Ranger Archive
Thread: Oh trap...
Calculus_Entropy wrote:
So, BioEngine, were the 0(0) critters in the no build zone as well? Maybe we have nailed the bug(s) down?
Heck, how am I supposed to know where the no-build zones are?
Do you mean outside the cities? Because I've encountered it out on a mission lair when the waypoint moves and a lair clones itself, giving one lair as the no-trapping no-harvesting group on Naboo missions from Player Cities.
BioEngine wrote:
Calculus_Entropy wrote:
So, BioEngine, were the 0(0) critters in the no build zone as well? Maybe we have nailed the bug(s) down?
Heck, how am I supposed to know where the no-build zones are?
Do you mean outside the cities? Because I've encountered it out on a mission lair when the waypoint moves and a lair clones itself, giving one lair as the no-trapping no-harvesting group on Naboo missions from Player Cities.
Yes, bascially outside of cities (anywhere that you CAN'T build a camp). I think mission lairs only occur outside no build zones (right?), so that may kill that theory.
BioEngine wrote:
Calculus_Entropy wrote:
So, BioEngine, were the 0(0) critters in the no build zone as well? Maybe we have nailed the bug(s) down?
Heck, how am I supposed to know where the no-build zones are?
Do you mean outside the cities? Because I've encountered it out on a mission lair when the waypoint moves and a lair clones itself, giving one lair as the no-trapping no-harvesting group on Naboo missions from Player Cities.
From the edge of town, where you get the "You're now leaving Mos Diddley" to 'about' 500m out where the player houses astart to appear again.
I went back out this afternoon, on WH, Bria and Infinity, and checked in the same area I was having the problem in tother day and....
nada. All was normal. All creatures had stats, were trappable, etc.
Well, apart from on WH where there were no wild spawns at all in the NBZ round Espa, but then again it was just after server up, so maybe things hadn't started popping yet.
I'm pretty sure it's not a build zone problem. I had this many times 2 nights ago. And one of those times I was on a spot with 2 lairs very close together and the beasts were intermingled. I didn't move a step, but one kind of beast was trappable and the other gave the error message.
Maybe one lair was in and one was out? I dunno.