Ranger Archive

Thread: Remove the group harvesting penalty?

Vorpaks
Sat Jan 29, 2005 8:05 am
#1

The last two patch notes have been very exciting to read (+dizzy+). Since we seem to be in a phase of fixes and enhancements I wanted to ask:

Does anyone believe the group harvesting penalty is necessary?

For new Rangers who don't know, it used to be that only one person in a group was allowed to harvest from a corpse. This was realistic (after all, the meat/hide/bones do not magically reappear after one person has stripped them), but painful for gameplay. I remember standing around decay mites saying "is it your turn to harvest or mine?" Xp, as you can imagine, came very slowly.

When they added the ability for everyone in a group to harvest they also added the group harvesting penalty. I believe this was in response to fears that the increased harvesting would "flood the market" with organics. Personally I don't think this has come to pass, and I don't think it would be a problem if the group harvesting penalty was removed. All it does is discouraging grouping.

However, I am just one person. What do y'all think? Is it necessary to maintain the market? Is it necessary for realism purposes? Or is it just a big pain?

Thanks!



Paks
Master Ranger/Master Creature Handler
-I support ATK play

MDEUK
Sat Jan 29, 2005 8:09 am
#2

I think it is necessary.


I also think that it is complementary to the imminent CU changes that will encourage more grouping and make this even more valid.


Huntseeker
Sat Jan 29, 2005 8:21 am
#3

yeah but for master rangers in reality there shouldn't be any group pentity for themselves




Karimicu's Sukkarius Master Ranger\Bounty Hunter CAUSAL FIZZ PLAYER
VT-49 Decimator R.A.M.B.O {Ranger Armoured, Mobile Base of Operations} Y8-Minning ship RAMBO II {Ranger Armoured Mining Base of Operations}



THE INSANE IMPERIAL RANGER!

Preacher-UM
Sat Jan 29, 2005 9:14 am
#4

I would have to say that I don't believe it is necessary, at least not set at 60%. I would love to group to hunt alot of the nice shifts that come in . But unless you are harvesting on a guild hunt, where all the resources are going to one doc or tailor or armorsmith, then the harvest you lose really does hurt and it doesn't take long to add up to a nice tally. Maybe if it weren't so steep, something more like 80% or 85%.


Take this example , naboo avian, male kaadu, ungrouped(fat and healthy), around 36

same bird grouped-- around 22


Its rather frustrating to want to group to hunt , to teach some new players that there is another way to hunt besides being buffed. But to ultimately know that it will take you twice as long to collect resources is a huge hindrance.


My 2 cents.



Xandur Tau-ri Master Rifleman,Master Ranger,Novice Medic/Lowca


Ranger Thread Killer
Rancorrider4
Sat Jan 29, 2005 9:20 am
#5






Vorpaks wrote:
The last two patch notes have been very exciting to read (+dizzy+). Since we seem to be in a phase of fixes and enhancements I wanted to ask:

Does anyone believe the group harvesting penalty is necessary?

For new Rangers who don't know, it used to be that only one person in a group was allowed to harvest from a corpse. This was realistic (after all, the meat/hide/bones do not magically reappear after one person has stripped them), but painful for gameplay. I remember standing around decay mites saying "is it your turn to harvest or mine?" Xp, as you can imagine, came very slowly.

When they added the ability for everyone in a group to harvest they also added the group harvesting penalty. I believe this was in response to fears that the increased harvesting would "flood the market" with organics. Personally I don't think this has come to pass, and I don't think it would be a problem if the group harvesting penalty was removed. All it does is discouraging grouping.

However, I am just one person. What do y'all think? Is it necessary to maintain the market? Is it necessary for realism purposes? Or is it just a big pain?

Thanks!






The funny thing is, is that the Dev's were concerned about flooding the market with organics, yet they allowed everyone in the group to harvest 60%. So truthfully they actually enabled more product to hit the market. I think removing the group penalty will reduce the flow of goods, and potentially stabilize the economy to an extent.


I personally am ok either way, but I definitely see your point Paks. I do really like Huntseekers suggestion of having a Master Ranger not be affected by the group harvest penalty though.


Good hunting all....




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


JBMat
Sat Jan 29, 2005 9:33 am
#6

I think that the group harvesting penalty should remain in place.


But -


As one of the perks of making Master Scout, this penalty is reduced to 20% and as a perk of Master Ranger, the penalty is removed entirely.


Right now no one has to master scout unless they wish to go Ranger. Many new Rangers are alts, there to help their Jedi main.They are not there for the harvesting to begin with, tracking is their main game and then we see the noob Rangers fade out and the Jedi get all the play.


Would it hurt the economy? No. Not enough Master Scouts and Master Rangers to worry about. If anything, prices may fall server wide on meat/hide based goods. Is this a bad thing?


