Ranger Archive
Thread: Ranger question to the SWG Devolpers.
The reason is that there is no logical way to disconnect scout from ranger. Most of our mods (camping, trapping, harvesting, etc.) are based on scout skills that we simply do better. How do you take away pre-reqs but still give us our skills? you can't. Being able to camp in a HTFB means you need the camping mod from both scout and Ranger. To use the Ranger traps you need the trapping modifier from Scout and Ranger.
basically, they can't remove pre-reqs without nerfing Ranger or completely re-thinking Scout.
-Xell- wrote:
Simple. Ranger>All. Greatness requires more skillpoints.
/agree
also, technically you CANNOT remove any of the scout lines as the Ranger skill trees are all built upon skills learned as a scout.
Exploration: Begins Terrain Negotiation as Mask Scent (which rangers get improvements to as they level up Ranger)
Trapping: Begins learning trap schemes and get trapping skill mods (which rangers get improved trapping skill mod and learn to make new traps
Survival: Begins with learning basic camp schemes (which rangers get better camp schemes)
Hunting: Creature Knowledge and Harvesting (which rangers build upon with their ranger skills)
I believe its worth every skill point,, though i am just novice ranger I will be a great ranger someday... I have the heart of a lion and they cunning of a fox and if it takes more skill points to be a ranger then SO BE IT!!!
its all about your personification of how your character is, acts and participates in the SWG world...
I believe style is more important than strength...
Ce'Dara
CeDara wrote:
I believe its worth every skill point,, though i am just novice ranger I will be a great ranger someday... I have the heart of a lion and they cunning of a fox and if it takes more skill points to be a ranger then SO BE IT!!!
its all about your personification of how your character is, acts and participates in the SWG world...
I believe style is more important than strength...
Ce'Dara
Keep up that attitude and you'll have master in no time.
-Xell- wrote:
CeDara wrote:
I believe its worth every skill point,, though i am just novice ranger I will be a great ranger someday... I have the heart of a lion and they cunning of a fox and if it takes more skill points to be a ranger then SO BE IT!!!
its all about your personification of how your character is, acts and participates in the SWG world...
I believe style is more important than strength...
Ce'Dara
Keep up that attitude and you'll have master in no time.
I respect that zeal. However I have been a master ranger 3 times over the last 2 years on 2 different servers. I respect zeal but I don't want to see us be ignored any longer.
I agree with all of your points of view, but if Ranger is in fact a combat profession then we need some changes to put us up to par with all the others like combat skills, traps that dont take 5 seconds to throw and so on...
I was one of those kids that was raised in the middle of the mountains in upper state NY. I then went on to be a bio major in school. When I was a kid and I played D+D my favorite class was the Ranger. Something needs to be done to compensate us for the ammount of skillpoints we spend. I hope they start paying some attention to us.
If you like my zeal you should check out my post on "what you would like to see in publish 21" and tell me if you like my combat requests![]()
Ce'Dara
Do you want to be as useful as an ID (no offense ID's...)?
Be careful what you wish for. A request for fewer skill points is similar to a request for fewer skills, in my book. I can see it now...we get a skill point reduction, ask for more and better traps, and the response we get is, "We can't becuase it would make you over powered vs. your skill point cost," or some variation of that.
-Xell- wrote:
Simple. Ranger>All. Greatness requires more skillpoints.
/agree