Ranger Archive
Thread: Oh trap...
Targetted a mountain dewback, cl21. Attempted to throw a trap "This trap can only affect creatures"
Tried some other mountain dewback, "This trap can only affect creatures"...
CL2 rill? "This trap can only affect creatures"
CL10 cu-pa? "This trap can only affect creatures"
Every creature I have encountered SW of Mos Espa is returning "This trap can only affect creatures".
Ok ok, maybe a shif in animal bone is going in or something, but UGH.
especially as I'd just spent 15 minutes sampling enough metal to make darts, lol.
I had this problem on test center a few days ago as well. Happened with random spawn lvl 4 night spiders and flewts just outside of Theed.
Didn't run into the problem today on WH with lvl 78 - 82 missions. Were any of the creatures mission generated or all random spawns?
I had it happen on three successive kaadu missions last night on Naritus. The fourth mission wnt fine, and it hasn't happened since. Same thing you experienced-- that irritating message when attempting to toss a trap, and no harvest.
al-djinn'i
Master Ranger
Message Edited by YT-2000 on 07-20-2005 12:26 PM
Calculus_Entropy wrote:
I am assuming this is regional and not planet or server wide?
i've run into this every now and again. its definatly not planet wide, although i have seen it on several planets. mostly Tatooine and Dantooine
I've had this on Naboo, Corellia, Tatooine, and Dantooine.
You guys need to examine their stats. When this happens, the stats I see are 0-0 damage and 0 to hit. If you could please confirm this it would bring a more specific aspect of the bug to light.
BioEngine wrote:I've had this on Naboo, Corellia, Tatooine, and Dantooine.
You guys need to examine their stats. When this happens, the stats I see are 0-0 damage and 0 to hit. If you could please confirm this it would bring a more specific aspect of the bug to light.
Yup, we got that. And yup, they were unharvestable, etc. Critter affected this time were all wild spawns, and maybe 500m away they were totally fine.
It was included in my bugreps.
As for it being a 'regional' thing, I'm now wondering if I was on a server boundary. The stretch of desert out to my house does cross one, as we used to get lots of fun with items vanishing in inventories, etc, 'back in the day'.
Almagill wrote:
BioEngine wrote:I've had this on Naboo, Corellia, Tatooine, and Dantooine.
You guys need to examine their stats. When this happens, the stats I see are 0-0 damage and 0 to hit. If you could please confirm this it would bring a more specific aspect of the bug to light.
Yup, we got that. And yup, they were unharvestable, etc. Critter affected this time were all wild spawns, and maybe 500m away they were totally fine.
It was included in my bugreps.
As for it being a 'regional' thing, I'm now wondering if I was on a server boundary. The stretch of desert out to my house does cross one, as we used to get lots of fun with items vanishing in inventories, etc, 'back in the day'.
THat is indeed a posibilty, but I was thinking that if it is regional, it might be due to a bad server cluster (they us multiple 'servers' that make up each planet, right?). As I typed this I realized this would not account for the problem occurring on diffent servers (that would be a heck of a coincidence).
Twice I've been in the area where this is happening and ALL the creatures disappeared, and where instantly replaced with a new set. I stress instant, bang! No change in ping, no rubber banding, just a total respawn of the area, lairs and all. The new ones worked fine.
Message Edited by agent156 on 07-20-2005 04:44 PM