Ranger Archive

Thread: Ranger Psychology

Greywulf0
Tue Jul 06, 2004 3:15 pm
#14






Owen-Lars wrote:

Would anyone mind if i made up a rough brainstorm document of how i would like to see ranger tree set outtomorrow?


I dont want to seem like im saying this is what should happen so im better off asking first.





Not only do I not mind, I was going to do something similar myself, as soon as I got away from work.





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Owen-Lars
Tue Jul 06, 2004 3:26 pm
#15

Not only do I not mind, I was going to do something similar myself, as soon as I got away from work.







Great stuff, i cant wait to share ideas



THORTAC BALCOR
The Lost Ranger
RANGER
AgonThalia
Tue Jul 06, 2004 3:43 pm
#16

/hug paks

succinctly put...

nothing more to add to what you said



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Calculus_Entropy
Tue Jul 06, 2004 3:50 pm
#17

More Ranger Psychology...many of the guys seem to be hugging Paks...I wonder why...


/hug Paks


It is so clear now....



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fodder650
Tue Jul 06, 2004 3:51 pm
#18

I think thats why the outdoorsman proposal interests us. Or what Q3PO said last year. It would seperate us from the scouts and make us special, different, not needing a short bus ect. I keep Master Ranger because i love the title and what it means. But really 0/0/4/0 can get the most out of ranger. And if you look at the BH posts, as i try to avoid, most are the same "We didnt want you to lower our point requirements. We wanted more abilities and to be enhanced". Which is basically our warcry as well. Though we tend to do it in a less confrontantional way.





Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Squidwalker
Tue Jul 06, 2004 4:39 pm
#19






Calculus_Entropy wrote:

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.






We were stating the facts of how it is, not exactly how we "want" it to be. You can leave our skill lines as they as far as comparing to scout ones, and still revamp/add to them to way improve ranger. I think most all the good proposals from players, Outdoorsman and many others, use the current skill lines and basic premise that exists now.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Squidwalker
Tue Jul 06, 2004 4:57 pm
#20






Klif_Hangar wrote:

I completely agree with Vorpaks. The best analogy for what I'd like to see ranger be is the doctor profession: Doctor is essentially a super-medic, but in addition to the enhanced medic skills doctor provides (better woundpacks and stimpacks), it also has some unique skills like buffing, rezzing, and state/dot healingthat make it more than just a super-medic. Currently, ranger just has the enhanced scout skills (better camps, improved terrain negotiation and creature harvesting, new traps, etc) without many unique skills analogous to the doctor only skills (areatrack is really the only thing like this in ranger at the moment). I'd like the same type of thing for ranger in relation to scout that doctors have in relation to medic.







You know what, you're right. Medi to Doc is just like us scout to ranger. But that just ticks me off even more considering the doc is fully fleshed out, is really cool(if youre into it) has great potential and lots of usefulness. What smart group doesn't go into high end content with out at least one dedicated doc? None right? So it should be for a single person or group going onto and hunting on advanced planets. They should really want if not insist on having a ranger along. Because of what they bring to the party.


Not to mention that the doc not only can do make better stims and would packs, and actually heal better then a medic. But the difference between a doctor and medic is MUCH MUCH greater the the difference of ranger to a scout. Our camps are really not that much better, and ALL camps are worthless. Imagine if suddenly would packs were useless? Our traps are not only not better then scouts, but actually worse then scout traps. And our trapping skill mod doesn't even come close to a docs healing mod over the medics. Our TN mod goes up almost twice of a scout, but as I have said, how many actually crawl around here?


The only things that really show us any improvment over scout is harvestsing, creature knowledge, creature to hit, and camo.


Now:
1. harvesting is the best one, and even it doesnt carry us over enough as much as some of the doc skills.


2. creature knowledge? Not sure so maybe someone can help. Does it compare to say how much more say the diagnosis skill improves in doc? or does it? It shows us more, but IMHO not seeing an actual level anymore, just seeing the /con is worse. Make it so with master ranger "creature knowledge" we see the actual level the creature again like was in the game a while back. Because now anything 10 levels or more above me says the same thing.


3. creature to hit, we don't even know if it works. But either way, I assure you, I don't see enough of a difference in dealing damage to creatures then any other master combat. Infact I'm worse usually because they have more points in combat.


4. camo is not the same thing as mask scent at all. Not sure if this is bad or not, but I do like the /conceal skill, and how it's supposed to be different then mask scent. But its just not more effectively different then mask scent to make it worth it. Now what if the stim E's weren't much better then a stim C or Stim B? Don't you think people would throw a big stink?


