Ranger Archive
Thread: Pack up a Camp?
Page 1 of 2
Kiryoku
Tue Jul 26, 2005 4:09 pm
#1
so, in the newest publish on TC (or coming soon to TC, or something like that), they are adding the ability to "pack up" a house - including all of the items in that house... it still takes up a lot, but you basically move the house from the planet and put it into your datapad, so you can move it more easily...
considering those changes, i think we have the opportunity to ask for a few changes to camps... moving towards the old "lodge" idea...
as many of you are aware, there is a "camping" skill mod... what it does now is certify you to use certain camps (5 is enough to use a basic camp, 10 a multi-person, 30 an improved, etc)...
what if your camping score also determined how many items you could drop in a camp?... and that when you"pack up" (disband)your camp, all of those items stay in their positions next time you drop that type of camp... you could have a "camp control device" in your datapad just like a packed house- the difference being that the camp does not take up lots,but it does still require a camp kit to be crafted each time you want toaccess it...
different camps would have different maximum item limits.. a basic might only hold 10 items, while a HTFB could hold 105 (M. Ranger + FS Survival = 105 Camping)... each type of camp can be saved in your datapad only once, so that all basic camps you drop are the same, all field bases are the same, etc...
now, i'd like it if camps were a little more decorator friendly (like the old lodge idea), but maybe if some of the parts of a camp simply acted as containers (you know, like the big un-enterable tents), thenthings wouldn't get too crowded... it would give rangers more field supplies to help groups in the wild, or the ability to survive solo in the wild for even longer periods... plus, it's a use for camps for the time being...
i know it's not a new idea... the lodge is one of theoldest items on our wishlist... but now that they've taken that idea and applied it to all houses, why not give camps that feature too?...
Owen-Lars
Tue Jul 26, 2005 4:48 pm
#2
Oh Nice
Im off to bed in a min but just posting to say ill comment tommorow after work.
Deadtech
Tue Jul 26, 2005 4:54 pm
#3
I like this idea so long as vendors are not allowed in the camps at all. If they were I could just imagine all the camps that would clutter up some of the advanced planets. Plus I think there should be no admin list whatsoever. Other than that I think this is a great idea.
AragornSoS
Tue Jul 26, 2005 5:04 pm
#4
A few other random thoughts to chew on...
- limit it to Ranger camps (field base & HTFB)?
- would allow placing of a house-like, semi-perm structure on adventure planets (oooh, the lodge idea is closer to reality) but IMHO, this should be Ranger only skill and/or limited to Ranger camps. If it's tied to your camping skill and limited to ranger camps, then it ends up that we're the only ones who can drop a camp that can have items dropped in it on no-housing-allowed planets.
Nemo0
Tue Jul 26, 2005 6:41 pm
#5
That's a cool idea.
One thing to consider: how should this be handled for players with no Scout but with FS skills (assuming it will be granted to players with Scout level camps in addition to the Ranger camps). These players can set up camps but they have to have the camps (or a schem) made for them by someone with at least Novice Scout.
Also, what happens if you drop some skills without removing items from the camp? Will some of your stuff disappear? Or will you just not be able to drop anything new until you are below your new limit?
And should this be something where you can decorate your camp with whatever you want or will the camp just be something like an extra container (i.e. a portable Ranger stash).
One thing to consider: how should this be handled for players with no Scout but with FS skills (assuming it will be granted to players with Scout level camps in addition to the Ranger camps). These players can set up camps but they have to have the camps (or a schem) made for them by someone with at least Novice Scout.
Also, what happens if you drop some skills without removing items from the camp? Will some of your stuff disappear? Or will you just not be able to drop anything new until you are below your new limit?
And should this be something where you can decorate your camp with whatever you want or will the camp just be something like an extra container (i.e. a portable Ranger stash).
LastEE
Tue Jul 26, 2005 7:44 pm
#7
Merchants get a merchant tent. NPCs on Naboo have tents you can go inside. And now, we will be able to pack up any structure... Lodge placement certed at wayfairing 4 placable anywhere a camp can be dropped and have it pack-up when your character despawns FTW!
Kiryoku
Tue Jul 26, 2005 11:37 pm
#8
Deadtechwrote:
I like this idea so long as vendors are not allowed in the camps at all.... Plus I think there should be no admin list whatsoever.
completely agree... i'm not asking for much change to the way camps work now, in so much as their placement and permanency... just that they get space for items and that the space is saved in the datapad similar to how a house will be soon... a camp would essentially be a multipassenger ship, that you can call in the wilderness... i have no problem with admin lists, but just as in the case of the MP ships it would clear each time the camp was disbanded... not only would vendors not be allowed because they aren't allowed in camps now, but the portability of a camp would make it impossible (just as it is with the ships)... also, it's already in the works that you cannot "pack up" a house with a vendor in it...
