Ranger Archive

Thread: Remove the group harvesting penalty?

ShyGirl
Sun Jan 30, 2005 9:19 am
#14






Calculus_Entropy wrote:

Remove it (and foraging ).





Noooooooooo, Foraging is good.... I sell my foraged stuff (thevegetables) for 2K eachat the Bazaar. People, buy stuff for their kitchens or dining tables (They use the stuff as ornaments)


And my vedor has alwaysbait in stock...... I think foraging should stay, but the items that we forage should get a "small" boost (the best thing would be to decrease the stomach filling to 2-5% per item, so one could stack 'em in da belly )




Xinea Nith
Elder Ranger - All Around NGE n00b


Dariane_Kamutsovy
Mon Jan 31, 2005 7:55 am
#15

I said it before, in one of the other threads...


It's logical to have to share the resources (and maybe xp, not sure about that), but what i definately do not like:


a) a ranger + scout, both with a droid, getting equal amounts. This isn't correct

b) one ranger/scout, in a group of 10 people (other 9 no ranger/scout): get 1/10th of resource. Not correct either.


So that imho needs fixing.
Cryos_Merovingian
Mon Jan 31, 2005 8:57 am
#16

I definitely think they need to remove this penalty. I suppose at a logical level it doesn't make a ton of sense; but we're playing a fantasy game based around strange creatures on fictitious planets out in space... so it's ok to not be full of logic or reality.

I would love to go out on group hunts, but in all honesty, they pain me because of the penalty. If SOE wants to encourage group play, this is a VERY simply way to help out on that front.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Owen-Lars
Mon Jan 31, 2005 9:47 am
#17

Ive brought harvesting up alot on the corr boards and the devs are listening. They have thought about how harvesting impacts us and the economy and like the suggestions put forward.


The harvesting reduction is the biggest issue i have realy, but there are also others.


In response to that, a few weeks ago i posted a thread highlighting the possible solutions for harvesting. These include harvest reduction mitiagtion, increased ranger harvesting, multiple source harvesting. All of which got great feedback.


Ill just post what i can here in a slightly edited version showing you theargument and ideas i put forward back then. Ill make another post soon on the corr boards enforcing the point more.


Heres my post (slightly edited):









Hi everyone. The harvest effectiveness is a key issue with rangersas im sure most of you know. I just thought id bringthe possible solutions to the table once again in regards to harvesting and inparticularly the effects on rangers in swg. These changes could be added as small fixes, subtle changes or tweaks. They dont need revamps in themselves, just tweaking somewhat to solve a few of the nagging issues we have.


The current harvesting situation can be summed up in 3 basic points:

- Master Rangers get around 30% increase in harvesting yeild from Master Scout

- 40% reduction to harvest yeild when in group, even to Master Rangers

- In my experience (and alot of others) the scout hunting line + combat skills = the best hunters.


IMO harvesting needs tweaks, most certainly, im not sure what you guys think about it but ill put forward some ideas to be thrown around.Below i have highlighted problems, the effect, the proposed solution and the new effect.


Problem:Master Rangers only get around 30% harvest increase over Master Scout


Effect: The best template for hunting becomes scout hunting + combat template because the superior defenses are much morehelpfullwhen hunting.


Solution: Increase the harvestmods that rangers get to the point wherescout is your basic harvesting levels, then if you want to go further with harvesting and hunting, pick up ranger skills to realy come into your own. Scout rates could also be increased somewhat depending on the impact you want on the market.


New Effect: Combat + Ranger becomes the most effective hide/meat/bone harvesters (to be the best hunters we would need skills reflecting our combat orientation)







Problem: 40% group reduction makes grouping unattractive


Effect: The 40% reduction makes grouping a very unattractive option for the ranger mainly because although the % loss is the same, we loose more yield per harvest than any other class/template. Rangers are solo by nature anyway and most prefer to hunt along, the harvest reduction is the #1 reason why most rangers opt to go solo when hunting. The reduction makes solo play more attractive even though killing creatures solo can take a little longer than group combat.


Solution: Group Harvest Reduction Mitigation (GHRM). As the level of the ranger increases the amount of group penatly they recieve to harvesting is reduced evetually to a very low or non existant level.


New Effect: Groups become more apealing to rangers and the benefits of grouping outweigh the solo route but not to the point of grouping is required, more organics into the market place, if rangers can provide (some) group mitigation then a ranger's apeal to groups increases to the point they may actually be desired as a team member.







Problem: Not enough 'Variation' in the market place


Effect: Low quality organics are often a rarity and not offered by most professional hunting stores leaving many crafters either having to search a long time to find the right resources or pay over the top prices for low quality goods because the price of the ranger's time outweighs the actual price of the stack. What i mean by this is that a low leather hide may only be worth about 5cpu, perhaps 10cpu, the time the ranger is taking out of hunting the good stuff means that this price may become more and thus the service charge is more than the organic price meaning more than double prices.


Solution: Multiple Harvestable Sources: Already spoken of by GM and also he liked the idea of ranger multiple source. This means that a ranger with sufficient skill could harves the bone, the hide and the meat from a single creature. Secondary and tertiary harvest could have a % loss associated with them if it were to become an issue.


New Effect: A wider selection or organic materials become available. The concept of an organic vendor can be fully realised (i owned one but never had any stock because the second i put something on, it sold).








