Ranger Archive
Thread: Ranger/Melee prof serious discussion
Send me some feedback.
Since I dont have to stick to one type of weapon, my plan is to do them all, and find the ones that I really like and keep it. For now, melee seems right for me.
Im a Ranger/Fencer and im loving it mainly because I do decent at PVE but still can kick some butt in PVP, with the stun damage I cut through people wearing armor like butter and usually land for 230 damage a hit in PVP. As for PVE im a little weak at that because of my low defences so I am usually the first to fall when fighting NPC's. this iwll all soon change.
Oh and BTW the movie with Tommy Lee Jones who is a survivalist in the movie and teaches some bad ass martial arts reminds me of TKA/ranger combo ![]()
I like three types of Rangers, all within a standard "look" that I feel a Ranger should have. (I'm old-school RPG btw)
1. Ranger/Rifleman - trades bow/arrows for rifle. Still a sniper. More a Hunter now. Sean Connery from League of Extraordinary Gentlemen comes to mind when I think about this Ranger.
2. Ranger/Fencer - Aragorn anyone? Trades sword for...sword. Still a stereotypical Ranger.
3. Ranger/Pikeman - Ranger with a hunting axe. The Celts could fall into this catagory. Or a combat staff. (Druids)
Most other combinations just, ummmm, aren't Ranger-ish to me, although they may be good in combat. Pistols and carbines being the worst, because those are very non-Ranger. TKA is 'ok', guess it would be closest to a 'natural' monk.
Yes, I do compare Rangers to the old fantasy game Rangers, because quite simply, that's where the Ranger originated and where I was influenced most with how I play a Ranger.
It feels good getting up close and personal, more like a D&D Ranger I think. Plus combat is more enjoyable when you run into it instead of run away from it.
I've noticed two frustrating things so far though. First is being kited, either by creatures that try to run away when they're just about dead, or NPC's with guns. Funny thing is creatures and NPC's can attack while running but you can't. Second is the armour hole, in melee you're very dependent on armour and when a few attacks bypass it, it can really change the tide of battle quickly (damage taken spam -> 20, 35, 40, 27, 410 *ouch*).
Overall I feel it's worth it though.
Shaden
same here, I tried Rifleman, CH, and BH and had some fun but when I deceided to go Fencer I had the most fun I've ever had. Instead of running away trying to avoid being hit I'm running into battle looking to get some. Fencer is great(especially for wooks since we can't wear armor yet) because of dodge so you rarely get hitbut now with the bleeds not stacking and Fencer not having a KD(since dizzy/lunge doesnt work on creatures with 4 legs) I found it hard to solo some of the tougher things I used to be able without being buffed because the battle lasted a bit longer so I was eventually being out damaged by the creature. So I too have decided to try Pikeman out and so far its pretty fun. I cant wait to try area KD.
AgonThalia wrote:
Melee has impressed me so fully, that I am going to go pikeman next just for fun.
For now, melee seems right for me.
Message Edited by Calculus_Entropy on 02-23-2004 08:35 AM
Goal is 0041 pistoleer master fencer and 0040 ranger. That leaves 7 skill points that I'll either use for some pistol skills or .. who knows
So far its been a lot of fun, I can open up with shooting a creature with a bleed or just for good damage, then I can switch to fencer and clean up it and all of its now aggro buddies. If they run away, switch back to the pistol.
I think I'm going to drop to 4/1/0/4 rifle on my main char and start building up fencer. Then decide if I'll keep it or not. God dropping frontiering is gonna suck