems like justice initially. But really after the first Krayt or two you realize that we went from broken to fixed with what is technically an exploit at worst. I am actually surprised that the "Ranger is a lifestyle not a profession" crowd here continues to support this bugged trap and even more surprised that both Owen and Calc are supporting the bug through silent indifference. I want this profession fixed but not through an exploitable trap.


KaiRaene
Sat Jun 11, 2005 3:17 am
#11



Serraphin wrote:
Bio,
I can understand getting caught up in the P-Dart mania initially becuase Ranger has been borked for so long the dart almost seems like justice initially. But really after the first Krayt or two you realize that we went from broken to fixed with what is technically an exploit at worst. I am actually surprised that the "Ranger is a lifestyle not a profession" crowd here continues to support this bugged trap and even more surprised that both Owen and Calc are supporting the bug through silent indifference. I want this profession fixed but not through an exploitable trap.





Yet again QFE.

And yeah, that quote above is borked... I was confused staring at it.. lol.

From a wilderness appreciation point of view I never ever attempted to solo a krayt before or after the CU. It just seems wrong.

If the trap landed a temp state fine but since it roots permanently its exploiting a bug. I understand alot of "old school" Rangers are enjoying this bug and I have used it too mainly for escape. Using the excuse of us being ignored for so long is well beneathe what I thought was the Ranger code of honor. We went from unbuffed unarmored solo hunters using tactics to now locking a target in place unlike it was meant to work and plugging away with zero tactics.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Creaturetaimer
Sat Jun 11, 2005 4:46 am
#12

who knows mabye its one of those ranger bugs that they won't care about for months on end like the camp chair warp bug.



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
JBMat
Sat Jun 11, 2005 4:52 am
#13


Since when do state effects and KD effect snare? I use L darts to increase damage, bleed shots, KDs, and blind shots and none of these break the snare.


You must stay in range of the target (as pistols I use 32 meters to 19 meters, out of the dragon's range, in mine) and must maintain visual contact at all times.


The only other thing I can think of is you are holding your tongue wrong.


JB
Page 1 of 2
Previous Next