There it is, this is what the last discussion point about harvesting looked like. All other points since have been in other threads and threads highlighting game issues.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Mon Jan 31, 2005 9:48 am
#18

Oh and keep foraging..... /shakefist



THORTAC BALCOR
The Lost Ranger
RANGER
Alpha_Cluster
Mon Jan 31, 2005 9:55 am
#19

I say get rid of the penitly at MAster Ranger! That makes ppl wana get that more lol



Awis Ickoiskoda (TKM)
Sinkuu
Mon Jan 31, 2005 10:01 am
#20

Wow....


I'm a 4040 scout, who does professional harvesting. I've seen the penalty take place, so I do solo hunting myself. I've constanly debated taking ranger (amongst other) professions after the CU hits, and I get my redesign.


I'm glad to see that the rangers have an AWESOME corr working for them. /minbarisalute


seriously, I look forward to becoming a ranger if the CU does you guys ANY sort of justice.


Kintaro Matosi



------------------------

"Light side, Dark Side.... I'm the one with the Carbine!"
."Players come to our game because of what we put in there. We come out, we make a system change to our games--and what does it do? It alienates our players,? he said. ?Instead of sticking to the thing we love, we start changing it. The 3.5 million people who are already playing our game, they're happy! Why are we changing it??
ShyGirl
Mon Jan 31, 2005 10:14 am
#21






Sinkuu wrote:

seriously, I look forward to becoming a ranger if the CU does you guys ANY sort of justice.


Kintaro Matosi





Hmmmmm, I am not sure how I feel about this. Can someone explain to me what this means. I know it was suppose to sound like a compliment to Owen, but for some strange reason I feel slightly offended.


I am cm'fusd





Xinea Nith
Elder Ranger - All Around NGE n00b


Cryos_Merovingian
Mon Jan 31, 2005 10:18 am
#22



ShyGirl wrote:


Sinkuu wrote:
seriously, I look forward to becoming a ranger if the CU does you guys ANY sort of justice.
Kintaro Matosi


Hmmmmm, I am not sure how I feel about this. Can someone explain to me what this means. I know it was suppose to sound like a compliment to Owen, but for some strange reason I feel slightly offended.

I am cm'fusd




It's a complement because the ideas that we are proposing show intellect on our behalf, and are demonstrative of a creative, thoughtful community.
It's a big fat diss because it effectively says "you're ideas are good, but you suck as you are now - suckers!"



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

ShyGirl
Mon Jan 31, 2005 10:23 am
#23






Cryos_Merovingian wrote:

It's a big fat diss because it effectively says "you're ideas are good, but you suck as you are now - suckers!"



Ah, okay.... Then I'm not that offended




Xinea Nith
Elder Ranger - All Around NGE n00b


Sinkuu
Mon Jan 31, 2005 10:25 am
#24

no, it's not a diss. I see what a ranger can do in the game, as I have guildies who are rangers.


I'm a frickin' wannabe because I have so much stuff I want to do and I have no more SP. I don't want to retrain myself until the CU happens.


if I could be a ranger right now, I would be. I'm STILL thinking about doing it. but I'm enjoying I don't have to try and do a task simply for the sake of getting access to abilities I want. I accept my current limitations, and am waiting to see what the future brings. I'm thinking LONG term.


when the upgrade happens, I will see how things are, and change my template. I seriously want to have ranger as part of my template, to the point where I will NOT simply re-allocate SP to give myself Master Ranger.With the exception of the hunting tree,I plan to start asa nov ranger. But I also do not know what the CU will do. I am sorry if some are offended. I was not flaming, or looking to troll. I have NOTHING BUT RESPECT for Rangers.



------------------------

"Light side, Dark Side.... I'm the one with the Carbine!"
."Players come to our game because of what we put in there. We come out, we make a system change to our games--and what does it do? It alienates our players,? he said. ?Instead of sticking to the thing we love, we start changing it. The 3.5 million people who are already playing our game, they're happy! Why are we changing it??
Vorpaks
Mon Jan 31, 2005 10:40 am
#25

Nice Owen!

There is a connection in there you may want to stress between:

"The best template for hunting becomes scout hunting + combat template because the superior defenses are much more helpfull when hunting."

and

"The reduction makes solo play more attractive even though killing creatures solo can take a little longer than group combat."

Scout + combat profession becomes even more attractive because, with the extra defenses and extra damage power, killing a creature solo does NOT take much longer. It only takes longer if you pick up Master Ranger - making both Ranger and grouping the losers in this situation.


Sinkuu wrote:
/minbarisalute


I know what kind of Ranger you want to be! Though I think "minbari" and "" are mutually exclusive.

"I have always been here"



Paks
Master Ranger/Master Creature Handler
-I support ATK play

ShyGirl
Mon Jan 31, 2005 10:52 am
#26






Sinkuu wrote:

I was not flaming, or looking to troll. I have NOTHING BUT RESPECT for Rangers.





Ouch, don't get angry... it hurts my eyes


I'm a simple Swedish Girl, so at times I don't make sense of things..... I don't think the combatrevamp will affectRangership much.... So, if I were you, I wouldn't wait





Xinea Nith
Elder Ranger - All Around NGE n00b


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