Ranger Archive

Thread: An idea to make foraging more useful

Rowlyyk
Tue Mar 15, 2005 4:56 am
#1

Last night while hunting bull rancors, an idea came to me how to make foraging more useful.
You know how most doctors never carry disease and/or poison buffpacks. Well, how about foraging gives you the possibility to find cures (and only cures, not buffs) for critter diseases. Now, this would, of course be planet-specific, meaning that a plant foraged on one planet, would only cure diseases from critters on that same planet. It also wouldn't apply to NPC diesases/DOTs. Only critters.
The reason I want to see this implemented is, that rangers are supposed to be able to live and sustain themselves in the wild. Just take any p&p RPG, any fantasy movie (LotR comes to mind) Rangers are always the guys who know all kinds of obscure plants with curing powers.

What do you guys think? (I hope my fellow Rangers like the idea, but i guess the more medical inclined people won't...)



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
ScorpioTiger
Tue Mar 15, 2005 5:54 am
#2

I'd support that idea. Go find some Athelas to get rid of that nasty poison you've just been hit with. Course the medics and docs might get upset about us muscling in on their skill sets.

What would be good for foraging (re-vamp suggestion) is to be able to specify the type of item you are foraging for before you start scrabbling around in the ground. The amount of time I've wasted searching for fishing bait to have my inventory filled with useless melons and other assorted almost useless food. Inevitably, the rubbish items get deleted straight away - so why drop them into our inventories?

How about giving us a list before foraging of the items that could potentially be found? That list could grow as a Ranger get more skill boxes - so at Novice, you get fewer options of foragable items than at Master. The frequency of items doesn't have to be altered, and it puts a bit more interaction into the game, especially if certain areas of certain planets are good for specific foragable items. Rangers would have to learn the hard way where to look for particular items that chefs at al are after.

At the moment, foraging is really only useful for fishing bait and pet food IMHO.



Colonel Fubarr Poe'kre, Imperial Inquisition
Master Ranger and 4443 Aggressor pilot

- I support keeping & balancing the current combat system You can too
agent156
Tue Mar 15, 2005 6:00 am
#3

If we could only use them on our selves the Docs wouldn't even notice. In fact, now that I think about it, every Doc I've tried to tip for curing me of some funky disease wouldn't take the cash.
Calculus_Entropy
Tue Mar 15, 2005 6:40 am
#4

Must....not...say...it.....



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
agent156
Tue Mar 15, 2005 7:34 am
#5

/forage r0x0rz teh b0x0rz & ju know it m4n!
Rowlyyk
Tue Mar 15, 2005 8:22 am
#6


agent156 wrote:
/forage r0x0rz teh b0x0rz & ju know it m4n!




C'mon people, I was expecting some constructive criticism/useful additions, not some mindless rabble.



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
AgonThalia
Tue Mar 15, 2005 10:02 am
#7

Great idea, and one that has been on the table before in many forms.

ie: a crafting schematic that would take different foragables, combine them in a planet specific scenario that would cure a poison or a disease.

One of the main problems, is that doctors can (and sometimes do) carry disease/ poison cure packs during combat. Especially when going against a known diseased critter like the GDK.

A few possible implementations of this could be that either the success or the effectiveness would be tied to the foraging skill.

a master ranger could cure completely a poison or a disease, however, a novice ranger might reduce the effect, duration or lengthen the DOT tick.

Another thing, is that a safeguard would have to be put in place so that the docs wont get their toes stepped on.

such as, cannot be applied during combat.. and only in a ranger camp.

nevertheless, its always good to see old ideas refreshed and presented to a growing ranger community.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

RageGods
Tue Mar 15, 2005 2:04 pm
#8

What about like say your on dathomir and you forage for dath leaf x. You forage for dathberry y. You forage for dathflower/leaf z. The random forageingwould still be there.

Anyways, So now you have these in your inventory. You take your generic or weapons droid and general crafting tool and start it up.

With these 3 or so foraged objects you create a small bottle of Dathomir Poison Cure with like 1-5 uses/drinks.

Tier 1 = 1 drink in 1 bottle, Tier 2 = 2 drinks in 1 bottle, and so on up to Master Ranger =5 drinks in 1 bottle.

Thesecould only usable by Rangers. I dont think this would be taking away doctor skills because they can still cure everyone else and rangers would have to take the time to forage and craft the bottle and have the right planet cure with them.

Same thing for disease cures but different foraged objects and different looking bottle.


I dont know if this is how it is or not, but it would also be nice if rangers or master rangers could forage more fish bait and catch fish faster or harvest more units of fish then non rangers/masters. Also a fish skeleton model could be taken from the body of the harvested fish.




ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
DaveG
Tue Mar 15, 2005 4:54 pm
#9






Rowlyyk wrote:
Last night while hunting bull rancors, an idea came to me how to make foraging more useful.
You know how most doctors never carry disease and/or poison buffpacks. Well, how about foraging gives you the possibility to find cures (and only cures, not buffs) for critter diseases. Now, this would, of course be planet-specific, meaning that a plant foraged on one planet, would only cure diseases from critters on that same planet. It also wouldn't apply to NPC diesases/DOTs. Only critters.
The reason I want to see this implemented is, that rangers are supposed to be able to live and sustain themselves in the wild. Just take any p&p RPG, any fantasy movie (LotR comes to mind) Rangers are always the guys who know all kinds of obscure plants with curing powers.

What do you guys think? (I hope my fellow Rangers like the idea, but i guess the more medical inclined people won't...)





I'm all for this.


It makes perfect sense to me and I think that rangers are the about the best placed profession to havest a herbalist skill.


For my part, I think the implimentation should be crafting something we can eat. This way, doctors can still have an edge because they can apply the cure like they do now, where as if we rangers want to provide a cure, we have to trade with our fellow adventurers and give them the thing to eat. Add to this that it will incur a small stomach filling.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
agent156
Tue Mar 15, 2005 5:15 pm
#10



Rowlyyk wrote:
C'mon people, I was expecting some constructive criticism/useful additions, not some mindless rabble.




Man Calc was charging up the BFG of foragy doom. I bet he is still trying to close some backroom deal with devs to have it Ninja Nerfed in to oblivion. Who would notice?
DaveG
Tue Mar 15, 2005 6:00 pm
#11






agent156 wrote:



Man Calc was charging up the BFG of foragy doom. I bet he is still trying to close some backroom deal with devs to have it Ninja Nerfed in to oblivion. Who would notice?





As foraging is now, probably not many people, that's nota reason to do away with it though. This thread is a case in point, that foraging could be integral to things that make us unique and useful; it's like lasers were about 30 years ago irl, an invention looking for an application !



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
agent156
Tue Mar 15, 2005 6:47 pm
#12

I'm a forage lover my self.
C-H-U-D
Wed Mar 16, 2005 3:42 am
#13

I use forage too moon people while i wear hotpants



CHUD
<EIS> - The Great, Mighty Poo
I find your lack of pants disturbing...
-I support the wholesale slaughter of Rebel terrorists...You can too!

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