Nemo0wrote:
how should this be handled for players with no Scout but with FS skills...
Also, what happens if you drop some skills without removing items from the camp? Will some of your stuff disappear? Or will you just not be able to drop anything new until you are below your new limit?
And should this be something where you can decorate your camp with whatever you want or will the camp just be something like an extra container (i.e. a portable Ranger stash).
i'm actually a fan of having it work straight off of the camping score - just like the current camp certification system... this opens it up to use by scouts and even those who only have the FS survival branch, but at very limited levels...
i think keeping the certification system solves the problem of someone dropping skills - if they no longer have the skill to call the camp, they cannot access their stuff... it would stay in the camp control device in their datapad, like a creature that is too powerful for you to use... if they dropped some skills that reduced the amount they could store but kept the camp certification, they would suffer a similar effect that merchants have with item allotment on vendors -they simply couldn't store anything else until they removed the items that bring them over their max...
the last question is one that was bugging me when i posted... at first, i pictured decoratable spaces -being able to drop furniture, your hunting trophies, resources, or anything else wherever you wanted... then, i realized: i really like the way the camps look... to give us room to decorate, they'd have to remove all of that and give us empty space... that means all the things you like in a camp would have to be made into schematics... it would require new artwork, and a ton of extra coding... that's not likely to go over well or easily/quickly...
so, for now, i'd be happy if they treated certain items of the camps as storage devices (like a bookshelf), and we can work from there... if they could get it in, certain parts of the camp would be accessable as "slots"... for example: a crafting station slot, where we can drop a private crafting station of our choice, rather than the one that comes in the camp... maybe when they have the time to devote a revamp, rangers will be able to get special items to drop in their camps from our wishlist (turrets, lures, fences, terminals, etc)... until then though, i think i would like the storage...
it is very much in the same vein as the stash or ranger backpack ideas, at least until we want to push for more, heh... i just think it's cool that a recent change has made one of our oldest ideas very, very possible... and we need to remind the devs we thought of it first, heh...
BioEngine
Tue Jul 26, 2005 11:40 pm
#9
I think that this camp / lodge should be in the form of a very special backpack that, when "packed up," would take the place of a backpack's slot. Therefore, 50 or less items that are on display in / around this structure would be saved within the "bag," and placed where they originally were when the camp is re-applied.
YT-2000
Wed Jul 27, 2005 3:31 am
#10
groundcrew wrote:
pykescylla wrote:
Neat idea. They should give it to jedi and riflemen.
why? What do jebeye need camps for? You already move your houses at will..........poor silly jebeye, should have been a Ranger
Pst, I think he was joking (when we came up with the idea of invisibility when using camo they gave it to riflemen and jedi)
groundcrew
Wed Jul 27, 2005 3:34 am
#11
YT-2000 wrote:
groundcrew wrote:
pykescylla wrote:
Neat idea. They should give it to jedi and riflemen.
why? What do jebeye need camps for? You already move your houses at will..........poor silly jebeye, should have been a Ranger
Pst, I think he was joking (when we came up with the idea of invisibility when using camo they gave it to riflemen and jedi)
oh.....sorry, I'm used to expecting the worst out of the glowstick kiddies. My apologies,
Almagill
Wed Jul 27, 2005 6:35 am
#12
groundcrew wrote:
YT-2000 wrote:
groundcrew wrote:
pykescylla wrote:
Neat idea. They should give it to jedi and riflemen.
why? What do jebeye need camps for? You already move your houses at will..........poor silly jebeye, should have been a Ranger
Pst, I think he was joking (when we came up with the idea of invisibility when using camo they gave it to riflemen and jedi)
oh.....sorry, I'm used to expecting the worst out of the glowstick kiddies. My apologies,
Then show them how grown up you can be by not giving them your worst back.
Almagill
Wed Jul 27, 2005 6:41 am
#13
Ok... so first of all I'd like to make it clear that I really, really, really, really, really, really, really, really, REALLY like this idea...
but
a permanent/semi-permanent structure that can contain items is what the devs call a 'house' and I rather suspect that IF they went any way towards giving us a structure with this sort of utility it'd end up being:
a) made by architects,
b) take up a housing plot (items storage is linked to number of plots) and
c) would charge maintainence (both while placed and when in the datapad).
Having said THAT, I'd buy one
but
a permanent/semi-permanent structure that can contain items is what the devs call a 'house' and I rather suspect that IF they went any way towards giving us a structure with this sort of utility it'd end up being:
a) made by architects,
b) take up a housing plot (items storage is linked to number of plots) and
c) would charge maintainence (both while placed and when in the datapad).
Having said THAT, I'd buy one
Page 1 of 2