Ranger Archive

Thread: Alright Masters....

Ickpon
Mon Feb 28, 2005 12:30 pm
#1

I need some advice only YOU can provide, so please help me out here.

I am a 4/0/4/3 Ranger, Master TKM, Novice Smuggler and Marksman 0/4/0/0.

I have noticed that my traps do not work very well on high level mobs (like over 100 creature difficulty).

So I wanted to know if from your experience being a Master Ranger:

1) Does it help significantly with your trapping ability, are you effective at trapping even HL mobs?
2) What about your /conceal ability, are you able to sniff around HL mobs without it breaking?


I have always fancied myself a Ranger, but the fact that I am not a master leaves me a bit empty inside. The drawback to going full Ranger for me is I will pretty much have to drop my Marksman skill which is REALLY sweet for pulling mobs. I can DOT em with health shot, then go to peace mode, retreat to a safe distance and wait for them to aggro me, which keeps me from pulling a whole lair at once.
If I go Master Ranger (dropping smuggler and all marksman) I will lose the health shot which will make my pistol skill useless. I thought of going Master Ranger then going Creature Handler to get some nicer mounts and pets.

So, is it worth it for me to lose my Pistol skills and go Master or am I maybe better off how I am. As an FYI, I will never drop my TKM as that is the basis for my toon (my little RPing).





The "Ick"....

May the wind always be at your back and your feet be dry!!!
Combat_Medic_to_be
Mon Feb 28, 2005 12:50 pm
#2

Well I'm not master but as far as I'm aware, trapping and conceal are usless past a certain clvl but I'm not sure what that is, sorry I couldnt be of more help.

:edit: I think its 150, but im not sure, might be 100

Message Edited by Combat_Medic_to_be on 02-28-2005 07:51 PM



Jendi Akasce - Nevaeh
A carebear tumbleweed

agent156
Mon Feb 28, 2005 12:59 pm
#3

Stops working at lest 130 for me... um hmm I might need to double check that... 100 seams reasonable.

Message Edited by agent156 on 02-28-2005 12:00 PM

Ickpon
Mon Feb 28, 2005 2:17 pm
#4






agent156 wrote:
Stops working at lest 130 for me... um hmm I might need to double check that... 100 seams reasonable.





So, it sounds like there is no "need" for me to go master?





The "Ick"....

May the wind always be at your back and your feet be dry!!!
AgonThalia
Mon Feb 28, 2005 2:57 pm
#5

right, for now there is no "need" to master ranger, your traps are not effective vs. krayts and other really high level critters.


even at mastery.


However, keeping trapping at level 3 will allow you to have them stick on most critters in the game, so you are at a good level.





Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

JBMat
Mon Feb 28, 2005 3:13 pm
#6

You have TKM. Why for are you keeping any pistol? For giggles?? Oh, the only benefit is HS1. So drop smuggler, get novice Pistoleerand free up some points to get more Ranger. I will not try and talk you out of TK, but you don't catch me wahhh ping'ing creatures from 3 meters. I stand at 64 meters and shot them.


Creature Handler - useless. Droids - no skill points. That's the short and sweet of that.


Yes, I can trap things that a Master Scout can't. Dunno about the /conceal. Either maskscent works or it doesn't, and most high level mobs break both. At least the high level stuff I been playing with.


JB


Ickpon
Mon Feb 28, 2005 3:26 pm
#7






JBMat wrote:

You have TKM. Why for are you keeping any pistol? For giggles?? Oh, the only benefit is HS1. So drop smuggler, get novice Pistoleerand free up some points to get more Ranger. I will not try and talk you out of TK, but you don't catch me wahhh ping'ing creatures from 3 meters. I stand at 64 meters and shot them.



Well, I only have novice Smuggler, so Novice Pistoleer and Smuggler have the same cost 6 points. Those 6 points cannot get me much of anything in Ranger. I can get the last trapping box, but then I have 4 free SP's not being used. Thus the all or nothing type attitude I have.





JBMat wrote:

Yes, I can trap things that a Master Scout can't. Dunno about the /conceal. Either maskscent works or it doesn't, and most high level mobs break both. At least the high level stuff I been playing with.



I am not a master scout, I am Ranger 4/0/4/3, so I am more concerned with "mastering" the skill or not.








The "Ick"....

May the wind always be at your back and your feet be dry!!!
LordArkon
Mon Feb 28, 2005 4:13 pm
#8



Ickpon wrote:I am not a master scout, I am Ranger 4/0/4/3, so I am more concerned with "mastering" the skill or not.







Ha!

If you have any Ranger skills, you're a Master Scout



___________________________________



Once a Ranger, Always a Ranger
Ickpon
Mon Feb 28, 2005 4:19 pm
#9

ROFL!


Okay yah got me!




The "Ick"....

May the wind always be at your back and your feet be dry!!!
Osiraos
Mon Feb 28, 2005 4:51 pm
#10






Ickpon wrote:

I need some advice only YOU can provide, so please help me out here.

