Ranger Archive
Thread: Focus for Top 5 List: Harvesting
And to harvest I'd say at least 200% more than a scout would be able to.
The previously stated argument that other classes with master scout can harvest more resources then us because of their ability to take down creature's faster because of their fighting ability is a good point. We need some sort of bonus to distinguish us as the Master Hunter.
Big-Mac, Kettemoor Ranger/Creature Handler
At a minimum, 200% more than a novice scout, 100% more than a Master Scout.
Tie in trapping withwhichever other thread besides survival to stop dabblers from reaping the benefits, a la' the CH fix. For that matter, survival would be fine too.
Finally, as an afterthought, give us the ability to harvest two or more resources. Not that any two are ever good together, but one good and one grindable is fine.
JB
This is something that needs to be looked at, IMHO. I think we should get some huge bonuses to PvE when it comes to fighting creatures. Enough so that people WANT us in their hunting groups, not for areatrack cause lets face it you can just get some missions off the terminal and get a direct waypoint, but for the simple reason that we are kings of creature hunting and fighting.
GoldMemberBria wrote:
This is kind of a no-brainer really. They need to make Rangers better hunters than anyone else, period. There are 3 tools to do that. Make harvests bigger, allow rangers to harvest multiple resources, and allow rangers to kill animals more effectively.
If they make rangers harvest like 10x everyone else, cool, I'm happy.
If they make rangers harvest like 5x everyone else, and be able to harvest the other two (likely crap) resources simultaneously, I'm happy.
If they give rangers the 30% bonus we have now, but give us big big big boosts in our ability to take town animals (so that we're slaying them much more easily then say a MBH) then I'm happy.
If I had to choose, I'd probably prefer smaller harvesting bonuses and larger killing bonuses, but any of the three is good.
Agree with JB's numbers on the increase for us over scouts.
Allow us to harvest all 3 resources at Master Ranger. Each harvested resource could decrease incrementally.
This could also (potentially) be the area we get our "trophy". We could have the head and have it mounted after successful attempt at harvesting said trophy. We could probably do a seperate thread on this by itself, but it's a thought.
Regards,
- Larger quantity/high qualityof harvested goods
- Multiple resource harvest
- ability to sample resource, then harvest that which is best quality
- Trophy
- Bonus for hunting/killing creatures--it is our profession afterall (not just ability to use traps or better traps, but bonus to using ranged or melee weapons against creatures).
Question for all the rangers out there: who buys the live samples that ya grab form lairs and nest? how much they worth? I've sold some for like 50c, but tire of placing them up on the bazaar. I have tons of them becuase of all the egg collecting I do (got a few venodrs who pay good for them and thus it is easy money).
GoldMemberBria wrote:This is kind of a no-brainer really. They need to make Rangers better hunters than anyone else, period. There are 3 tools to do that. Make harvests bigger, allow rangers to harvest multiple resources, and allow rangers to kill animals more effectively.If they make rangers harvest like 10x everyone else, cool, I'm happy.If they make rangers harvest like 5x everyone else, and be able to harvest the other two (likely crap) resources simultaneously, I'm happy.If they give rangers the 30% bonus we have now, but give us big big big boosts in our ability to take town animals (so that we're slaying them much more easily then say a MBH) then I'm happy.If I had to choose, I'd probably prefer smaller harvesting bonuses and larger killing bonuses, but any of the three is good.
Again all my issues are summed up here. Especially Letting Rangers kill creatures more effectively. Just like a fencer would know where to hit and how to find openings in a sword fight, Rangers should know better than anyone the weak spots on creatures, allowing for more critical hits.
I'm torn on this.
More units per harvest would be awesome. The ability to harvest at least 2 of the 3 types (or all 3) would be also.
There's no way the DEV's will give us both. It would put too much resources in the economy.
How about the ability to choose?
How about a Harvest ALL of (type) and a Harvest MOST of (3types)?
Before you could harvest, you'd have to choose which KIND of harvest you wanted to do.
I second this!
GoldMemberBria wrote:
This is kind of a no-brainer really. They need to make Rangers better hunters than anyone else, period. There are 3 tools to do that. Make harvests bigger, allow rangers to harvest multiple resources, and allow rangers to kill animals more effectively.
If they make rangers harvest like 10x everyone else, cool, I'm happy.
If they make rangers harvest like 5x everyone else, and be able to harvest the other two (likely crap) resources simultaneously, I'm happy.
If they give rangers the 30% bonus we have now, but give us big big big boosts in our ability to take town animals (so that we're slaying them much more easily then say a MBH) then I'm happy.
If I had to choose, I'd probably prefer smaller harvesting bonuses and larger killing bonuses, but any of the three is good.