Now Calc, thanks for bringing about a post that brought this to the light. Doc is the same skill points as us. Doc to medic is very very similar to ranger to scout. Now why can't we use this as amo to get us not just some attention, but a revamp, and in the next 3-4 publishes? Why can't we just point out, that the "super medic" is way more worthwhile, needed, useful and worth the skill points, then the "super scout" is?




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Jedi_Titus
Tue Jul 06, 2004 5:02 pm
#21






Calculus_Entropy wrote:

More Ranger Psychology...many of the guys seem to be hugging Paks...I wonder why...


/hug Paks


It is so clear now....





group hug on Paks!!!!


/hugs Paks knee (can't reach any higher)





Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
crawlerzzz
Tue Jul 06, 2004 5:07 pm
#22

The question is does the problems that exist in our skills set and the changes that have been done to the game get us away from the "super scout" status ?


I mean with really limited-use camps, traps that dizzy, camouflage thats better that mask scent (but taking time to make) and well track is good i guess


I would not mind being a super scout if i had working traps, useful camps,maybe faster swimming,tracking is fine if it gets better people will dabble, and a unique camouflage thats so much better than mask scent that you will not use mas scent again

(also add all the cool ideas that people have, but i would be happy anyway if some of our skills really worked or found their uses)


What does "super scout" mean anyway ? I know we can be super harvest machines but that does not make a "super scout"





Vanthoi

Rooks
Tue Jul 06, 2004 6:08 pm
#23






Calculus_Entropy wrote:

I just noticed something interesting....In the thread about lessening the requirements for Ranger (a la BH), the main response was to improve the skills we have. Fair enough, and I agree whole-heartedly. BUT whatmany did say was that all of our skills improve upon Scout skills. But we all hate that we are 'Super Scouts.' I am generalizing, of course, but I just found that interesting. Interpret it how ever you see fit.





It means we are all a bunch of self-haters


LOL, just kidding





--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
Phenix1050
Wed Jul 07, 2004 8:08 pm
#24

I myself find the doctor to Ranger comparrison good only when discussing skillpoints spent for abilities recieved. I.E docs get to do a BUNCH of stuff that medics can't do, while Rangers get /areatrack (which, admittedly, I love) and /conceal....which I don't use 9/10 of the time.


So here's the way I make my comparison:


Skillpoints to abilities: Ranger to Doctor--


I.E, we need more Ranger-unique abilities that ensure that, like docs, we are MORE usefull than our novice proffession.


Skillpoints to Combat: Rangerto Smuggler--


I.E. we need a unique fighting style, much like the smugglers are getting. This fighting style and combat abilities will allow us to dominate a certain area (in our case the wilderness)


In my opinion our fighting style should be stealth orriented, heavy in tactics and should not rely exclusively on specials (although I think we SHOULD get a few nice specials). Much like the smuggler, too, we need our lower-tier skills to play a heavier role in our own combat style. Thus, traps should become a far more effective tool, and our secondary abilities need to be beefed up a bit to help us participate in several new areas of play.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Gelotri
Thu Jul 08, 2004 12:58 am
#25

Vorpaks...you rock hun...(SHE is a gal).....I like your insight there...awesome


I always hear that Ranger wont get any lovin anytime soon because we are such a small % of the player base........Well hell Heck....why do you think that is? If we had the stuff that was promised in the beginning, then we wouldnt be such a small %'g of the playerbase.....right? How long do you think Ranger will be a small community once we get the attention we deserve? Not long I say.....


We get that handy-dandy-all-in-one compound bow, I think people will be dropping BH just to get a chance to play with it......


The bottom line is we truly need what was promised and it couldnt have been said more elloquently (sp) than they way Vorpaks put it.........


One more thing..............Have you hugged your Wookie today?






Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
Vorpaks
Thu Jul 08, 2004 8:22 am
#26

Now that my blushing has died down...

/bigwookieehug Rangers

Sorry if I shed on you too much during all the hugging.

And about the drool too.

And don't worry, I'm a Master Creature Handler, all my fleas are very well behaved.

And I agree with Phen that Doctor is a good analogy for discussing skillpoints spent for abilities recieved, but we shouldn't let it leak into the suggestion that we don't need those abilities to be combat-related.

Message Edited by Vorpaks on 07-08-2004 11:25 AM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

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