I am a 4/0/4/3 Ranger, Master TKM, Novice Smuggler and Marksman 0/4/0/0.

I have noticed that my traps do not work very well on high level mobs (like over 100 creature difficulty).

So I wanted to know if from your experience being a Master Ranger:

1) Does it help significantly with your trapping ability, are you effective at trapping even HL mobs?
2) What about your /conceal ability, are you able to sniff around HL mobs without it breaking?


I have always fancied myself a Ranger, but the fact that I am not a master leaves me a bit empty inside. The drawback to going full Ranger for me is I will pretty much have to drop my Marksman skill which is REALLY sweet for pulling mobs. I can DOT em with health shot, then go to peace mode, retreat to a safe distance and wait for them to aggro me, which keeps me from pulling a whole lair at once.
If I go Master Ranger (dropping smuggler and all marksman) I will lose the health shot which will make my pistol skill useless. I thought of going Master Ranger then going Creature Handler to get some nicer mounts and pets.

So, is it worth it for me to lose my Pistol skills and go Master or am I maybe better off how I am. As an FYI, I will never drop my TKM as that is the basis for my toon (my little RPing).







I assume that you have the pistol/smuggling skills so you can hit a creature from a distance, lure them and then wail on them with TKM. Couldn't you do that with Novice Marksman? I'm not an expert... just a question. Plus you'd get some skillpoints to spend elsewhere (I happen to enjoy the pets I have).


My 2 cents.





Osiraos Da'Silva
Elder Ranger now Master Smuggler
Ace Pilot & Captain of the 'Pharos'
Osi's Photos
JBMat
Tue Mar 01, 2005 4:49 am
#11

Creature handler takes skill points to use. Droids are free.


Pets require growing time, food, training as you progress or you look for someone to train them for you. Droids require batteries, you train them once.


Pets run if hit by AOE intimidate, droids don't.


Between my two droids I have energy, electrical and kinetic attacks. 90% of pet attacks are kinetic.


My droids can self heal as they tank and fight. You heal your pets. (but not mind wounds in combat)


Oh yeah, I can also heal my droids.


I say again - CH is useless. I harvest them, I don't train them or tame them.


JB
Dariane_Kamutsovy
Tue Mar 01, 2005 5:20 am
#12






JBMat wrote:

Creature handler takes skill points to use. Droids are free.

No argument here, only a little addition: only one droid or one pet for non-ch... a CH can have 3 pets + droid, as in a one (wo)man band/army


Pets require growing time, food, training as you progress or you look for someone to train them for you. Droids require batteries, you train them once.

Droids are not affectionate. Pets are


Pets run if hit by AOE intimidate, droids don't.

Good pets with good ferocity don't run. Droids DO run when they don't have at least 1 combat module fitted.


Between my two droids I have energy, electrical and kinetic attacks. 90% of pet attacks are kinetic.

So a pet with good resist vs kinetic and ham will last way longer then a droid. Until they better the droid armor, a pet is better in tanking.


My droids can self heal as they tank and fight. You heal your pets. (but not mind wounds in combat)

Well droid doesn't use mind.... Should replace mindbar with battery bar


Oh yeah, I can also heal my droids.


I say again - CH is useless. I harvest them, I don't train them or tame them.

I do it all





I have no problem with your opinion that CH is useless. CH's like me know we have our difficulties bit with good combinations we can be much more effective then a droid can ever be. And that's my opinion.
Ickpon
Tue Mar 01, 2005 7:27 am
#13






Osiraos wrote:

I assume that you have the pistol/smuggling skills so you can hit a creature from a distance, lure them and then wail on them with TKM. Couldn't you do that with Novice Marksman? I'm not an expert... just a question. Plus you'd get some skillpoints to spend elsewhere (I happen to enjoy the pets I have).

My 2 cents.







Well, the advantage to having the smuggler skill is simply so I can slice all those locked containers I seem to get. The Marksman/Pistol skill is for exactly what you described. However, I need to stay 0/4/0/0 to keep Health Shot I. Health Shot I allows me to DOT the mob then draw them in. For the "pulling" to work I simply DOT them with a Health Shot I (which is a health line bleed) then go to peace mode. This allows me to withdraw to a safe distance from the lair. Then when the next "tick" of the bleed happens the mob aggroes on me, but doesn't bring his friends. It is very effective when dealing with big game like Kimo's, Rancors, Krayts, ETC.


So what I am trying to determine is if it is a good idea for me to go Master Ranger and get the extra +20 to trapping which would cause me to drop to something like 0/1/0/0 Marksman which is basically a waste of skill points. Thus I figured I would sue those extra points to go CH and have the ability to use some decent pets. I think I could go CH 1/1/0/0 or something....


EDIT: Oh, I could also pick Novice Medic back up instead of Marksman or CH.........


Message Edited by Ickpon on 03-01-2005 08:32 AM



The "Ick"....

May the wind always be at your back and your feet be dry!!!
Page 1 of 3
Previous Next