Ranger Archive
Thread: Ranger question to the SWG Devolpers.
/bites tounge so account doesn't get banned
/emote thinks happy thoughts and yet again retains master ranger title
How bout this. Keep master scout as a prereq. Keep the lines as they are, for the most part. Move all traps but the L-dart, wire mesh, glow juice, and glow wire up into ranger trapping. Then, while keeping the trapping line... remove all traps from the game. 'Trapping' becomes a real combat line, with accuracy and speed mods, and 'traps' (or rather, their effects)become weapon specials. Powerful? Yeah. Butkeeping the master scout requirement helps make up for it.Or maybe the mods and some specials could be in the trappingline, with other specials migrated to other lines so as not to have one line with everything in it.
Yes, most of our traps duplicate other weapon specials. (Well, other weapon specials duplicate our traps, but I'm not bitter. Really.) However, carbineers have a KD, so do BH's. Riflemen have a snare, so do carbineers. Pistoliers have a root, so do smugglers (sort of). And combat medics have them all. The differences between us and them, though, are:
1. Our 'specials' use resources, while theirs do not.
2. Our 'specials' are significantly slower to use.
3. Our 'specials' are only usable against creatures, while theirs are usable against everything.
And of course, there are the accuracy, speed, and defense mods that they enjoy, and for less skillpoints. I don't want Ranger to be uber. I just want my large skillpoint expenditure to buy me more than restrictions and weaknesses.
al-djinn'i
MasterRanger
Edited again. Damn it, it bugs me when I leave off a comma.
Message Edited by Temujin23 on 07-20-2005 02:10 PM
Message Edited by Temujin23 on 07-20-2005 02:26 PM
I hate this idea. I do not want to use my gun to root things, I want to be a real hunter and use traps.
Temujin23 wrote:
How bout this. Keep master scout as a prereq. Keep the lines as they are, for the most part. Move all traps but the L-dart, wire mesh, glow juice, and glow wire up into ranger trapping. Then, while keeping the trapping line... remove all traps from the game. 'Trapping' becomes a real combat line, with accuracy and speed mods, and 'traps' (or rather, their effects)become weapon specials. Powerful? Yeah. Butkeeping the master scout requirement helps make up for it.Or maybe the mods and some specials could be in the trappingline, with other specials migrated to other lines so as not to have one line with everything in it.
Yes, most of our traps duplicate other weapon specials. (Well, other weapon specials duplicate our traps, but I'm not bitter. Really.) However, carbineers have a KD, so do BH's. Riflemen have a snare, so do carbineers. Pistoliers have a root, so do smugglers (sort of). And combat medics have them all. The differences between us and them, though, are:
1. Our 'specials' use resources, while theirs do not.
2. Our 'specials' are significantly slower to use.
3. Our 'specials' are only usable against creatures, while theirs are usable against everything.
And of course, there are the accuracy, speed, and defense mods that they enjoy, and for less skillpoints. I don't want Ranger to be uber. I just want my large skillpoint expenditure to buy me more than restrictions and weaknesses.
al-djinn'i
MasterRanger
Edited again. Damn it, it bugs me when I leave off a comma.
Message Edited by Temujin23 on 07-20-2005 02:10 PM
Message Edited by Temujin23 on 07-20-2005 02:26 PM
-Xell- wrote:
I hate this idea. I do not want to use my gun to root things, I want to be a real hunter and use traps.
Ranger is currently 140 skill points for Master.
BH and other hybrids are 121.
Single novice combat profs are 106.
Dropping the cost of each Ranger skill box by one point (except Master) brings the cost down to 125 skill points. It would STILL be the most expensive profession in the game. It would also be the most expensive novice elite in the game by a long way (i.e. hard to dabble, which might be considered both good and bad). 125 skill points for the mastery is a more balanced number than 140 but they can't really make an ID like claim.
Phenix1050 wrote:The skillpoints of ID were reduced for two reasons:it had no effect on combat, as they weren't a combat professionto allow entertainers to tripple master.
Master Dancer/Musican/Image designer leaves you with 6 skill points (and that could be an old calculation, it might be more now...)
But you can also get Swordsman/Fencer/TK mastery, leaving you with ... 4 skill points.
Ranger + 1 advanced career leaves you with 18.
At least with Image Design you can do things :/
Currently as a ranger I can make lovely camps, i'd rather prefer the ability to give folks holoemotes.
Oh and hey wait a second, don't image designers get Image Design xp? That converts across to force XP better then generic say Scouting xp?
Hmmm.
Owen-Lars wrote:
Eventually i think the skill points have to come down if we want any serious attention. The reason being is that its much more easier to balance a skill point balanced profession that one that have 30% more skill point cost meaning 30% more power. Im not sure what will happen and im happy to go with what the community want but i think ultimatly if ranger is going to be made into a profession that can fit in the game we have at present, we need a change in scope and thus a change in set up.
There is lots that can be done as you have no doubt read around but end of the day, ultimatly its not up to us, hopefully the devs will listen to our opinions though.
QFE. Rangers have been forgotten since this game started. Then the one Dev who seemed to understand our plight is what gone, transfered or is just working on other things.
I love being a ranger... god knows I have grinded it out 3 times. I just want it to be a viable profession like every other. I am not moaning or complaining I am simply asking the devolpers to pay us some attention too.
Reason: All the Combate Elite Professions have the same cookie cutter skill point requirement. Ranger is no different from Pistols, BH, Rifles, Carbines, etc etc etc.
Solution1: Adjust the SP requirements for the elite boxes. DO NOT take away the Master Scout Pre-Req. That is one thing that totally makes sense in this game.
Solution2: Make Scout a 2 line Novice Profession. Terrain Negotiation-Camoflageand Camping-Wilderness Survivability. Give all Trapping and Tracking Skills to Rangers Only.
This isn't difficult. It just takes a little imagination and work.
Goano, Valcyn
Or
Take the traps (for intance)out of Ranger. Take the Terrain Negotiation (for instance)out of Ranger. Replace those two lines with something else. Make Novice Ranger dependant on two Scout lines. Make our other two lines independant lines. This puts us on a par with other Elites. But which ever two lines are disconnected have to be replaced with something Rangerly and useful.
/conceal & /camo
I know speaking this herecy will cause me to be yelled at, but really, I'm just pushing ideas, not meaning to be disruptive.