JB
sanca
Sat Jan 29, 2005 9:45 am
#7


JBMat wrote:
I think that the group harvesting penalty should remain in place.
But -
As one of the perks of making Master Scout, this penalty is reduced to 20% and as a perk of Master Ranger, the penalty is removed entirely.
Right now no one has to master scout unless they wish to go Ranger. Many new Rangers are alts, there to help their Jedi main. They are not there for the harvesting to begin with, tracking is their main game and then we see the noob Rangers fade out and the Jedi get all the play.
Would it hurt the economy? No. Not enough Master Scouts and Master Rangers to worry about. If anything, prices may fall server wide on meat/hide based goods. Is this a bad thing?
JB





I'll second that. Gives Scouts a little something more at Master and means when someone asks us if it's worth mastering Ranger we can at least give a pretty good pro instead of shuffling our feet in silence.







Q Naawo - Wookiee Master Ranger - Teras Kasi Master I
N Narc Ska'sro - Master Carbineer - Combat Doctor h
DaveG
Sat Jan 29, 2005 8:11 pm
#8






Vorpaks wrote:
The last two patch notes have been very exciting to read (+dizzy+). Since we seem to be in a phase of fixes and enhancements I wanted to ask:

Does anyone believe the group harvesting penalty is necessary?

For new Rangers who don't know, it used to be that only one person in a group was allowed to harvest from a corpse. This was realistic (after all, the meat/hide/bones do not magically reappear after one person has stripped them), but painful for gameplay. I remember standing around decay mites saying "is it your turn to harvest or mine?" Xp, as you can imagine, came very slowly.

When they added the ability for everyone in a group to harvest they also added the group harvesting penalty. I believe this was in response to fears that the increased harvesting would "flood the market" with organics. Personally I don't think this has come to pass, and I don't think it would be a problem if the group harvesting penalty was removed. All it does is discouraging grouping.

However, I am just one person. What do y'all think? Is it necessary to maintain the market? Is it necessary for realism purposes? Or is it just a big pain?

Thanks!






I have a similar conflict in my mind. On the one hand you'd want harvesting to be realistic, in that only one person got the harvest, or that the harvest amount would be split equally between all group members, such that it would be the same net amount of resource harvested in either way.


However, thus far, due to the 40% penalty, I am often reluctant to group hunt, and if either of the above cases were true, I still would be. Having said that, even with the 40% penalty you can theoretically get more than 100% of the resources out of the corpse.


So yes, no harvest penalty would reduce my reluctance to group.


An alternative that springs to mind is that go back to the days of only one person can harvest at a time, but allow other members to harvest a different resource. This way, a group of three could all harvest, but only works for upto three people. (e.g. Group leader gets hide, member 2 gets bone and member 3 gets meat).




Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Calculus_Entropy
Sat Jan 29, 2005 10:03 pm
#9

Remove it (and foraging ).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
DaveG
Sat Jan 29, 2005 10:43 pm
#10






Calculus_Entropy wrote:

Remove it (and foraging ).






But if we remove foraging, how do we find fish bait?



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
agent156
Sat Jan 29, 2005 10:56 pm
#11

Hmmm funy this should come up. I was just about to post and as y'all if you thought this little trick should get reported as exploite.

Long story - The short version:

Ran out to Kimo town with a friend that's the best tank I've ever met. She's a TK/Doc so you get the picture. We had taken down our first GDK the day before and where hot to try it again. We get there and meet a MRifleman, and some Wookiee with two rancors, we group up and a and all take a GDK in no time at all. As its about to go down he says to me "Don't harvest untill I say so." NP, I figure he wants to go for the loot. It goes down, he disbands the group, and says go for it. I pull 1136 units of meat... hey I only got about 700 yesterday...

Would be too much trouble in most stuations. But in this one it was extremly profitable.
LtdDan
Sun Jan 30, 2005 8:37 am
#12

I think atleast at Master Ranger there shouldnt be a harvesting penalty (maybe for the whole group).
When I was going to hunt some nice spawns i found it alway sad, because most of the time I did it alone, because of the harvesting penalty.
For a Master Ranger the harvesting penalty is a bigger problem than for a novice scout. Two novice scouts in a group will harvest more out of a creature as they would do alone, but if you are a master ranger you need another master ranger or a couple of scouts to get more out of one creature.



---------------------------------------------------------------------
- Wuzi - Gorath -
- Elder Ranger/ Elder Rifleman -

Sorry, but english is not my native language!!
PMMPQPMMP
---------------------------------------------------------------------

GraySeven
Sun Jan 30, 2005 9:13 am
#13

If not removing the group harvest percentage, a modifying of it for Rangers isn't a bad idea as part of the Hunting Guide aspect of Ranger...


Would raising the percentage harvested through the tree adversly affect the market for organics? If Master Rangers allowed 100% harvesting for groups (mods spread through the tree of course) it would be a valuable addition to the profession.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Page 1 of 3
Previous Next