Ranger Archive
Thread: Focus for Top 5 List: Camo(/conceal)
Message Edited by Calculus_Entropy on 03-24-2004 02:30 PM
I say revamp the whole tree to provide another usefull skill, mask scent does the trick.
Big-Mac, Kettemoor Ranger/Creature Handler
Finns wrote:
As it stands, it is much easier and just as effective to use mask scent. At 100% I found I was doing just as good as a camo kit without using resources and storage space.
I say revamp the whole tree to provide another usefull skill, mask scent does the trick.
Big-Mac, Kettemoor Ranger/Creature Handler
I agree. Given mask scent's effectiveness I can't see any way that they can make /conceal worthy of a whole sub-branch of 14 skill points all by itself. I don't care how effective it is. I say remove it from the game and give us something useful.
Increas our maskscent bonus and remove conceal, that is unless you will make it work against npc characters.... but we all know the story there.....
Just give us a big maskscent bonus...
Whoa, didn't realize this thread was going to head in that direction.I like /conceal. I use it whenever I'm on any of the advanced planets. It lasts longer, is harder to break, and can be applied to another PC. These are things that maskscent lacks.
I think the only problem with it is when low end creatures on starter planets break it. Keep it and just make it work better (i.e. longer and maybe 99% unbreakable at master).
Drop camo, useless except for the six packs of "beer" I make.
Master Ranger maskscent should almost never ever break. Fix it.
JB
Master Ranger/Master Rifleman
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