Ranger Archive
Thread: Remove the group harvesting penalty?
Does anyone believe the group harvesting penalty is necessary?
For new Rangers who don't know, it used to be that only one person in a group was allowed to harvest from a corpse. This was realistic (after all, the meat/hide/bones do not magically reappear after one person has stripped them), but painful for gameplay. I remember standing around decay mites saying "is it your turn to harvest or mine?" Xp, as you can imagine, came very slowly.
When they added the ability for everyone in a group to harvest they also added the group harvesting penalty. I believe this was in response to fears that the increased harvesting would "flood the market" with organics. Personally I don't think this has come to pass, and I don't think it would be a problem if the group harvesting penalty was removed. All it does is discouraging grouping.
However, I am just one person. What do y'all think? Is it necessary to maintain the market? Is it necessary for realism purposes? Or is it just a big pain?
Thanks!
Vorpaks wrote:
The last two patch notes have been very exciting to read (+dizzy+). Since we seem to be in a phase of fixes and enhancements I wanted to ask:
Does anyone believe the group harvesting penalty is necessary?
For new Rangers who don't know, it used to be that only one person in a group was allowed to harvest from a corpse. This was realistic (after all, the meat/hide/bones do not magically reappear after one person has stripped them), but painful for gameplay. I remember standing around decay mites saying "is it your turn to harvest or mine?" Xp, as you can imagine, came very slowly.
When they added the ability for everyone in a group to harvest they also added the group harvesting penalty. I believe this was in response to fears that the increased harvesting would "flood the market" with organics. Personally I don't think this has come to pass, and I don't think it would be a problem if the group harvesting penalty was removed. All it does is discouraging grouping.
However, I am just one person. What do y'all think? Is it necessary to maintain the market? Is it necessary for realism purposes? Or is it just a big pain?
Thanks!
The funny thing is, is that the Dev's were concerned about flooding the market with organics, yet they allowed everyone in the group to harvest 60%. So truthfully they actually enabled more product to hit the market. I think removing the group penalty will reduce the flow of goods, and potentially stabilize the economy to an extent.
I personally am ok either way, but I definitely see your point Paks. I do really like Huntseekers suggestion of having a Master Ranger not be affected by the group harvest penalty though.
Good hunting all....
JBMat wrote:I think that the group harvesting penalty should remain in place.But -As one of the perks of making Master Scout, this penalty is reduced to 20% and as a perk of Master Ranger, the penalty is removed entirely.Right now no one has to master scout unless they wish to go Ranger. Many new Rangers are alts, there to help their Jedi main. They are not there for the harvesting to begin with, tracking is their main game and then we see the noob Rangers fade out and the Jedi get all the play.Would it hurt the economy? No. Not enough Master Scouts and Master Rangers to worry about. If anything, prices may fall server wide on meat/hide based goods. Is this a bad thing?JB
I'll second that.
Vorpaks wrote:
The last two patch notes have been very exciting to read (+dizzy+). Since we seem to be in a phase of fixes and enhancements I wanted to ask:
Does anyone believe the group harvesting penalty is necessary?
For new Rangers who don't know, it used to be that only one person in a group was allowed to harvest from a corpse. This was realistic (after all, the meat/hide/bones do not magically reappear after one person has stripped them), but painful for gameplay. I remember standing around decay mites saying "is it your turn to harvest or mine?" Xp, as you can imagine, came very slowly.
When they added the ability for everyone in a group to harvest they also added the group harvesting penalty. I believe this was in response to fears that the increased harvesting would "flood the market" with organics. Personally I don't think this has come to pass, and I don't think it would be a problem if the group harvesting penalty was removed. All it does is discouraging grouping.
However, I am just one person. What do y'all think? Is it necessary to maintain the market? Is it necessary for realism purposes? Or is it just a big pain?
Thanks!
I have a similar conflict in my mind. On the one hand you'd want harvesting to be realistic, in that only one person got the harvest, or that the harvest amount would be split equally between all group members, such that it would be the same net amount of resource harvested in either way.
However, thus far, due to the 40% penalty, I am often reluctant to group hunt, and if either of the above cases were true, I still would be. Having said that, even with the 40% penalty you can theoretically get more than 100% of the resources out of the corpse.
So yes, no harvest penalty would reduce my reluctance to group.
An alternative that springs to mind is that go back to the days of only one person can harvest at a time, but allow other members to harvest a different resource. This way, a group of three could all harvest, but only works for upto three people. (e.g. Group leader gets hide, member 2 gets bone and member 3 gets meat).
Calculus_Entropy wrote:
Remove it (and foraging).
But if we remove foraging, how do we find fish bait?
Long story - The short version:
Ran out to Kimo town with a friend that's the best tank I've ever met. She's a TK/Doc so you get the picture. We had taken down our first GDK the day before and where hot to try it again. We get there and meet a MRifleman, and some Wookiee with two rancors, we group up and a and all take a GDK in no time at all. As its about to go down he says to me "Don't harvest untill I say so." NP, I figure he wants to go for the loot. It goes down, he disbands the group, and says go for it. I pull 1136 units of meat... hey I only got about 700 yesterday...
Would be too much trouble in most stuations. But in this one it was extremly profitable.
When I was going to hunt some nice spawns i found it alway sad, because most of the time I did it alone, because of the harvesting penalty.
For a Master Ranger the harvesting penalty is a bigger problem than for a novice scout. Two novice scouts in a group will harvest more out of a creature as they would do alone, but if you are a master ranger you need another master ranger or a couple of scouts to get more out of one creature.