Ranger Archive

Thread: Ranger Psychology

Calculus_Entropy
Tue Jul 06, 2004 1:02 pm
#1

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Tue Jul 06, 2004 1:12 pm
#2

Im not sure about others but my response was probably misinterpreted.


What imeant was that instead of reducing the skill points they should improve our exisiting skill 'set'.

This would mean adding, revamping and improvingour skill portfolio. I dont think this would make us super scouts. Instead it would make us hunters if implemented properly.


Just because we ask for improvments doesnt mean we just want our existing skills improving, it probly means improving rangers as a whole (i.e. adding, revamping etc)



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Tue Jul 06, 2004 1:20 pm
#3

I got it Owen, but many said that our lines are the same as Scout lines and therefore there was no reason to change the prereqs. I just didn't elaborate in that thread...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Greywulf0
Tue Jul 06, 2004 1:20 pm
#4






Calculus_Entropy wrote:

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.






Actually, I love being a (sort-of) super scout.




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Almagill
Tue Jul 06, 2004 1:24 pm
#5

It's not psychology, its psychiatric help we need...



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GoldMemberBria
Tue Jul 06, 2004 1:29 pm
#6






Calculus_Entropy wrote:

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.







I think one problem we have is that not everyone has the same idea of what a ranger should be, and the more skill points you make as "required" the less chance you have or realizing *your* vision.


For example, we hear stuff about people wanting to be involved in GCW as sort of a stealthy combat scout. We hear others as wanting to be solitary explorers, and others wanting to be big expedition hunt leaders. Do we really think that all those different folks will be satisfied with any implementation of ranger that requires 220 or thereabouts skill points leaving only 30 left for you to customize your character to fit your vision?


Perhaps it really is too much to expect of one class.


Maybe ranger is like a box of chocolates...




Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


Vorpaks
Tue Jul 06, 2004 1:51 pm
#7


Calculus_Entropy wrote:
I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.





I think we all want to be Super Scouts... but we don't want to be ONLY Super Scouts.

A Ranger should have all the functionality of being a scout (since we are scouts) but with expanded horizons (excuse the pun). Currently Ranger just allows us to do scout things better. We want it to allow us to do scout things differently.

Most of the lines already do this. Camps for example, not only enhance our scout abilities (healing, supposedly animal repel if it worked), but give us extra things like crafting stations and the ability to buy faction stuff. Wayfaring ives us the "new" ability of camo. Tracking gives us an enhancement to our scout harvesting abilities and also a totally different skill, areatrack.

Unfortunately, though the idea is sound, the actual skills (except for areatrack) are just not useful ENOUGH to justify the points. Camo isnt even really an extra skill, just a new name for what we already have. Crafting stations... eh. Faction stuff.... possibly useful if you are interested in it? And traps have nothing new.

Take the professions based off of Master Marksman. There is no doubt that Commandos and Bounty Hunters skills and certs are a vast improvement over those of a Master Marksman. Bounty Hunters are even more Super Marksman then we are Super Scouts, but no one thinks of them that way because their abilities are such a vast improvement upon those of an Master Marksman.

I do not want to loose my Super Scout abilities, but I want my Ranger abilities to be such an improvement over them that no one can mistake me for a Super Scout.

EDIT: Because my Baaston accent was showing (what the heck is a Caamando??)

Message Edited by Vorpaks on 07-06-2004 04:54 PM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Tue Jul 06, 2004 1:56 pm
#8

Wow Paks...impressive answer .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Devitalized_Reality
Tue Jul 06, 2004 2:13 pm
#9






Vorpaks wrote:




Calculus_Entropy wrote:

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.







I think we all want to be Super Scouts... but we don't want to be ONLY Super Scouts.

A Ranger should have all the functionality of being a scout (since we are scouts) but with expanded horizons (excuse the pun). Currently Ranger just allows us to do scout things better. We want it to allow us to do scout things differently.

Most of the lines already do this. Camps for example, not only enhance our scout abilities (healing, supposedly animal repel if it worked), but give us extra things like crafting stations and the ability to buy faction stuff. Wayfaring ives us the "new" ability of camo. Tracking gives us an enhancement to our scout harvesting abilities and also a totally different skill, areatrack.

Unfortunately, though the idea is sound, the actual skills (except for areatrack) are just not useful ENOUGH to justify the points. Camo isnt even really an extra skill, just a new name for what we already have. Crafting stations... eh. Faction stuff.... possibly useful if you are interested in it? And traps have nothing new.

Take the professions based off of Master Marksman. There is no doubt that Commandos and Bounty Hunters skills and certs are a vast improvement over those of a Master Marksman. Bounty Hunters are even more Super Marksman then we are Super Scouts, but no one thinks of them that way because their abilities are such a vast improvement upon those of an Master Marksman.

I do not want to loose my Super Scout abilities, but I want my Ranger abilities to be such an improvement over them that no one can mistake me for a Super Scout.

EDIT: Because my Baaston accent was showing (what the heck is a Caamando??)

Message Edited by Vorpaks on 07-06-2004 04:54 PM



Yea..what he said.




