Ranger Archive

Thread: Rangers Image Designers need your help

Sir_Voor
Wed Feb 18, 2004 9:56 am
#1

It has propossed several times (by non-IDers)that Image designers should get a new function of Disguise kits, these kits would reduce faction standing to 0


So I'm asking how does the proposed Disguise kits differ from Ranger's /conceal & camo kit?

If you had a -5000 thug standing and a camo kit on would a yellow Meatlumps ignore you?


Thanks







[`M Sir VOOR N`\

CapnKill
Wed Feb 18, 2004 10:06 am
#2

Conceal .. or camo kits will no longer work on NPCs... I don't know if they've nerfed it yet.. but they told us they will.


I think conceal works like mask scent... you have a certain % of not getting detected by an agro.


Someone will surely correct me if I'm wrong


Shaylin
Wed Feb 18, 2004 10:13 am
#3

I think you are right, no matter how good you are at something, you can still fail. So it can still break.


I doubt the Devs would give a camo to npcs to another class when they have told us it wasn't intended and will be getting removed from us... but stranger things have happened.


Shoot for the moon, and good luck.



Cressida
AgonThalia
Wed Feb 18, 2004 10:32 am
#4

I really dont see how a disguise kit would be better than a camo kit. I have stated the theory behind camoflague before (breaking up the natural pattern of a recognizable form to blend into the surroundings) however, a disguise kit realy wouldnt make sense to me, maybe this is part of a city stealth idea, but it really has no place in the wild.


I cant see a nightsister thinking..."wow i really hate draknev...i cant wait til he comes by so i can kill that jerk...hey look...its a zabrak ranger walking around..oh wait, thats not him....i really cant wait til drak comes around so i can kill that jerk"


The only thing i can really see a disguise kit working for would be for either cities, or to fool faction scanners.


Even Indiana Jones put on a Nazi uniform (didnt shave) but it fooled Hitler in the last crusade


my 2 credits



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

NRaas
Wed Feb 18, 2004 10:34 am
#5

"I doubt the Devs would give a camo to npcs to another class when they have told us it wasn't intended and will be getting removed from us"


Well... They never said it wasn't intended for another profession... Simply that is was not intended for us.




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Shaylin
Wed Feb 18, 2004 11:03 am
#6






NRaas wrote:

"They never said it wasn't intended for another profession... Simply that is was not intended for us.






that's true... and like I said, you never know what they will do.


The disguise to fool faction scanners sounds pretty darn cool for an ID vs something like the camo we have now. If I was an ID I would push for the faction disguise as it seems to fit better... but I am not, so will just wish them luck with what they decide to go for.



Cressida


Calculus_Entropy
Wed Feb 18, 2004 11:06 am
#7

I like the idea, butI do wish it was still part of our conceal kits...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
PithrenDarkstar
Wed Feb 18, 2004 11:07 am
#8

What you seem to be proposing is a system where the NPCs still see you, but they don't think you're that guy they hate who has -5000 standing with them. This is a completely different system from conceal, which makes it so they don't see you at all, except when it fails.


A point of caution, though: Many NPCs will attack you even if you are at 0 standing with them. If you were really at 5000 with them, and it was reduced to 0, would that cause them to attack you when they normally wouldn't?




- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

Seiryuu
Wed Feb 18, 2004 11:08 am
#9

I personally wouldn't mind seeing Image Designer's get something like this. It would be a useful ability (think Deady Eye, Act 3, Mission 1) and give IDs a helpful service. It isn't overpowering because having zero faction to nightsister will still get you shot on sight.

The Ranger's conceal could be made to work from a distance, such as 25 meters or greater, or an increased chance to break as one approaches. Then both it and a disguise kit would have their uses without hurting one another. Of course the devs don't want it working at all for us, so this is a moot point.



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Fred_Skinner
Wed Feb 18, 2004 11:24 am
#10

No matter how you look at it, in the wild the camo kit should work on NPCs and critters. Now you can work out how it will work on NPC and how it works on critters but work it should. Bottom line. I will be saying that to my dieing day. In a city/rualsetting you can get away with a disguise trick, even in the wild for just NPC but WE should be at home there, and unless that NPC hooligan has a "ranger" or "scout" attatched to thier name someplace they should be even MORE clueless then a critter with hightened senses.


I don't mind ID's having the ability but I VEHEMENTLY disagree that we loose it to them. Not in the wild, sorry. I would like to add WE SHOULD BE FIGHTING LIKE MAD TO GET THIS ABILITY BACKIN OUR CAMO KITS. YESTERDAY.


btw, this has been removed, not might be. Been that way for more then a month.





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Nifty
Wed Feb 18, 2004 11:32 am
#11

well, I think camo kits are overpowered as it is. I can drive by an aggro critter on my bike and not be spotted? come on, that's just weird. Camo kits should only work if you're moving slowly outside of a certain range from a MOB, and they should work against NPCs and creatures alike. Camo kits and maskscent should not work while driving around on a repulsorlift driven vehicle, but I don't see that changing.


As for the Image Designer thing, it sounds like a faction thing, which would be different from our camo kits as others have stated. I think it's a cool idea.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Fred_Skinner
Wed Feb 18, 2004 11:41 am
#12






Nifty wrote:

well, I think camo kits are overpowered as it is. I can drive by an aggro critter on my bike and not be spotted? come on, that's just weird. Camo kits should only work if you're moving slowly outside of a certain range from a MOB, and they should work against NPCs and creatures alike. Camo kits and maskscent should not work while driving around on a repulsorlift driven vehicle, but I don't see that changing.


...snip...





LOL, Mine breaks EVERY 5th critter. How is this overpowered? It currently does NOT work on NPC.


Why don't an onrushing vehicle scare critters anyway? Perhaps not the big ones but c'mon.


Fine, I give you dropping it on a bike and you give me works on NPC on foot. Deal? I'd also like to change that every 5 to every 50 when you get the chance kthanxbye.





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


GoldMemberBria
Wed Feb 18, 2004 3:40 pm
#13






Sir_Voor wrote:


So I'm asking how does the proposed Disguise kits differ from Ranger's /conceal & camo kit?

If you had a -5000 thug standing and a camo kit on would a yellow Meatlumps ignore you?






The biggest difference is that such a disguise kit might actually be useful, lol. Seriously, there's no need at all to worry about stepping on ranger's toes with regards to these kits. Ours are already worthless.



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


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