______________________________________________________
Sairuo Hokunai
Master Ranger/Master Swordsman
Explorer/Hunter Extraordinaire
"Ranger is not a profession, its a wild-life style"
______________________________________________________


Klif_Hangar
Tue Jul 06, 2004 2:15 pm
#10

I completely agree with Vorpaks. The best analogy for what I'd like to see ranger be is the doctor profession: Doctor is essentially a super-medic, but in addition to the enhanced medic skills doctor provides (better woundpacks and stimpacks), it also has some unique skills like buffing, rezzing, and state/dot healingthat make it more than just a super-medic. Currently, ranger just has the enhanced scout skills (better camps, improved terrain negotiation and creature harvesting, new traps, etc) without many unique skills analogous to the doctor only skills (areatrack is really the only thing like this in ranger at the moment). I'd like the same type of thing for ranger in relation to scout that doctors have in relation to medic.





Dyne Cloudskimmer
Antarian Ranger, Ahazi
Vorpaks
Tue Jul 06, 2004 2:20 pm
#11



Devitalized wrote: Yea..what he said




Gah! Even on the forums!!! I swear if you call me "dude" I'm going to start ripping arms off! LOLOLOL

Hehe. Don't compliment me too much (Wookiee heads are big enough). That was just a distillation of things I've learned from others on this forum.

EDIT: /agree with Klif. Doctor is actually a much better analogy than mine because Doc does not require extra skill points the way the Commando and BH do.

Message Edited by Vorpaks on 07-06-2004 05:23 PM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Rancorrider4
Tue Jul 06, 2004 3:02 pm
#12






Vorpaks wrote:




Calculus_Entropy wrote:

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.







I think we all want to be Super Scouts... but we don't want to be ONLY Super Scouts.

A Ranger should have all the functionality of being a scout (since we are scouts) but with expanded horizons (excuse the pun). Currently Ranger just allows us to do scout things better. We want it to allow us to do scout things differently.

Most of the lines already do this. Camps for example, not only enhance our scout abilities (healing, supposedly animal repel if it worked), but give us extra things like crafting stations and the ability to buy faction stuff. Wayfaring ives us the "new" ability of camo. Tracking gives us an enhancement to our scout harvesting abilities and also a totally different skill, areatrack.

Unfortunately, though the idea is sound, the actual skills (except for areatrack) are just not useful ENOUGH to justify the points. Camo isnt even really an extra skill, just a new name for what we already have. Crafting stations... eh. Faction stuff.... possibly useful if you are interested in it? And traps have nothing new.

Take the professions based off of Master Marksman. There is no doubt that Commandos and Bounty Hunters skills and certs are a vast improvement over those of a Master Marksman. Bounty Hunters are even more Super Marksman then we are Super Scouts, but no one thinks of them that way because their abilities are such a vast improvement upon those of an Master Marksman.

I do not want to loose my Super Scout abilities, but I want my Ranger abilities to be such an improvement over them that no one can mistake me for a Super Scout.

EDIT: Because my Baaston accent was showing (what the heck is a Caamando??)

Message Edited by Vorpaks on 07-06-2004 04:54 PM



This is almost precisely what I stated in my "Cover your eye/ears..." thread. What exactly do we get for 140 skill points?




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Owen-Lars
Tue Jul 06, 2004 3:09 pm
#13

I got it Owen, but many said that our lines are the same as Scout lines and therefore there was no reason to change the prereqs. I just didn't elaborate in that thread...







Ah i see.


Yeah i love the things scout enables me to do,i love the fact that my skills in scout are integrated and 'enhanced' to one degree or another in ranger making us 'super-scouts'. However i dont like the fact the tiers in ranger are simply upgrade versions of scout tiers and we do not 'branch off' in any direction to differentiate ourselves.

In that regard i am happy with the requirements because i think becoming a ranger requires you to be knowledgeable in all the 4 areas covered in scout however i dont like that we ONLY get the scout bonuses.











If i could design the ranger profession from scratch i wouldmake the requirements:


  • Master scout

  • Master 1/3marksman tiers (pistol, rifle,carb)

  • Master 1/4brawler tiers (unarmed, swords, 2hd swords, polearm)

Then within, ranger combat (ranged and melee) would be enhanced to a great degree in the npc/creature departmentusing new weapons and skills, making us the most powerfullest and effective creature hunters in the game.


The tiers in my ranger tree wouldn't just be enhanced versions of the scout tiers,they would be totally seperate tiers devoted to area of RANGER not just how we advance on scout abilities. In my view, to become a ranger you must be knowledgable in these 4 areas (learnt at scout) to progress into the hunter tree (my new name for ranger heh).


You must be knowledgable about trapping, wilderness survival (camping), exploration and hunting,but that doesnt mean my 4 tiers will devoted to each of these.


In my ranger treei would much rather see exploration, tracking and wilderness survial all thrown into on tier, perhaps called Tracking. Traps would be another seperate tier called Trapping. Hunting would be a new tier effectively with combat abilities (ranged/melee), weapon mods and certs. The last tree would be called Wilderness Experience. This tier will again be completly different to what we have currently.







Dammit here i go again, i felt the 'spark'!


Looks like ill have to write sumet on this in another post



Would anyone mind if i made up a rough brainstorm document of how i would like to see ranger tree set outtomorrow?


I dont want to seem like im saying this is what should happen so im better off asking first.




THORTAC BALCOR
The Lost Ranger
RANGER
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